Experiences of a PRT Commander

Bonsai
Posts: 377
Joined: 2006-11-10 13:39

Re: Experiences of a PRT Commander

Post by Bonsai »

Looks like I`m supposed to show up here?

Will post some plans as soon as I get access to the PRT barracks again.

Michael_Denmark and Huntermed - simply sign up for CATA for the PRT and you`ll get access back. ;)

And of course I would welcome it to have some NATO input. All COs I met were worthy opponents.
Wicca wrote:DANG, we need a NATO CO thread :P

Here is all the NATO commanders i can think of.

Mars, Eddiereyes, Scot, Smeg, Jigsaw, Funk, Tirak, hmmm. Well yeah thats everyone, i joined late c6 so i wasnt really aware of all the COs.
Shame on you Wicca, you forgot Casualty_UR.
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: Experiences of a PRT Commander

Post by Michael_Denmark »

Good stuff Hunter. Thanks for sharing.

Also, isn't there a piece of video from that Bi Ming battle available? Think i spotted a video-snippet, in the tourney forums at some point?

Showing some defenders on a roof and som arty music on their right, or something? Cant remember.

Looks like I`m supposed to show up here?

Will post some plans as soon as I get access to the PRT barracks again.

Michael_Denmark and Huntermed - simply sign up for CATA for the PRT and you`ll get access back.

And of course I would welcome it to have some NATO input. All COs I met were worthy opponents.

Yes please! Would be nice to see all CATA/NATO CO´s, deploy some/all of their plans.

Bonsai, I would love to sign up, but i cant run the game on my present PC, thus i wouldn't be much a help.

Wicca wrote:DANG, we need a NATO CO thread :P

Here is all the NATO commanders i can think of.

Mars, Eddiereyes, Scot, Smeg, Jigsaw, Funk, Tirak, hmmm. Well yeah thats everyone, i joined late c6 so i wasnt really aware of all the COs.
Its true, you missed CAS? How could you do that? Have you any idea how much headache he gave us during those battles? Any idea at all?

I agree with Bonsai on this one, shame on you sir.

As i just stated in an earlier post this thread, the ordinary player, has no clue about the amount of work we deploy in the dynamic.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: Experiences of a PRT Commander

Post by HunterMed »

Also, isn't there a piece of video from that Bi Ming battle available? Think i spotted a video-snippet, in the tourney forums at some point?

Showing some defenders on a roof and som arty music on their right, or something? Cant remember.
Yep, maxboz recorded that one.
PRT C7B7 Bi Ming Arty Strike - Xfire Video
Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: Experiences of a PRT Commander

Post by Drav »

Hunter that was one of my favourite games from C7.....especially as our first plan was so poor, but we took a gamble after testing it and it worked flawlessly......loved it!
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: Experiences of a PRT Commander

Post by HunterMed »

Yep, that really showed how important interteam-trainings can be, hehe!
I was glad that we changed the plan too :)
Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: Experiences of a PRT Commander

Post by Aquiller »

Hey, nice to see you guys Michael, Bonsai and Hunter!
MaxBooZe
Posts: 2977
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Re: Experiences of a PRT Commander

Post by MaxBooZe »

HunterMed wrote:Yep, maxboz recorded that one.
PRT C7B7 Bi Ming Arty Strike - Xfire Video
Ah right and to add in to some "Commanding" IIRC my first PRT battle Leading a squad :) Not too long before Dragons got disbanded :neutral:
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Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: Experiences of a PRT Commander

Post by Michael_Denmark »

Thanks Hunter/Max, for the video-link! Cool stuff, is their a full video of that battle, available?

A few questions, maybe more will follow if thas okay.

Qwai River
  1. You decided to use combined arms, as core tool, to slowly overcome the opposing units, (and you mention the asset-advantage as your focus-point), but how was the rest of the team organised, - in separated arms units?
  2. Was the idea to have this combined arms unit as lead actor if you will, while the rest of the units would be service units to its performance?
  3. If yes, did that create any team-cohesion-challenges?
  4. Also, was their any strategically reason/s behind the decision, going for the combined arms solution on that map?
  5. Did you have any specific doubts, about using a combined arms unit, in such a assumed slow battle, with those randomly flags popping up?
  6. Can you describe how the combined arms unit actually made it out/the tactics it used?


