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Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 17:11
by 503
****. Friday... Very excited to have a release date though :D

Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 17:24
by Spec
Should I say that this is going to be "pretty badass"? Or is that too old again? And: Will someone post a patient bear picture in this thread? So many important questions....


uh...


Thank you, Dev's! (And testers, cons, etc etc etc)

Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 17:44
by CyrusPI
Looks like our designated patient bear will be pleased to see a solid release date. :)

Many thanks to the dedicated, hard-working fellows who've devoted so much time for a bigger and better Project Reality release.

Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 18:05
by [RGG]Firefokker
Arrgh,

On Saturday morning we're off to the UK to see the in-laws......dammit, I'll miss all the inaugural fun that will doubtlessly ensue Friday night :26_suicid

Then again, I'll be flying back on Monday, while the wife and kids stay there for some extended family time. I wonder what to do with ALL THAT SPARE, UNINTERRUPTED TIME ON MY HANDS.... :mrgreen:
.
.

Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 18:17
by M.Warren
'[R-CON wrote:Ragni<RangersPL>;1055145']
Kits
- updated all limited kits to require only 2 players in the squad/select to request (except crewman/pilot). Also standardized other rules that required 3 players to be 2 players (cp capture, rally setting, rally destroying, FO destroying, etc).
I'm just curious... What's the reason behind this change?
I would expect something exactly the opposite TBH (increasing the players limit) :shock:
Gameplay changes can have a multitude of purposes and reasons. Whats does this all add up to in a theoretical sense by evaluating the information that was given?

Squad leaders and squad members will be able to put up RP's with greater ease, but they'll also be proportionately overrun with greater ease as well. Maybe the developers deemed that having 3 people close enough to neutralize an RP at a single time was not occurring as often as they'd like in game, considering the size of PR maps. Thus maybe they knocked it down a notch and standardized it across the board so it would happen more frequently and reduce the "spammyness" of incoming soldiers.

Seems like an attempt to dissuade players from constantly using RP's and increase the reliance on the Medic as the RP itself has now become more vulnerable. So it was decided that the least that could be done is to make the RP easier to put up to reduce hassle. So in a way, they've indirectly made an attempt to increase teamwork on a squad level. But as you can see, the sacrifice is that RP's are losing their reliability.

Then again, maybe above the reason isn't the intentions. Who knows? Only actual in-game experience will determine if the change was worthwhile. Figured I'd reply to your thoughts by evaluating the presented data seeing as you asked. That's my general analysis.

Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 18:25
by driver-ch-driver
one word: Excellent :D :D

Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 18:43
by 0blivi0us
We love you guys!

YESH! Automatic Rifleman Spawning! xD

Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 18:43
by Lt Mic
Awesome :)
but how about time ?
around XX GMT?

Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 18:50
by Simmage
WIN!!!!!!!!!!!!!!!!!!! :D

OMFG I can't wait :-|

Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 18:53
by hx.bjoffe
Timing couldn't be worse, you guys suck!











:wink:

Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 18:57
by Gunner4712
Looks sweet, I'm psyched!

Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 19:12
by Conman51
sux i cant play becasue some windows update screwed up bf2 and my computer got a virus


it doesnt even power up any more :(

my luck just gets worse and worse :(

Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 19:23
by M_Striker
So, when's the 1.5 patch coming out? That's interesting me just as much as this. :razz:

Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 19:30
by MyOdessa
Good job, guys!
Looking forward to it.

Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 20:26
by Zoddom
Conman51=US= wrote:sux i cant play becasue some windows update screwed up bf2 and my computer got a virus


it doesnt even power up any more :(

my luck just gets worse and worse :(
need a cud?

*CUD*

Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 20:34
by ReaperMAC
RAISE THE FORUM ALERT LEVELS TO: OMG

Image

Release is imminent!

Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 20:46
by GeneralNorth
What a shame its on the same day as arma 2, a well, i'll check it out after the weekend then :p

Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 23:01
by flickflackingfligger
oh yeah! its on fellas :mrgreen:

Re: Project Reality 0.86 Release Date

Posted: 2009-06-16 23:17
by jojomeirenpin
wowowo,finally!!!
mate i just can't wait!!