Weapons Update

Project Reality announcements and development highlights.
Locked
Niceguy00007
Posts: 4
Joined: 2010-01-07 04:25

Re: Weapons Update

Post by Niceguy00007 »

any 16x scopes on the way?
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Weapons Update

Post by hiberNative »

looks good.
the acog reminded me; is anyone working on smaller aimpoints for us rifles?
-Image
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Weapons Update

Post by AnimalMother. »

Zach1923 wrote:I think the differences are the newly added flaps on both ends of the scope. There might be more, not sure...
look at the front of the ACOG, you'll notice a bit extra pertruding forward

left is what's ingame atm, right is what is modelled there and used by the USMC

Image
ex |TG-31st|
AnimalMotherUK - YouTube

vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl :o ops:"

Arte et Marte
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Weapons Update

Post by Hunt3r »

[R-DEV]Chuc wrote:(NOTE - For those wondering, we are also making an Eotech.. but that's for another time.)
If the EoTech isn't the awesome reflex sight it is in real life, I'll be disappointed.
Image
RVN210
Posts: 20
Joined: 2010-02-22 17:56

Re: Weapons Update

Post by RVN210 »

I greatly appreciate for all of your hard work PR team ^^ .

cant wait until it's come out .^^
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic44240_1.gif[/img]
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Weapons Update

Post by Drunkenup »

|TG-Irr|Nixon wrote:The iron sigth looks wierd. I am pretty sure last time I saw a C7 it was not like that.
Here is a C8 from Colt Canada website's:

Image
C8 with a Integrated Carry handle? Might be a Canadian version of a 723.
DarthDisco
Posts: 155
Joined: 2007-07-25 18:02

Re: Weapons Update

Post by DarthDisco »

I can't help but start wondering now, which CF kits will get C7's and which will get C8's? Some seem naturally disposed towards the shorter weapon (Anti-Tank, Crewman) but others could go either way (Officer, Medic, Grenadier).
|TG-XV| DiscoJedi


How's my flying? Call 1-800-FLY-JEDI
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Weapons Update

Post by Maxfragg »

Drunkenup wrote:C8 with a Integrated Carry handle? Might be a Canadian version of a 723.
the C8 is not neccesary a Canadian M4, the early versions shared lots of things with the M16A1/ CAR-15
RVN210
Posts: 20
Joined: 2010-02-22 17:56

Re: Weapons Update

Post by RVN210 »

:x Image

this is a screenshot in the old version .....it's look way way way better than the reflex sight right now .. i try to set texture all high still not gonna have the result like that picture.

the reflex sight for m16a4 in 0.9 the circle of the tube 2 big and bright cant see the red dot..clear :x :x :x
Last edited by RVN210 on 2010-03-16 15:11, edited 1 time in total.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic44240_1.gif[/img]
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Weapons Update

Post by Maxfragg »

but i this version the rifle did move while shooting and the aimpoint did not, seriously, this was the oddest version
Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: Weapons Update

Post by Insanitypays »

This is why mods are better thn vanilla...tuns of wepsins

"Go to Heaven for the climate, Hell for the company." -Mark Twain
[/CENTER]
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: Weapons Update

Post by SGT.Ice »

RVN210 wrote: :x Image

this is a screenshot in the old version .....it's look way way way better than the reflex sight right now .. i try to set texture all high still not gonna have the result like that picture.

the reflex sight for m16a4 in 0.9 the circle of the tube 2 big and bright cant see the red dot..clear :x :x :x
Thats not a reflex sight buddy....
Thats an M68 Aimpoint

Reflex is what is currently on the Medics M4 for IDF
laban
Posts: 30
Joined: 2010-03-24 22:57

Re: Weapons Update

Post by laban »

More opfor weps plz :)
Tim270
PR:BF2 Developer
Posts: 5165
Joined: 2009-02-28 20:05

Re: Weapons Update

Post by Tim270 »

RVN210 wrote: image

this is a screenshot in the old version .....it's look way way way better than the reflex sight right now .. i try to set texture all high still not gonna have the result like that picture.

the reflex sight for m16a4 in 0.9 the circle of the tube 2 big and bright cant see the red dot..clear :x :x :x
That whole irongsight was 2d, 3d ones look and feel lot a better.
Image
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Weapons Update

Post by boilerrat »

RVN210 wrote: :x Image

this is a screenshot in the old version .....it's look way way way better than the reflex sight right now .. i try to set texture all high still not gonna have the result like that picture.

the reflex sight for m16a4 in 0.9 the circle of the tube 2 big and bright cant see the red dot..clear :x :x :x
Please god I hope the 3d scopes stay that way.

I hate that nauseating blur in the 3d scope highlight.
Image
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Weapons Update

Post by LithiumFox »

boilerrat wrote:Please god I hope the 3d scopes stay that way.

I hate that nauseating blur in the 3d scope highlight.
Actually the blur is meant to also allow for 3D scopes to work and look better. :wink: Personally, I find it more realistic, and allows for CQB to be possible with a scope. so =P

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
[k]MuffinMaster
Posts: 172
Joined: 2006-04-20 17:37

Re: Weapons Update

Post by [k]MuffinMaster »

Is it possible to make the rifle with the red dot sight opaque when sighted in?
It would simulate haveing both eyes open.
-MuffinMaster, former [R-CON]

".....there's a life past those weapons you know." -[R-DEV]Gaz
Image
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Weapons Update

Post by Wakain »

looking forward to the opfor update!
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Weapons Update

Post by gazzthompson »

boilerrat wrote:Please god I hope the 3d scopes stay that way.

I hate that nauseating blur in the 3d scope highlight.
what way? the above is not a "scope" (ie , no magnification) the "blur" is added to 'scopes' with magnification as IRL the outside would not be zoomed, like it has to be in game due to not being able to have 2 magnification levels on screen.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Weapons Update

Post by Chuc »

Because you all have been so nice..

Check first page.
Image
Personal Folio - http://www.studioash.net
Locked

Return to “Announcements & Highlights”