Your opinion on the new 0.9 rally point change?

Post your feedback on the current Project Reality release (including SinglePlayer).
Locked

Your opinion on the new 0.9 rally point change?

I love it
80
36%
I like it but it has issues [explain]
13
6%
I like it but the community is having a hard time using it
34
15%
Whatever, the game evolves every version
29
13%
I dont like it and the community is having a hard time using it
40
18%
I dont like it at all [explain]
4
2%
I hate it, it doesnt work, destroys gameplay [explain]
25
11%
 
Total votes: 225

Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Your opinion on the new 0.9 rally point change?

Post by Tirak »

"Whatever, the game evolves every version"

I actually came into this with a bad attitude. I didn't like the new rally system, I wasn't gonna like the new rally system and be damned to anyone trying to convince me otherwise. So I was actually really surprised when I came around on the issue. The ease of making firebases coupled with what to me seemed like a major change in the way people react under fire made the experience rather interesting. I'm finding more and more that with good squads and commander, you can easily create a network of firebases quickly and keep them secured. Most people don't know where to place the firebases yet, but this is something that is definitely going to get better as squad leaders learn more about how to use the asset. Furthermore, the increase in the use of Mumble thanks to its inclusion in the PR Download has made things even easier. I was waiting dead on the ground hoping for our medic to come along and noticed another squad had moved into the area. A quick, "can your medic get me up?" and I was back in the fight.
User avatar
bad_nade
Support Technician
Posts: 1373
Joined: 2008-04-06 18:26
Location: Finland

Re: Your opinion on the new 0.9 rally point change?

Post by bad_nade »

One big problem with this rally vs. FOB issue is the fact that squad leader needs squad members around him to set a rally point, but he can build a freaking FOB all alone. If that logic isn't screwed up, then I don't know what is.

Make it so that setting a FOB needs 3 squad members to be with SL and we'll see how poll results start favor rally points again.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: Your opinion on the new 0.9 rally point change?

Post by 00SoldierofFortune00 »

clueless_noob wrote:One big problem with this rally vs. FOB issue is the fact that squad leader needs squad members around him to set a rally point, but he can build a freaking FOB all alone. If that logic isn't screwed up, then I don't know what is.

Make it so that setting a FOB needs 3 squad members to be with SL and we'll see how poll results start favor rally points again.
I agree. It also makes even less sense why the Insurgents/Taliban SL's can build FOBs without any crates themselves and also be able to spawn on caches/permanent spawns. Insurgency isn't supposed to be symmetrical and the insurgents are supposed to have more numbers, but those numbers were supposed to come from shorter respawn times, not a ton of spawns. Short respawn times + a ton of Hideouts = OPFOR rapage.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: Your opinion on the new 0.9 rally point change?

Post by manligheten »

00SoldierofFortune00 wrote:Short respawn times + a ton of Hideouts = OPFOR rapage.
It's balanced up as NATO has 57 tickets to waste for each cache, compared to 34 in 0.87 and that NATO has tanks on many maps. Tactics that never had worked in old times does work now and usually NATO wins as long as they aren't really bad.
KeksTerror
Posts: 144
Joined: 2009-12-26 12:51

Re: Your opinion on the new 0.9 rally point change?

Post by KeksTerror »

I chose: I dont like it at all [explain]

First of all I have to say, that PR 0.9 (in general) is great. But I do not like the wiggling screen when you are running. It makes me headache. I can stand it for a maximum of ~5 minutes.

Second is the BTR sound (on Muttrah for example). It nearly sounds like an LAV when it is moving around. It is very annoying when you always need to check your map to see if it is your apc (and I mean as a normal squadmember, nod as squadleader).

Third thing what is ugly (my opinion): the graphical changes to some map textures and graphical changes in general. I would have to buy a faster CPU and more RAM to run the game in more than low settings. I am always a bit disappointed when I try to play on a server with 64 players on it and everything is very laggy (not because of my bad connection, more because of my hardware).

Fourth and last thing is, what makes the gameplay worse than in 0.874 - the new RP system. I would suggest to make some changes, e.g. to make the RP not limited but let them expire after about 5 minutes after they got placed. Change the overrun system back to the old one please and I think you could improve the gameplay for more, heavier firefigts (as jermaindefoe already said).
KeksTerror
Posts: 144
Joined: 2009-12-26 12:51

Re: Your opinion on the new 0.9 rally point change?

Post by KeksTerror »

I chose: I dont like it at all [explain]

First of all I have to say, that PR 0.9 (in general) is great. But I do not like the wiggling screen when you are running. It makes me headache. I can stand it for a maximum of ~5 minutes.

Second is the BTR sound (on Muttrah for example). It nearly sounds like an LAV when it is moving around. It is very annoying when you always need to check your map to see if it is your apc (and I mean as a normal squadmember, nod as squadleader).

