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Re: Project Reality ArmA2
Posted: 2010-03-12 12:10
by WallyJas
This is an amazing day ..... well done Eyeball, UKF and the team. I look forward to a new and exciting PR experience.
Re: Project Reality ArmA2
Posted: 2010-03-12 12:15
by Beowulf2525
Woot, I pass the recommended. Time to spend some money I guess
Re: Project Reality ArmA2
Posted: 2010-03-12 12:19
by HeXeY
Another reason for me to buy ArmAII, yay
Luv u DEVs <3
Re: Project Reality ArmA2
Posted: 2010-03-12 12:24
by gazzthompson
'[R-DEV wrote:UK_Force;1292468']
courtesy of [R-DEV]Dr_Eyeball, who has brought over his Devastation Mod to the project. This will form the basis of PR:ArmA2 gameplay.
Re: Project Reality ArmA2
Posted: 2010-03-12 12:24
by Burningpunk
OMFG !!!!! This IS Epic !!!!!
I don't have enough words to express myself !!!!!!!!!!!!
Like we say here "Voces são O CARA" Hands down.
Re: Project Reality ArmA2
Posted: 2010-03-12 12:33
by maarit
HellDuke wrote:WOWOW!!! WOULD BE SOOOO AWESOME!!! One problem for me though... I don't own ArmA2
hey,your things are good.i dont have computer that i can play arma
Re: Project Reality ArmA2
Posted: 2010-03-12 12:37
by Peeta
Guess I'm reinstalling ArmA2 when I get home.
Re: Project Reality ArmA2
Posted: 2010-03-12 12:42
by paszczak
It is better than Christmas :p but now i have to download arma again and that's 10 gigs
but hey i payed 50 euro for prerelese German version, had problems with language change after each patch and have uninstalled it after 3 months cause gameplay sucked, but now were back in buisnes
. Just imagine that epic tank battles. There is a GOD.
Re: Project Reality ArmA2
Posted: 2010-03-12 12:44
by GUNNY197
Pr into arma 2!!!!!!!!!!! All i got to say is its about bloody time .Hopefully you guys work on Usmc somewhere down the line in this mini mod they could use a face lift XD
Re: Project Reality ArmA2
Posted: 2010-03-12 12:48
by NyteMyre
Damn, can't run ArmA2
You better not all leave the BF2 scene :@
Re: Project Reality ArmA2
Posted: 2010-03-12 12:53
by epoch
Marko wrote:Fastropes???
Fastropes are indeed possible in ArmA2. However we probably won't include them, as it wouldn't be PR without no fastropes
Re: Project Reality ArmA2
Posted: 2010-03-12 13:09
by AfterDune
NyteMyre wrote:You better not all leave the BF2 scene :@
The PR Universe is only expanding, not moving away from our holy grounds
.
Re: Project Reality ArmA2
Posted: 2010-03-12 13:15
by HunterMed
NautaFIN wrote:aww god dammit, now i must pay crapload of money to upgrade my PC for Arma2! look what u've done!
same...
Re: Project Reality ArmA2
Posted: 2010-03-12 13:18
by rampo
PR has taken over the gaming industry
can we now has fastropes?
btw will this work whit the steam version of arma2?
Re: Project Reality ArmA2
Posted: 2010-03-12 13:21
by Hitman.2.5
should do...
Re: Project Reality ArmA2
Posted: 2010-03-12 13:26
by FelipeFR
HOLY $#%@! *&¨¨%$# AWESOME!!!!!!!!!!!!!!!!!!!!!!
So, are your guys thinking about going to use the same assets from BF2 PR? Since they are already high-poly, high-resolution and etc? Though I still don't like that there isn't any desert-themed map in ArmA II...
Re: Project Reality ArmA2
Posted: 2010-03-12 13:31
by Lightninguk
Re: Project Reality ArmA2
Posted: 2010-03-12 13:34
by JDMT
Here's how you add Fast Ropes(ACE2 must be running for it to work, but ACE2 will not be required for the mod).
Features of ACE2 - ACE
You can still run the addon without ACE even with the ACE additions in the config.
Re: Project Reality ArmA2
Posted: 2010-03-12 13:35
by Zimmer
[R-DEV]epoch wrote:Fastropes are indeed possible in ArmA2. However we probably won't include them, as it wouldn't be PR without no fastropes
Yar going to hardcode fastropes arent ya?