Bi Ming
  1. Also, during your time as CATA 2 CO, was the K/D ratio being exploited in training-activities? Or at least focused on?
  2. If yes, how did the team react/adjust?
  3. In regard to the use of the AOR system, in the Bi Ming area it self, any idea at all, why it was not able to decrease the chaos factor? Trigger orders lacking? Not enough training/squad-awareness? Non-useful AOR layout? (hope its ok im asking)


Sunset City
  1. I had no idea you were one squad down in the Bi Ming battle, (don't recall that from our talk) - what was the reason for that squad missing? Couldn't CATA 3 have provided you with a squad? (read that wrongly, thanks Max)


Muttrah City
I read in the CATA 2 victory thread that these attacks kept NATO guessing what we do next - this is a good sign!
  1. How did you/team come to that conclusion? Feelings? Changed enemy battle-profile in rytm?
***
Last edited by Michael_Denmark on 2010-03-18 16:10, edited 3 times in total.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
MaxBooZe
Posts: 2977
Joined: 2008-03-16 09:46

Re: Experiences of a PRT Commander

Post by MaxBooZe »

The 1 squad down thing was on Sunset City not Bi Ming. Or at least from my memory.
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HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: Experiences of a PRT Commander

Post by HunterMed »

Qwai River
1. You decided to use combined arms, as core tool, to slowly overcome the opposing units, (and you mention the asset-advantage as your focus-point), but how was the rest of the team organised, - in separated arms units?
There were 2 pure inf squads, Tiger Platoon. I am not so sure about Leopards anymore though...
1 (or 2) Mechanized infantry squad and 1 armor squad with a scout afaik.
But as said I dont remember exactly how many were in each squad.
For an exact setup I would have to consult the plan that I dont have on my PC, should be in the CATA archives of course...
2. Was the idea to have this combined arms unit as lead actor if you will, while the rest of the units would be service units to its performance?
We knew that the US team would be first at any position on the map with HMMVS or LBs. As result we planned to move slowly and bring in our strong point the heavy firepower.
There were no service units like you say though. Dragons maybe, but I dont remember exactly. At the end they formed together with Cougars afaik...
3. If yes, did that create any team-cohesion-challenges?
No.
4. Also, was their any strategically reason/s behind the decision, going for the combined arms solution on that map?
It was simply better. APCs as firesupport and transport without a long line of whispers etc.
5. Did you have any specific doubts, about using a combined arms unit, in such a assumed slow battle, with those randomly flags popping up?
No.
6. Can you describe how the combined arms unit actually made it out/the tactics it used?
Well, the APC stood as linebacker and was called in for firesupport and basically overlooked the infantry moving from A to B. That worked pretty good I think.



Bi Ming
1. I had no idea you were one squad down in the Bi Ming battle, (don't recall that from our talk) - what was the reason for that squad missing? Couldn't CATA 3 have provided you with a squad?
That was Sunset City, there was no any specific reason for the men shortness... Also it wasn't 1 squad completly missing but from all squads 1 or 2 people missing. So basically every unit missed 1 man I think.
2. Also, during your time as CATA 2 CO, was the K/D ratio being exploited in training-activities? Or at least focused on?
I dont think so no. But a good k/d ratio and killing assets is the only thing that counts in PR. I mean capouts can happen too or a heavy bleed, but not very often. So obviously everybody knew that a good k/d would mean victory...

4. In regard to the use of the AOR system, in the Bi Ming area it self, any idea at all, why it was not able to decrease the chaos factor? Trigger orders lacking? Not enough training/squad-awareness? Non-useful AOR layout? (hope its ok im asking)
Well, I corrected my post there a bit. I added a "at first". In the beginning it was chaotic but it got better.
Problem was though that NATO didnt attack from the same direction all the time ;)
And yes I think there were no written trigger orders if we cap Bi Ming completly, but I am not 100% sure about that.

Muttrah City

Quote:
I read in the CATA 2 victory thread that these attacks kept NATO guessing what we do next - this is a good sign!

1. How did you/team come to that conclusion? Feelings? Changed enemy battle-profile in rytm?
No because it was written there... Someone from NATO wrote: "That kept us guessing" :)




I would be interested though what you do with all that answers... I mean you seem to put a lot of work into those questions?
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Experiences of a PRT Commander

Post by L4gi »

He works for the CIA!
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: Experiences of a PRT Commander

Post by Michael_Denmark »

Thanks Hunter. I do not put a lot of work into these questions, except for the spelling thing maybe? I need to improve my English.