Third thing what is ugly (my opinion): the graphical changes to some map textures and graphical changes in general. I would have to buy a faster CPU and more RAM to run the game in more than low settings. I am always a bit disappointed when I try to play on a server with 64 players on it and everything is very laggy (not because of my bad connection, more because of my hardware).

Fourth and last thing is, what makes the gameplay worse than in 0.874 - the new RP system. I would suggest to make some changes, e.g. to make the RP not limited but let them expire after about 5 minutes after they got placed. Change the overrun system back to the old one please and I think you could improve the gameplay for more, heavier firefigts (as jermaindefoe already said).
jermaindefoe
Posts: 48
Joined: 2010-03-03 22:26

Re: Your opinion on the new 0.9 rally point change?

Post by jermaindefoe »

could people who keep voting love it explain why they do. People who've said they hate it have taken the time to respond so could people who voted i love it explain why they love it so much

have i said love enough ^^
Last edited by jermaindefoe on 2010-03-09 18:57, edited 1 time in total.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Your opinion on the new 0.9 rally point change?

Post by Jigsaw »

jermaindefoe wrote:could people who keep voting love it explain why they do. People who've said they hate it have taken the time to respond so could people who voted i love it explain why they love it so much
Sure.

I love the rally point change in 0.9 because I do not miss having a rallypoint. I never saw a rally as essential to gameplay at all and in many ways I hated the "army spawning continuously in a cave" that was prevalent in previous versions.
I love the way I can regroup my squad more easily by having everyone spawn at a firebase, rather than a trickle of players coming from a pile of bags, yet can still have new players squad up straight away.
I love how people are more patient whilst waiting for a medic to get to them instead of giving up.
I love being transported by dedicated squads and have seen this to be far more prevalent in 0.9 than previous versions.
I love how attacks carry more weight and can be made to stick more easily than before, yet are easier to defend against with reduced deviation.
I love how the emphasis is now on team level tactics, not squad work.
I love how easy it is to get a firebase up now, and I love defending it to the death.
I love how players now react more realistically under fire, keeping their heads down and manouvring to try and flank the enemy.
I love that I rarely have to see people spawning.
I love how important medics are.

Did I use love enough yet?
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
jermaindefoe
Posts: 48
Joined: 2010-03-03 22:26

Re: Your opinion on the new 0.9 rally point change?

Post by jermaindefoe »

I hate the rally point change in PR because it means i just spend 5 mins walking from firefight to firefight- it's an FPS not a walk simulator.
I hate the way a team relies on something that can be destroyed with 3 stabs of a knife to spawn otherwise you spawn at main and walk some more.
I hate how i usually wait 5 mins for a medic only to find he gets killed as well. Lucky i have a dartboard.
I hate being transported by morons who cant fly helicopters even though they say they're l33t.
I hate that if your squad gets killed it takes 10mins to find another firefight.
I hate how squads are useless now meaning you can just rambo.
I hate how easy it is to destroy a firebase and how it takes a 5th of your team to defend 1.
I hate how people kill even less people now and act as if it's real life.
I hate that when people spawn then they have to walk 500m to a firefight.
I hate how medics usually die before they can revive you meaning more walking.

sh*t was i supposed to use love?
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Your opinion on the new 0.9 rally point change?

Post by Jigsaw »

jermaindefoe wrote:I hate the rally point change in PR because it means i just spend 5 mins walking from firefight to firefight- it's an FPS not a walk simulator.
I hate the stereotype that an FPS has to be constant constant action. I love the slow pace and tension. If I wanted constant firefights, i'd play CoD.
jermaindefoe wrote:I hate the way a team relies on something that can be destroyed with 3 stabs of a knife to spawn otherwise you spawn at main and walk some more.
I hated how your squad relied on a pile of bags that could be destroyed with a single lone knifeman and find the FOB a step in the right direction in this regard, especially as it is a team asset, not a squad one.
jermaindefoe wrote:I hate how i usually wait 5 mins for a medic only to find he gets killed as well. Lucky i have a dartboard.
I am patient and play with better medics.
jermaindefoe wrote:I hate being transported by morons who cant fly helicopters even though they say they're l33t.
Always an issue with PR, players a hardcoded and this has not changed in the slightest. I would especially avoid any pilot who says they are l33t, they almost always aren't.
jermaindefoe wrote:I hate that if your squad gets killed it takes 10mins to find another firefight.
This is a realism game, you cannot expect constant firefights. I love the tension that waiting between engagements builds, and the rush when you do take fire or assault a hostile position.
jermaindefoe wrote:I hate how squads are useless now meaning you can just rambo.
I love how a full squad can make an attack stick in one instead of wave spawning from a pile of bags until they eventually beat down the opposing defenses. You're playing with the wrong SLs.
jermaindefoe wrote:I hate how easy it is to destroy a firebase and how it takes a 5th of your team to defend 1.
More work is needed, however the FOB system is far superior to previous versions and it is immensely easy to build FOBs now.
jermaindefoe wrote:I hate how people kill even less people now and act as if it's real life.
Yeah, cos in real conflicts casualties happen all the time :roll:

