The Very Basic of Texture Palettes

Information and tutorials related to modding BF2.
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: [Static Object Tutorial] The Very Basic of Texture Palettes

Post by Rhino »

colour layer gives colour, detail gives detail. For example you may want a yellow painted concrete wall, as such you would have a basic yellow colour texture, and then to get the concrete effect, you would then have a grey concrete texture with all the little bumps of concrete etc in it, then the two together will give you a yellow, concrete wall.

Just read the tutorial as it dose explain all of this :p

In the case of an object like yours, which requires its own, unique texture, your best off just using the null_c.dds as your colour texture, and then having everything on the detail texture as this texture can only be used in one way, on one object.

It should also be noted that if your making a bunch of signs like this, all to be used on the same map, then they all should be on the same sheet, much like the roadsigns_PR.dds or the gazasigns_de.dds textures, to cut down on draw calls and memory usage.
Last edited by Rhino on 2012-07-08 13:09, edited 2 times in total.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The Very Basic of Texture Palettes

Post by Rhino »

Yes because ImageShack is rubbish :p
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FHPapillon
Posts: 1
Joined: 2014-12-25 09:55

Re: The Very Basic of Texture Palettes

Post by FHPapillon »

any chance of getting them back, cause I'd so love to read the tut
Micael
Posts: 11
Joined: 2016-01-22 22:14

Re: The Very Basic of Texture Palettes

Post by Micael »

Cant put the Editor Up and running because i am getting this error message "BFMFC.DLL"
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The Very Basic of Texture Palettes

Post by Rhino »

This topic should cover getting the editor setup: https://www.realitymod.com/forum/f189-m ... dding.html

Although if you still run into issues, post in that topic :)

BTW you don't need this tutorial for re-texturing the LAW 66 if your planning on doing that since this one is only for staticobjects, like the Goose Green community building task :)
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Micael
Posts: 11
Joined: 2016-01-22 22:14

Re: The Very Basic of Texture Palettes

Post by Micael »

Okay thanks for all the help :)
Micael
Posts: 11
Joined: 2016-01-22 22:14

Re: The Very Basic of Texture Palettes

Post by Micael »

I cant do the 6 topic can you explain it to me ?
And i cant post it there couse the topic is closed
Last edited by Micael on 2016-02-10 18:27, edited 1 time in total.
CTRifle
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Re: The Very Basic of Texture Palettes

Post by CTRifle »

Micael wrote:I cant do the 6 topic can you explain it to me ?
And i cant post it there couse the topic is closed
sorry, what do you mean?
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Micael
Posts: 11
Joined: 2016-01-22 22:14

Re: The Very Basic of Texture Palettes

Post by Micael »

I cant like you know finish topic 6 of the editor toutorial
W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: The Very Basic of Texture Palettes

Post by W.Darwin »

impossible to follow this tutorial.

Without pictures I cannot move on
SyriousT
Posts: 298
Joined: 2014-06-09 10:50

Re: The Very Basic of Texture Palettes

Post by SyriousT »

there is a lot of texturing tuts around just google it
Ratface
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Re: The Very Basic of Texture Palettes

Post by Ratface »

Just added this for you guys wanting to learn to UV for the time being.

https://www.realitymod.com/forum/f388-p ... orial.html
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