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Re: Deployable Foxhole updates
Posted: 2009-08-30 17:36
by MR.Jv
It looks nice.
Re: Deployable Foxhole updates
Posted: 2009-08-30 17:53
by CodeRedFox
Funny I never had anyone get close enough to throw a nad in
![Razz :-P](./images/smilies/icon_razz.gif)
Re: [Deployable Asset] Foxhole updates
Posted: 2009-09-13 07:55
by EasyField
good job man.
Re: [Deployable Asset] Foxhole updates
Posted: 2009-09-14 13:27
by [ELITE]General-Sb
It looks amazing keep it up!
Bob the builder fans will be happy
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: [Deployable Asset] Foxhole updates
Posted: 2009-09-14 15:04
by .blend
really great update.
One quick question though: Will you be tweaking the buildtime aswell? Because if you wanna take advantage of all the nice deployable assets you get per fb, digging/building them is just not fun anymore. What im saying is that it takes forever.
Re: [Deployable Asset] Foxhole updates
Posted: 2009-09-14 16:53
by Mad-Mike
digging is great lol and to dig it is realistic
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: [Deployable Asset] Foxhole updates
Posted: 2009-09-14 20:41
by bullet112
PR = best shovel simulator in existance.
Seriously though, they look great, can't wait to have them in game and have my squadies build them.
Re: [Deployable Asset] Foxhole updates
Posted: 2009-09-15 01:59
by Expendable Grunt
HAWT.
M.
Re: [Deployable Asset] Foxhole updates
Posted: 2009-09-15 14:24
by TGT
It would be lot more usefull, if a Foxhole would be bould IN the ground... but it looks nice!
Re: [Deployable Asset] Foxhole updates
Posted: 2009-09-15 14:31
by medicxx2
Very nice
Re: [Deployable Asset] Foxhole updates
Posted: 2009-09-15 14:38
by THE.FIST
it's more fox hill then fox hole
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: [Deployable Asset] Foxhole updates
Posted: 2009-09-18 12:18
by Gjessing
sweet update to the foxholes, always thougt it was hard to get out of them
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Re: Deployable Foxhole updates
Posted: 2009-09-18 17:55
by A_Grounded_Pilot
[R-DEV]CodeRedFox wrote:Funny I never had anyone get close enough to throw a nad in
I wouldn't want anyone throwing their nads at my foxhole no matter how close they are...
Re: [Deployable Asset] Foxhole updates
Posted: 2009-09-27 01:59
by major sharpe
looking realy nice, any chance thats some one may look in to insergents getting assets like this, like some tin roofing or barrels or somthing . would be awesome
Re: [Deployable Asset] Foxhole updates
Posted: 2009-10-25 06:52
by Demonic
I like, appears to offer a lot more protection than the current ones. The current ones practicly aren't even worth getting in unless you are desperate for cover.
Also looks like a nice one to add a motor version. A flat wooden surface with high walls and good spacing. Perfect to add a motor addition to the game
![Wink ;)](./images/smilies/icon_e_wink.gif)
. Just wishful thinking though.
Re: [Deployable Asset] Foxhole updates
Posted: 2009-11-01 00:10
by Bazul14
I think we should have something like a MG port that has not a weapon by itself, but can be only used by an AR.