Project Reality v0.874B Open Gameplay Beta

Project Reality announcements and development highlights.
Tim270
PR:BF2 Developer
Posts: 5165
Joined: 2009-02-28 20:05

Re: Project Reality v0.874B Open Gameplay Beta

Post by Tim270 »

Make this a server-side option, If servers think its within their core server's playerbase, then so be it. But as others have said, it only makes it harder for people who are new to the mod.

Also, tonight on T&T, it worked to an extent, that in my opinion is only down to the players on the server at that time, nearly all are clan/tourny/community players, not your average pub player.
Image
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: Project Reality v0.874B Open Gameplay Beta

Post by OkitaMakoto »

Mantak08 wrote:Here's an idea im just throwing out there, the point of gitting rid of the RPs is to put more focus on tem work, but if one person in your squad dies 'dead-dead' then thay would have to spawn at the nearest FB. so, the squad is a man down, should they all RTB and meat up with him, or keep going and let him make his way back to them? RTBing is the best tactical answer, but we all know that 90% of the time the SL is going to say, 'just tray and make it back to us.' i havent tryed the open beta yet, so im by no means an expert on the subject, but it seem like squads will be just as fragmented as thay try and make there way back to there SLs.

all this to suggest an idea. im not sure how hard the codeing would be on this, but would you change the RPs so they only allowed a limited number of spawns? say, 7-10 spawns before the RP goes on cooldown? you would have to increase the cooldown of the RP to something over 5 minuets to prevent the SL from refreshing it after every few deaths.

the point of the RP is to be a regrouping point, by setting a limet to the number of spawns it allows your squad can still regroup if one or two die off, instead of having one person run all thay way from the FB half way across the map.

just something to think about.
Thats exactly what you should be thinking and its a tough call to make. With this new mode, hopefully itll make you really value each member being alive and on the SL. If someone dies... well, tough. Do you keep pushing the assault? Hunker down and defend til you get the dead member transported back to you? Call in for another squad to help fill the gaps left by your killed Squadies?

As mentioned earlier, before with Rallies, its been a trickle effect of "man down! ok, just respawn and run back to us ASAP. ok, im here, Ohhh! Im dead! Ok, spawn in on the rally and run back to us, ok?"

Without Rallies, I for one will be trying a heck of a lot harder not to die. lets hope it translates into actually valuing lives more ;)

Looking forward to seeing how the testing turns out. In theory though, Im liking it. Though itll make pubbing games a bit harder to find quality matches.
HUNDIR
Posts: 22
Joined: 2009-08-11 12:42

Re: Project Reality v0.874B Open Gameplay Beta

Post by HUNDIR »

I love the changes i think they are cool and makes players think twise for example, before shooting or running through open space. And i saw a few more squads using VOIP now. ;D
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: Project Reality v0.874B Open Gameplay Beta

Post by sylent/shooter »

mat552 wrote:Until now, we never NEEDED to help transport you. Perhaps once at the start of the round you'd bang down the hatch to get transport, but after that, APCs rarely get requests for transport. You'd just set your rally and off you went.

Helicopters got asked a little more frequently, but tbh they functioned more like supply crate dropping coffins. It's all well and good to ask for supplies from one, but no one ever seemed to care to use them for transport, barring that start of the round rush.
I was not trying to offend anyone with my earlier comment. I am sorry to the people that took it as an insult :D

Killing the enemy sylently
TOME Malambri
Posts: 91
Joined: 2008-01-05 06:32

Re: Project Reality v0.874B Open Gameplay Beta

Post by TOME Malambri »

A decent idea in theory, however in practice all I have seen is it causing a loss of coordination for squads. People die in PR, which is an unavoidable fact....whether it be from being run over by a single man APC, falling down a 5 foot hill, team kills, or glitching near a burnt out piece of armor. All these people that die from things not related to poor tactical decisions have to now walk 600+ meters from the nearest FOB, or 1000+ from the main base, while the rest of the squad invariably continues its hike to the objective. The result is 6 men spread out over 4 grids accomplishing nothing other than slowing down the progress of gameplay.

Please for the love of god do not integrate this system into PR. The 3 rounds I played with .874B were hellish and much less fun than regular AAS.
Vermin
Posts: 9
Joined: 2009-04-01 17:37

Re: Project Reality v0.874B Open Gameplay Beta

Post by Vermin »

Wattershed wrote:Why remove the RP's all together? Why don't use it as intended? A regroup of the squad.

