[REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
I really don't think DICE or EA would really care about it. Plus it's the same series, I do it with making mods in BFV. And i said that you could just use it as a template, not a complete copy.
Killing the enemy sylently
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
Its not allowed as they have stated in one of their news segments.sylent/shooter wrote:I really don't think DICE or EA would really care about it. Plus it's the same series, I do it with making mods in BFV. And i said that you could just use it as a template, not a complete copy.
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
well that popped my bubble. Oh well, it's not for re-sale anyways what I'm making..... U could still use it as a template couldn't you?
Killing the enemy sylently
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
why use it as an template if a modeler can be creative ?
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
I need a moderator for this topic...
Last edited by MCI on 2010-02-11 19:58, edited 1 time in total.
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
Fh2 has a nice church they have 4 diffrent ones, 2 ruins, 2 in good condition.
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
FH2 has a lot of nice Western Europe buildings and a lot of nice over and undergrowth. But I don't think the FH2 devs will let us use all those statics and I don't think the PR devs don't like us using so much statics from FH2.
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
1330 tris so far, finished model will probably have 1500. I hope I can get everything on a 512x512 texture (color and detail as well).
Edit: Added Image, forgot that thing
Hope you like it!
Edit: Added Image, forgot that thing
Hope you like it!
nope.
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
Looks awesome Hyperion! Really good model.
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
Looks good! I hope youre gonna do some houses net time
Oh and you might wann read through this:
https://www.realitymod.com/forum/f388-pr-bf2-community-modding/75855-modeling-uving-texturing-guidelines-community-made-assets.html
Because of textures and stuff.
Oh and you might wann read through this:
https://www.realitymod.com/forum/f388-pr-bf2-community-modding/75855-modeling-uving-texturing-guidelines-community-made-assets.html
Because of textures and stuff.
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
Thanks, I always thought caravans ARE the houses of the dutch?!
Anyway, finished the uvw, just needs uniform scaling and then its ready for texturing! I am probably doing this tomorrow. Maybe baking AO-Maps and a highpoly for the wheel but this only when I am really motivated.
Anyway, finished the uvw, just needs uniform scaling and then its ready for texturing! I am probably doing this tomorrow. Maybe baking AO-Maps and a highpoly for the wheel but this only when I am really motivated.
nope.
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
If anything it be the houses of the germans, as they drag themselfs overe here to dig holes in our beachesHyperion wrote:Thanks, I always thought caravans ARE the houses of the dutch?!
Anyway, finished the uvw, just needs uniform scaling and then its ready for texturing! I am probably doing this tomorrow. Maybe baking AO-Maps and a highpoly for the wheel but this only when I am really motivated.
But very nice model there mate!
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
Hehe, ok lets stop with this prejudices and work together
nope.
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
nice model, i hope MCI can use it on his map, and like mentioned in the tutorial it has to be UVmapped to a palet.
He also needs road signs farms houses etc.
He also needs road signs farms houses etc.
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
Which texture-pallet should I use? I want to create a new texture for this model - I think I can put everything on a 512 diffuse map + 512 normalmap. Should be far under 1MB for these textures. If it would be a big building I wouldn't have any problems using the existing pallets, but this is just a small prop...
nope.
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
Would be best to check with Rhino since im a n00b on these fronts.
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
dont forget to give the caravan a annex, you know for that homely look.
<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
You have no idea how happy you're making me right now Hyperion!
Nice model! Are you maybe interested in making any other custom models as well?
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
First editor shots, but without proper normalmap and completely without specularmap. Poylcount is at 2k. Textures are
one dxt1 colortexture @512x512px (170kb),
one dxt5 detailmap @512x512 (341kb) and
one normalmap dxt1 @512x512 (170kb)
=681kb for textures. Zipped they are @ 221kb should be small enough imho.
Any crits are welcome! The model should be finished till next weekend.
one dxt1 colortexture @512x512px (170kb),
one dxt5 detailmap @512x512 (341kb) and
one normalmap dxt1 @512x512 (170kb)
=681kb for textures. Zipped they are @ 221kb should be small enough imho.
Any crits are welcome! The model should be finished till next weekend.
nope.
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Re: [REQUEST]Dutch / European Statics needed [HEAVY IMAGE] [Heavy Image]
Great job and so fast!
Im really looking forward to more work from you.
Im really looking forward to more work from you.