I really hope the NATO CO´s will deploy some plans here too. Would be cool - for once - to get the opposing creations and views deployed in the same thread.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: Experiences of a PRT Commander

Post by HunterMed »

Copy copy... ;)
are those questions/discussion etc useful for your guide?
Btw if you update that huge guide you are making, you should post something there (like "updated"), that way it bumps up to the top again. That way more people could see that there is new content added.
I for example didn't check reguarly for updates but checked always when somebody posted on that thread...
I really hope the NATO CO´s will deploy some plans here too. Would be cool - for once - to get the opposing creations and views deployed in the same thread.
That would be really cool indeed!

p.s.: aquiller, good to see you too! :)
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Experiences of a PRT Commander

Post by Scot »

Bonsai wrote:Shame on you Wicca, you forgot Casualty_UR.
Wicca has NATO 2 syndrome :p

I don't really consider myself as a Commander, I bloody hated the job, but props to anyone who can actually do it!

C7 was probably my most enjoyable campaign, I'll dig around and see what was around then, I distinctly remember B1 on Kufrah, 3rd time lucky for NATO 2, one of the most awesome moments ever :p

EDIT: Found NATO 2's Kufrah BP, it's not pretty, but it won :p

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4th was a stopping force, meant to hold and die, when 10 minutes in, Eddie calls to Moo, our SL,

"What's going on at Production?"
"We're capping it"
"Que?


Jiggy and a guy called Marmokaka(if anyone remembers him) properly ripped up the CATA 1 tanks as well :D
Last edited by Scot on 2010-03-18 22:10, edited 2 times in total.
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Robbi
Posts: 3564
Joined: 2008-07-05 14:53

Re: Experiences of a PRT Commander

Post by Robbi »

Kuffrah C7B1 - 70th Armour ripped it up proper, big ups to all the lads.

isooth
techno
carebear
stemack
Ecki
and myself

Got some videos somewhere
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Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: Experiences of a PRT Commander

Post by Michael_Denmark »

HunterMed wrote:Copy copy... ;)
are those questions/discussion etc useful for your guide?
Btw if you update that huge guide you are making, you should post something there (like "updated"), that way it bumps up to the top again. That way more people could see that there is new content added.
I for example didn't check reguarly for updates but checked always when somebody posted on that thread...


That would be really cool indeed!

p.s.: aquiller, good to see you too! :)
Its difficult to say if they will be an inspiration or not? As general answer i say no, since they [answers/questions/opinions/results] base themselves on logic's not necessarily being my own (style) - as i also try to explain in my text/guide.

The quoted content could be an inspiration, had it not already been part of my logics. The method of slowing down to ones own speed, when the opponent have the upper hand in the movement-factor.
We knew that the US team would be first at any position on the map with HMMVS or LBs. As result we planned to move slowly and bring in our strong point the heavy firepower.
**

However, indirectly they [answers/questions/opinions/results] will maybe be useful - i think - for all of us, you, me, them, this community and the rest out there. What do you think? Will you be inspired? Are you already being inspired?

**

Not sure though, if I am going to update the guide anymore. The arrogant response i got from the developer team, last time i suggested something, in these forums, which i did in a polite and structured way, pretty much terminated my motivation. And motivation is half the effort, if not more?

Anyhow, think i am going to write a book out of the text instead, as i also said in the barracks when i resigned, see the guide is only scratching the surface anyway and is far from being structured enough. It is simply not good enough.

***

Hi Aquiller.

***

Scot, asking again, why shouldent Aquiller want me to deploy letters in this thread?

On note: I remember Marmokaka, he visited the server the last day i did my own intel on Bi Ming. Not sure if he ever mentioned that? Friendly personality, as i recall.
Last edited by Michael_Denmark on 2010-03-18 22:25, edited 2 times in total.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Experiences of a PRT Commander

Post by Scot »

Michael_Denmark wrote:
Scot, asking again, why shouldent Aquiller want me to deploy letters in this thread?