This is a realism mod. You seem to be missing the point. The game is not all about kills.
jermaindefoe wrote:I hate that when people spawn then they have to walk 500m to a firefight.
If this is happening take the initiative by starting up a transport squad. I love organising my squad and moving out on foot with a clear objective. Getting into a firefight en route is a massive thrill.
jermaindefoe wrote:I hate how medics usually die before they can revive you meaning more walking.
You did that one already, so you've clearly run out of ideas. If your medic is ****, why don't you offer to go medic? Have you tried being more careful with your movements so that you don't go down so regularly?


A lot of your statements seem quite confused and contradictory. I suggest that you play on better servers and try to take some more inititative in-game. Did you even read what I wrote? Do you agree with my points or not?

Im afraid I disagree with yours :(
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
sniperrocks
Posts: 258
Joined: 2009-11-25 01:38

Re: Your opinion on the new 0.9 rally point change?

Post by sniperrocks »

"I like it but it has issues [explain]"

Im just not used to spawning on main when we could have spawned much closer back then
But after a while, i gotten to like it :D
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Your opinion on the new 0.9 rally point change?

Post by gazzthompson »

sniperrocks wrote:"I like it but it has issues [explain]"

Im just not used to spawning on main when we could have spawned much closer back then
But after a while, i gotten to like it :D
Having played this new version extensively now, i cant remember last time i had to spawn at main except for at the start of the games. firebases, build them.
jermaindefoe
Posts: 48
Joined: 2010-03-03 22:26

Re: Your opinion on the new 0.9 rally point change?

Post by jermaindefoe »

Jigsaw wrote:Im afraid I disagree with yours :(
i cant say i agree with you either. The fact is that this game is an attempt at a realism mod and it does do a good job. However at the enf of the day PR is really just a slower bf2 with funny spawns and better weapons with some added deviation.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Your opinion on the new 0.9 rally point change?

Post by snooggums »

jermaindefoe wrote:i cant say i agree with you either. The fact is that this game is an attempt at a realism mod and it does do a good job. However at the enf of the day PR is really just a slower bf2 with funny spawns and better weapons with some added deviation.
I think you mean it is just BF2 with new vehicles, factions, game modes, larger and more detailed maps, pick up specialist kits, a building system, player operated supply lines, lazer targeting for air assets, squad requested artillery, bomb cars, insurgents, pickup kits, an avoidance of rankings, zoom on vehicles, an air drop map...

I don't think that boils down to spawns, weapons and deviation but thanks for trolling!
jermaindefoe
Posts: 48
Joined: 2010-03-03 22:26

Re: Your opinion on the new 0.9 rally point change?

Post by jermaindefoe »

i know you're touchy as you're a beta tester who really does a great job in pointing out all those bugs but i'm not trolling just trying to get a point across. Tbh bf2 has a lot of the kits of PR although i will admit Pr has more. I'm not saying that PR is a load of **** just that people need to wake up to what PR really is.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Your opinion on the new 0.9 rally point change?

Post by snooggums »

jermaindefoe wrote:i know you're touchy as you're a beta tester who really does a great job in pointing out all those bugs but i'm not trolling just trying to get a point across. Tbh bf2 has a lot of the kits of PR although i will admit Pr has more. I'm not saying that PR is a load of **** just that people need to wake up to what PR really is.
Nothing to do with beta testing, and the coders do the real work I just get to nit pick their mistakes :)

It isn't the number of kits, it is the completely different game play that I think you are missing out on by lone wolfing and then claiming that it is better for kills.

That isn't what PR is about PR is about teamwork, working towards objectives and basing that as much as possible on real world comparisons. Your point is that you run around with a single kit by your self and get kills and being dependent on others or having to take time to approach a firefight is a negative.

You just don't fit into the mod, and you completely miss the point. Combat is rarely a constant rush like in BF2, that is why the game play is slower. Magically spawning on an SL is unrealistic, so it was removed. The spawn system changes have tried to represent a way to bring more soldiers to the front line while encouraging teamwork and to help establish a front line. Part of PR is encouraging methodical approaches to a defense and then attacking effectively or being pushed back instead of just throwing more and more players at the enemy like a Normandy invasion. You hate the transport players, you hate players that don't meet your expectations and prefer to lone wolf.

This game does not fit your play style. It isn't BF2 with a few changes, and I'm far from a realism player or I would play ARMA. I want a fun, slower paced game that makes teamwork fun. You don't and your minimizing of the changes done in the mod from BF2 show how ignorant you are of how the game should be played.
jermaindefoe
Posts: 48
Joined: 2010-03-03 22:26

Re: Your opinion on the new 0.9 rally point change?

