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Re: Weapons Update

Posted: 2010-03-14 08:02
by Niceguy00007
any 16x scopes on the way?

Re: Weapons Update

Posted: 2010-03-14 10:12
by hiberNative
looks good.
the acog reminded me; is anyone working on smaller aimpoints for us rifles?

Re: Weapons Update

Posted: 2010-03-14 16:18
by AnimalMother.
Zach1923 wrote:I think the differences are the newly added flaps on both ends of the scope. There might be more, not sure...
look at the front of the ACOG, you'll notice a bit extra pertruding forward

left is what's ingame atm, right is what is modelled there and used by the USMC

Image

Re: Weapons Update

Posted: 2010-03-15 03:22
by Hunt3r
[R-DEV]Chuc wrote:(NOTE - For those wondering, we are also making an Eotech.. but that's for another time.)
If the EoTech isn't the awesome reflex sight it is in real life, I'll be disappointed.

Re: Weapons Update

Posted: 2010-03-15 13:12
by RVN210
I greatly appreciate for all of your hard work PR team ^^ .

cant wait until it's come out .^^

Re: Weapons Update

Posted: 2010-03-16 01:15
by Drunkenup
|TG-Irr|Nixon wrote:The iron sigth looks wierd. I am pretty sure last time I saw a C7 it was not like that.
Here is a C8 from Colt Canada website's:

Image
C8 with a Integrated Carry handle? Might be a Canadian version of a 723.

Re: Weapons Update

Posted: 2010-03-16 04:18
by DarthDisco
I can't help but start wondering now, which CF kits will get C7's and which will get C8's? Some seem naturally disposed towards the shorter weapon (Anti-Tank, Crewman) but others could go either way (Officer, Medic, Grenadier).

Re: Weapons Update

Posted: 2010-03-16 08:17
by Maxfragg
Drunkenup wrote:C8 with a Integrated Carry handle? Might be a Canadian version of a 723.
the C8 is not neccesary a Canadian M4, the early versions shared lots of things with the M16A1/ CAR-15

Re: Weapons Update

Posted: 2010-03-16 10:08
by RVN210
:x Image

this is a screenshot in the old version .....it's look way way way better than the reflex sight right now .. i try to set texture all high still not gonna have the result like that picture.

the reflex sight for m16a4 in 0.9 the circle of the tube 2 big and bright cant see the red dot..clear :x :x :x

Re: Weapons Update

Posted: 2010-03-16 11:52
by Maxfragg
but i this version the rifle did move while shooting and the aimpoint did not, seriously, this was the oddest version

Re: Weapons Update

Posted: 2010-03-17 20:34
by Insanitypays
This is why mods are better thn vanilla...tuns of wepsins

Re: Weapons Update

Posted: 2010-03-18 07:13
by SGT.Ice
RVN210 wrote: :x Image

this is a screenshot in the old version .....it's look way way way better than the reflex sight right now .. i try to set texture all high still not gonna have the result like that picture.

the reflex sight for m16a4 in 0.9 the circle of the tube 2 big and bright cant see the red dot..clear :x :x :x
Thats not a reflex sight buddy....
Thats an M68 Aimpoint

Reflex is what is currently on the Medics M4 for IDF

Re: Weapons Update

Posted: 2010-03-24 23:04
by laban
More opfor weps plz :)

Re: Weapons Update

Posted: 2010-03-24 23:51
by Tim270
RVN210 wrote: image

this is a screenshot in the old version .....it's look way way way better than the reflex sight right now .. i try to set texture all high still not gonna have the result like that picture.

the reflex sight for m16a4 in 0.9 the circle of the tube 2 big and bright cant see the red dot..clear :x :x :x
That whole irongsight was 2d, 3d ones look and feel lot a better.

Re: Weapons Update

Posted: 2010-03-25 00:21
by boilerrat
RVN210 wrote: :x Image

this is a screenshot in the old version .....it's look way way way better than the reflex sight right now .. i try to set texture all high still not gonna have the result like that picture.

the reflex sight for m16a4 in 0.9 the circle of the tube 2 big and bright cant see the red dot..clear :x :x :x
Please god I hope the 3d scopes stay that way.

I hate that nauseating blur in the 3d scope highlight.

Re: Weapons Update

Posted: 2010-03-25 05:11
by LithiumFox
boilerrat wrote:Please god I hope the 3d scopes stay that way.

I hate that nauseating blur in the 3d scope highlight.
Actually the blur is meant to also allow for 3D scopes to work and look better. :wink: Personally, I find it more realistic, and allows for CQB to be possible with a scope. so =P

Re: Weapons Update

Posted: 2010-03-25 10:09
by [k]MuffinMaster
Is it possible to make the rifle with the red dot sight opaque when sighted in?
It would simulate haveing both eyes open.

Re: Weapons Update

Posted: 2010-03-25 11:08
by Wakain
looking forward to the opfor update!

Re: Weapons Update

Posted: 2010-03-25 11:19
by gazzthompson
boilerrat wrote:Please god I hope the 3d scopes stay that way.

I hate that nauseating blur in the 3d scope highlight.
what way? the above is not a "scope" (ie , no magnification) the "blur" is added to 'scopes' with magnification as IRL the outside would not be zoomed, like it has to be in game due to not being able to have 2 magnification levels on screen.

Re: Weapons Update

Posted: 2010-03-25 13:54
by Chuc
Because you all have been so nice..

Check first page.