Make the rallypoint to be deployable by SQL only and have it die on you after 30 secs. That way everyone will wait their spawn until the squadleader finds cover and deploy one, when 30 secs gone it will disappear. And you cannot put a new rallypoint for 5 minutes or something.
Well yeah, that or then this idea: OK, so rally points should be used as a regrouping spot as intended right? How about we raise the amount of players required to make the RP back to 3 and remove the feature that it is automatically destroyed when enough enemies come close to it. Well those aren't the main idea here but support he following suggestion. Simply make the rally points only spawnable when you have like 2-3 guys from the corresponding squad like within 25-50m away from it. That way it would truly support the idea of it being a rally point as the name suggests. You'd be forced to regroup there as a whole squad.

And I'm also against removing the rally points simply because there are quite a many times when someone from your squad gets shot on a steep hill or some other place where the medic really struggles to raise him up again. OK, so you'd have to spawn to the FBs again but with the idea described above, it wouldn't take such a long detour for the squad to regroup.
PR.FI - A Finnish PR Community - #projectreality.fi @qnet
Rotta
Posts: 16
Joined: 2009-10-28 00:05

Re: Project Reality v0.874B Open Gameplay Beta

Post by Rotta »

Total removal of RPs doesn't sound good. If there are now solo squads, there could then be solo troopers, turning PR into Counter-Strike. Why stick to your squad if there are more FOBs, allowing you to run wild?
Wattershed wrote:Make the rallypoint to be deployable by SQL only and have it die on you after 30 secs. That way everyone will wait their spawn until the squadleader finds cover and deploy one, when 30 secs gone it will disappear. And you cannot put a new rallypoint for 5 minutes or something.
Forcing some people to wait almost for five minutes? Would kill the game play.

My suggestion is to make Officer to have RPs as equipment much like health bags. A dead squad mate may request an RP, and SQL can provide one by using the RP. The squad mate spawns if there is one living squad mate near SQL and no enemies, and not two or more enemies on a broad sector between SQL and the closest FOB.

The sector simulates the route of reinforcement being sent. Thus a squad may stay together, no 4.5 minute waits, and FOBs have increased importance as shorter reinforcement sectors are harder to overrun.
StUfz
Posts: 48
Joined: 2008-12-07 01:11

Re: Project Reality v0.874B Open Gameplay Beta

Post by StUfz »

Yes I like the changes.

The question is can we improve out teamwork ?

And our answer:

Yes, we can! :!:


Take, which is useful. Leave out, which is pointless.
And add, which is one's own....


[PR]Panther[UK/FR/DE]
Surround
Posts: 609
Joined: 2006-12-10 23:49

Re: Project Reality v0.874B Open Gameplay Beta

Post by Surround »

If you want to people to join more to squads, make it so that you have to be in squad to spawn at FOB. With this people will join squads to use Fobs.
Rotta
Posts: 16
Joined: 2009-10-28 00:05

Re: Project Reality v0.874B Open Gameplay Beta

Post by Rotta »

Surround wrote:If you want to people to join more to squads, make it so that you have to be in squad to spawn at FOB. With this people will join squads to use Fobs.
What it's worth for if people just run around as if playing Quake? It's easy to force people into squads but harder to make them work as a squad.

And by the way, I'm a change-friendly person too, however no change is always better than a change to a wrong direction, so atleast test RP removal throughoutly before implementing it.
Wattershed
Posts: 177
Joined: 2006-10-07 22:35

Re: Project Reality v0.874B Open Gameplay Beta

Post by Wattershed »

Rotta wrote:Forcing some people to wait almost for five minutes? Would kill the game play.
Since when do you die exactly when you spawn? I meant that when the 30 secs are up the rally point will disappear and be gone for 5 minutes. Just stay alive for 5 minutes and you'll be in the clear.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Project Reality v0.874B Open Gameplay Beta

Post by fuzzhead »

All feedback for this change should be posted here:

https://www.realitymod.com/forum/f264-p ... ack-2.html
Threedroogs
Posts: 404
Joined: 2006-07-20 00:38

Re: Project Reality v0.874B Open Gameplay Beta

Post by Threedroogs »

i knew this day was coming. it's been coming for a long time. the RPs were great as the spawn mechanics were worked out over the life of the mod, but i think they've overstayed their welcome. i am betting the gameplay in the beta test will be better and we've seen the end of RPs.
Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!

http://www.youtube.com/watch?v=x3-E3xuQtqI
Bamtoman
Posts: 853
Joined: 2009-02-20 23:43