Post by jermaindefoe »

snooggums wrote:You just don't fit into the mod, and you completely miss the point.
hmm guess you've never seen me play PR so i wouldnt bother judging me. I'm actually on the recommended PR player list actually so i cant be too bad.
snooggums wrote:Magically spawning on an SL is unrealistic, so it was removed.
Dont go on about things being unrealistic, most of this mod is unrealistic.
snooggums wrote:show how ignorant you are of how the game should be played.
Trust me mate i know how the game should be played, prior to 0.9 i was playing matches for my clan every week and doing pretty well most weeks as well. You like to think you know how the game should be played. However the best way if you're with a squad is plonk the LMG somewhere and the get the other 5 sqd members the rush the enemy. Most people who dont have clans or dont play matches ie pubheroes are sh*t and cant shoot straight so you will always win.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Your opinion on the new 0.9 rally point change?

Post by Jigsaw »

jermaindefoe wrote:i know you're touchy as you're a beta tester who really does a great job in pointing out all those bugs but i'm not trolling just trying to get a point across. Tbh bf2 has a lot of the kits of PR although i will admit Pr has more. I'm not saying that PR is a load of **** just that people need to wake up to what PR really is.
Lol.

Playable factions in vanilla BF2:

US, China and MEC.

Playable factions in PR:

USMC, US Army, British Army, Russian Armed Forces, Israeli Defence Forces, Taliban, Iraqi Insurgents, Hamas, Peoples Liberation Army (China), Militia and MEC. There are also 11 community factions in development.

Playable kits per faction in BF2: 7

Playable kits per faction in PR: 16+

Each of those factions have entirely custom made kit geometries, textures, weapon loadouts, weapon models, vehicles, aircraft and deployable assets.

PR commands roughly 20% of the total BF2 player population at peak times and there are over 40,000 registered forum members. Over 1000 people visit these forums on a daily basis and PR has a bigger player base at all times than both Armed Assault games put together.

And that is just the start of a whole list of things I could reel off to show how utterly ridiculous and condescending your statement that it is a "just a slower BF2 with a couple more kits" is. This is not an attempt at a realism mod, this as realistic as can be done on the BF2 engine. Simple as that.

Also tbh I think you are trolling and we are getting off point. Every post I see from you appears to be trolling in this way with nothing actually constructive to say to help improve the game.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Your opinion on the new 0.9 rally point change?

Post by snooggums »

jermaindefoe wrote:hmm guess you've never seen me play PR so i wouldnt bother judging me. I'm actually on the recommended PR player list actually so i cant be too bad.


Skippy!
Dont go on about things being unrealistic, most of this mod is unrealistic.


There are always limitation of a game engine, some things are more unrealistic that others and some unrealistic elements (medics) are there for game play and to represent something else even if they are unrealistic on their own. Magically pooping out combatants in a firefight is extremely unrealistic.
Trust me mate i know how the game should be played, prior to 0.9 i was playing matches for my clan every week and doing pretty well most weeks as well. You like to think you know how the game should be played. However the best way if you're with a squad is plonk the LMG somewhere and the get the other 5 sqd members the rush the enemy. Most people who dont have clans or dont play matches ie pubheroes are sh*t and cant shoot straight so you will always win.
Killing people with a SAW isn't the objective of PR. Being in a clan, which usually means skirmish ie deathmatch vBF2 style play, doesn't mean you were actually playing the game as the developers intended. As versions have been released each time the game gets a little slower and more team focused, so it would appear that you want to play lone wolfing skirmish and are complaining that the mod as a whole has gotten to the point where the focus is shifting too much to a team based style instead of deathmatch.

Feel free to let me know you were playing AAS or Insurgency with 32 players per team in your clan matches if that is the case.

Are you counting a single successful push on a single location during a game a 'win' or do you mean your single squad is able to take a whole map by yourself?
jermaindefoe
Posts: 48
Joined: 2010-03-03 22:26

Re: Your opinion on the new 0.9 rally point change?

Post by jermaindefoe »

snooggums wrote: Being in a clan, which usually means skirmish ie deathmatch vBF2 style play
tbh mate before you knock skirmish too hard all the best clans play skirmish ie the best PR players. Most of the clans who play AAS matches generally arent that good they're just well organised, although i would exclude GCA from that as they're good.

snooggums wrote: Are you counting a single successful push on a single location during a game a 'win' or do you mean your single squad is able to take a whole map by yourself?
You'd be surprised how easy it is if you're with people you know who are decent at PR how easy it is to actually takeover the whole map, aslong as the rest of your team knows how to defend you can do the attacking and you'll run the map soon enough.
Locked

Return to “PR:BF2 Feedback”