On note: I remember Marmokaka, he visited the server the last day i did my own intel on Bi Ming. Not sure if he ever mentioned that? Friendly personality, as i recall.
Sorry missed you there buddy, I just recalled you having the mother of all Commanding threads along the way? Might be remembering someone different :) Feel free to post, was just joking :)

And Marm was a good guy, friendly chap indeed.
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Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: Experiences of a PRT Commander

Post by Michael_Denmark »

Thank you for your reply and your image Mr. Scot.

Sir, would it be possible for you, to deploy more content?

Like specific doubts to the plan presented, maybe content from evaluations/trainings, and if possible, a summary of the battle, from your perspective as PRT CO?

I hope its okay to ask.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Experiences of a PRT Commander

Post by Scot »

Well I wasn't the CO for this plan, it was Eddie at the time, I'll dig into the archives and find you the plan.
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Experiences of a PRT Commander

Post by Jigsaw »

Aquiller wrote:Muttrah 16 (C8 B1)

Operation Scar Tissue (<3 RHCP)


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First battle in campaign, all were eager and ready to finally get some action. We've picked Muttah as it was (and still is) the PR"s Goddes when it comes to maps, layer 16 - weren't prepared to counter Cobra/LAVs.

The plan was to dig in North City and survive until an opportunity for a breach will show. NATO was pushing hard, taking advantage of their scoped SAWs and overall better infantry skills. Soon it became a blood-filled stalemate. The K/D ratio stabilized and was slowly going against us.
Well you asked so here is an ex NATO CO :)

I was the NATO CO for the above battle so thought this is the perfect opportunity to look at it from the other side of the coin.

Below is the deployment plan. The idea was to drop in quickly on the first three flags and capture the first two, delaying the MEC advance at the West City flag for long enough to get a foothold in North City.

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It did not work out like this due to a number of issues and we were unable to get our foothold. This for me was the worst scenario as having been a part of NATO for C7B2 on Muttrah I knew the dangers of being stuck at docks. It became as predicted a bloody stalemate with little ground being made from either side.
Aquiller wrote:It was that very moment when I ordered troops to gather as much trucks as they can. We tried couple of times to breach the defenses of Docks with 1-2 squads, but we failed.
Finally, after some good intel from our scouts, we've seized the opportunity at south entrance to the Docks. I've told several squads to mount trucks and rush through it directly to the Docks main hangars.
At this same moment I had redeployed 3 squads out to the Northern flank. We were beginning to make progress in that area against a couple of enemy squads that had been patrolling the outer edge of the city and firing from the buildings, so I looked to push through there. Two squads had just made it inside the city limits and established a perimeter when the CATA squads made their move.

I believe the round was lost for a couple of reasons. Firstly had I pushed in those squads more aggressively it is reasonable to assume that CATA would have been forced to redeploy from their assault and defend North City. By the same token had I left them in their original positions then they could have redeployed easily to defend the docks flag.

Even more simply put; mines placed on each entrance would have neutralised any rush instantly, and it is to my eternal regret that this thought did not enter my mind.
Aquiller wrote:It paid off - several minutes later, Docks were greyed out, and soon after capped. NATO didnt retake the flag although they tried hard and almost succeded. Great opponent, great game.
We were desperate and threw ourselves at the flag, but to no avail.

It was indeed a thoroughly exciting, extremely intense game even sitting in the box and was one of the more enjoyable rounds i've had as CO. That said, defeat was absolutely crushing, especially as it came so suddenly and just when the tide appeared to be turning.


I think my enduring memory of fighting against CATA COs is the element of surprise that they always seemed to have over us. No matter how much we planned we never seemed able to second guess their plans and that makes any opponent incredibly tough.
Scot wrote:I don't really consider myself as a Commander, I bloody hated the job, but props to anyone who can actually do it!

C7 was probably my most enjoyable campaign, I'll dig around and see what was around then, I distinctly remember B1 on Kufrah, 3rd time lucky for NATO 2, one of the most awesome moments ever :p

Jiggy and a guy called Marmokaka(if anyone remembers him) properly ripped up the CATA 1 tanks as well :D
Same I think. I hated the job constantly, I am far more in the ground pounder mould.

C7B1 was absolutely one of the most incredible rounds i've ever played. I remember getting up afterwards feeling completely numb and dazed, something that has never happened when playing a video game before or since. I remember Marm so well, he was an absolute gentleman and a pleasure to play with. We did absolutely pwn 43-0 as a lone CR2 crew. Intense doesn't even cover it.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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