Re: Project Reality v0.874B Open Gameplay Beta

Post by Bamtoman »

No Rally Points seems scary o.o
Then again it would make the game more intense and much more realistic
Fraserx8
Posts: 1
Joined: 2009-11-03 23:51

Re: Project Reality v0.874B Open Gameplay Beta

Post by Fraserx8 »

This is a great idea, i love defending bases as a squad and these RP made it almost impossible thanks guys!
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Project Reality v0.874B Open Gameplay Beta

Post by badmojo420 »

I just have to say that it's stuff like this, that keep me playing (and modding) PR. The whole idea of a DEV team listening to and working with the community, is just such a nice change from the usual way software is created and played.

Especially since the threads that have discussed this topic have been overrun by posts like "I don't want to walk 2kms into battle" The devs still saw what potential the change had, despite the popular idea that the RPs make the game more fun.

And i would not be surprised if this 'beta test' was half an attempt to show people that a huge change like this could be a positive thing, despite losing a huge asset like a mobile spawn point. The communities reaction to some minor changes in the past goes to show that we usually overreact to new changes. Seeing a .9 changelog saying "Removed Rally points" would send some people off the deep end. But having it as a public beta test, will soften the blow to the RP fans among us, when it finally does get changed in a release.

Well i was one of the people pushing for this change...i guess i'd better go play and see if it is as good as i thought it would be.
killacure2
Posts: 25
Joined: 2009-03-16 01:11

Re: Project Reality v0.874B Open Gameplay Beta

Post by killacure2 »

I think that this is a great idea for a couple of reasons.
1.Mainly, it will actually make transport pilots viable :p
2. Squads will have to stick together whether they like it or not.

Will all of that said, I think the FB's would need a little tweaking:
I think that the FB's should play a more integral role in every game-type, and thus it should spawn in along with defensive emplacements and even perhaps a light vehicle would spawn there every 5 minutes or so. Also, without rally points, you may need to play with the respawn times for special kits. If everyone is spawning at FB's, I am guessing that special kits will go like hotcakes. Finally, the main reason SL's chose the officer kit was because it allowed you to place rally's, so the kit might have to be rethought. Besides that the removal of RP's is a great idea.
Threedroogs
Posts: 404
Joined: 2006-07-20 00:38

Re: Project Reality v0.874B Open Gameplay Beta

Post by Threedroogs »

witty_pseudonym wrote:For the worst type of non-team oriented players, now what is the main incentive to join a squad and actually stay with it? To get a special kit. I'm not sure that is enough of an incentive. Before, the RP was an incentive to be in a squad as it enabled you to spawn closer to the action and stay together.
the incentive to join a squad and stay with it will be even greater with the removal of RPs. RPs allow these types of players to 'give up' instead of waiting for the medic knowing they are 150m from the action if they just respawn on the RP. i see it all the time...my squad is trying to secure our downed player only to look over and see him next to us with him saying "oh yeah, i gave up". RPs allow you to get back into the action way too quickly.

the main incentive to stay with the squad and be a team player is going to be death. not having RPs would mean way fewer routes to immediate action. the players that like to charge everything head first will suffer even more, which is a good thing. those players will eventually learn that charging entrenched enemies or wandering off to engage enemies with no support is a bad bad bad idea.
killacure2 wrote:I think that this is a great idea for a couple of reasons.
1.Mainly, it will actually make transport pilots viable :p
2. Squads will have to stick together whether they like it or not.

Will all of that said, I think the FB's would need a little tweaking:
I think that the FB's should play a more integral role in every game-type, and thus it should spawn in along with defensive emplacements and even perhaps a light vehicle would spawn there every 5 minutes or so. Also, without rally points, you may need to play with the respawn times for special kits. If everyone is spawning at FB's, I am guessing that special kits will go like hotcakes. Finally, the main reason SL's chose the officer kit was because it allowed you to place rally's, so the kit might have to be rethought. Besides that the removal of RP's is a great idea.
the officer kit gets:
-a pistol
-more smoke grenades
-more bandages
-SOFLAM
-ability to place FOBs and FOB assets

being able to place an RP was just one of the advantages.
Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!

http://www.youtube.com/watch?v=x3-E3xuQtqI
Demonic
Posts: 307
Joined: 2009-04-26 01:52

Re: Project Reality v0.874B Open Gameplay Beta

Post by Demonic »

I can see this update killing off a couple maps.
Locked

Return to “Announcements & Highlights”