Re: Weapons Update
Posted: 2010-03-14 08:02
any 16x scopes on the way?
look at the front of the ACOG, you'll notice a bit extra pertruding forwardZach1923 wrote:I think the differences are the newly added flaps on both ends of the scope. There might be more, not sure...
If the EoTech isn't the awesome reflex sight it is in real life, I'll be disappointed.[R-DEV]Chuc wrote:(NOTE - For those wondering, we are also making an Eotech.. but that's for another time.)
C8 with a Integrated Carry handle? Might be a Canadian version of a 723.|TG-Irr|Nixon wrote:The iron sigth looks wierd. I am pretty sure last time I saw a C7 it was not like that.
Here is a C8 from Colt Canada website's:
the C8 is not neccesary a Canadian M4, the early versions shared lots of things with the M16A1/ CAR-15Drunkenup wrote:C8 with a Integrated Carry handle? Might be a Canadian version of a 723.
Thats not a reflex sight buddy....RVN210 wrote:![]()
this is a screenshot in the old version .....it's look way way way better than the reflex sight right now .. i try to set texture all high still not gonna have the result like that picture.
the reflex sight for m16a4 in 0.9 the circle of the tube 2 big and bright cant see the red dot..clear![]()
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That whole irongsight was 2d, 3d ones look and feel lot a better.RVN210 wrote: image
this is a screenshot in the old version .....it's look way way way better than the reflex sight right now .. i try to set texture all high still not gonna have the result like that picture.
the reflex sight for m16a4 in 0.9 the circle of the tube 2 big and bright cant see the red dot..clear![]()
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![]()
Please god I hope the 3d scopes stay that way.RVN210 wrote:![]()
this is a screenshot in the old version .....it's look way way way better than the reflex sight right now .. i try to set texture all high still not gonna have the result like that picture.
the reflex sight for m16a4 in 0.9 the circle of the tube 2 big and bright cant see the red dot..clear![]()
![]()
![]()
Actually the blur is meant to also allow for 3D scopes to work and look better.boilerrat wrote:Please god I hope the 3d scopes stay that way.
I hate that nauseating blur in the 3d scope highlight.
what way? the above is not a "scope" (ie , no magnification) the "blur" is added to 'scopes' with magnification as IRL the outside would not be zoomed, like it has to be in game due to not being able to have 2 magnification levels on screen.boilerrat wrote:Please god I hope the 3d scopes stay that way.
I hate that nauseating blur in the 3d scope highlight.