[Map] Operation Snow Storm

Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map] Operation Snow Storm

Post by Outlawz7 »

Kit geometries don't have camo :(
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Anhkhoa
Posts: 710
Joined: 2009-01-16 02:09

Re: [Map] Operation Snow Storm

Post by Anhkhoa »

The Chinese look like '80s Era US Soldiers whilst the Brits look like the abominable snowman. :razz:
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Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: [Map] Operation Snow Storm

Post by Redamare »

Loookkks Awsomeee :D

you guys should reskin Operators / Judges (If any) Or special Admin Kit Skins With Santa HATS!!!
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Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: [Map] Operation Snow Storm

Post by Mj Pain »

OMG it´s real.... weeeeeee (goes sliding)
Tartantyco wrote:
Also, on the minimap high and low terrain looks inverted(Might be something with shadows, but it looks weird).
Agreed..
Seems like our minds are so used to light comming from above, that when the sun on the map actually is in south it makes the map look weird.
So just look at it upside down and you´ll be aight. :smile:
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Operation Snow Storm

Post by Rhino »

[quote=""'[R-CON"]Outlawz;1211260']Kit geometries don't have camo :( [/quote]

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[quote="Tartantyco""]lol, I went skiing with a Land Rover.

BTW, cap radius is 400m and not 500m as it says on the map(EDIT: Bravo and Alpha, I'm guessing Charlie as well). Also, on the minimap high and low terrain looks inverted(Might be something with shadows, but it looks weird).[/quote]

AM did the loading screens and he did them pretty quickly, not a huge problem :p

And ye, the minimap is true to the map thou its simply because the terrain is all white its hard to tell what's up and what's down.
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: [Map] Operation Snow Storm

Post by AncientMan »

Eh? Cap radius is 500m... It's 250m below the ground though, so that's probably why it seems 400m :p blame Rhino.

ObjectTemplate.radius 500
ObjectTemplate.radiusOffset 0/-250/0
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Operation Snow Storm

Post by Rhino »

[R-DEV]AncientMan wrote:Eh? Cap radius is 500m... It's 250m below the ground though, so that's probably why it seems 400m :p blame Rhino.

ObjectTemplate.radius 500
ObjectTemplate.radiusOffset 0/-250/0
:D

did that so it has so its height pan isn't so large :)
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: [Map] Operation Snow Storm

Post by Redamare »

I was just playing the map on local server and Its GREAT! :D i was just hoping to find a random snow man in the map no such luck :( lol.... that would have made it awsome :D add some snow men and one or two christmas trees ^_^ lool
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Swat54swe
Posts: 48
Joined: 2009-07-09 15:57

Re: [Map] Operation Snow Storm

Post by Swat54swe »

Will this map be playable after the event? xP
Cpl.Small
Posts: 2015
Joined: 2008-11-25 23:06

Re: [Map] Operation Snow Storm

Post by Cpl.Small »

Swat54swe wrote:Will this map be playable after the event? xP
Maybe, maybe not, it may be put into a map pack at some point, you'll have to wait and see.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] Operation Snow Storm

Post by Snazz »

I'd also like to see it adapted as an official map, or at least the general concept of it.

It'd probably be an ideal CnC map due to the absence of statics.

Good stuff Rhino. Throwing together something this nice and unique in less than 4 days.
Montana0008
Posts: 44
Joined: 2009-01-24 20:46

Re: [Map] Operation Snow Storm

Post by Montana0008 »

I have feeling that this is going to be my favorite map! I love snow.
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: [Map] Operation Snow Storm

Post by TheLean »

Are there any Ockelbos in it?

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Wroom, wroom!
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: [Map] Operation Snow Storm

Post by killonsight95 »

Snazz wrote:I'd also like to see it adapted as an official map, or at least the general concept of it.

It'd probably be an ideal CnC map due to the absence of statics.

Good stuff Rhino. Throwing together something this nice and unique in less than 4 days.
i think it is going to be in 0.9?
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myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: [Map] Operation Snow Storm

Post by myles »

So wil it be once ofr map for christmas or a map to stay
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map] Operation Snow Storm

Post by Outlawz7 »

Read the OP, will you
As mentioned before, this map was only developed for a one off community event so what happens to it after that we haven't made our minds up about that quite yet but in order for PR to have a "official snow map", we would need to do lots of work with crating lots of new materials, sounds, effects, textures etc that would take a lot of our workforce a lot of time to complete, this map is a simple knock up right now
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Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: [Map] Operation Snow Storm

Post by Tartantyco »

Need more maps like this. I don't need statics all over the place to have a great match, terrain only is just as good.
Make Norway OPFOR! NAO!
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It's your hamster Richard. It's your hamster in the box and it's not breathing.
ebevan91
Posts: 1318
Joined: 2009-03-19 15:51

Re: [Map] Operation Snow Storm

Post by ebevan91 »

*orgasms*
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: [Map] Operation Snow Storm

Post by myles »

Awwww il never be able to play it NOW!!!!!!!!!
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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