Current SP work

Project Reality announcements and development highlights.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Current SP work

Post by Wakain »

ingo wrote:what sniper said :P also now that you changed the kit layout the taliban don't have rpg's anymore on COOP and it makes it too easy for the canadians :P
bots never relied on the explosive force of the rpg, or the tactical advantage of large explosives in general, instead they put their hope in waves of technicals with invisible shields on it ;) (perhaps bulletproof glass box like the pope has?)

I'm always surprised by the bot technical rush on operation archer, in the first 5 min you can only hope you can keep the vehicle outpost to keep reinforcements coming in, today I failed at that and after a heroic one man defense the canadians lost without capturing one CP :p
Iron_Golem
Posts: 11
Joined: 2009-03-28 07:36

Re: Current SP work

Post by Iron_Golem »

Will you be adding the Great Britan Version of Kashan Desert that was released in the last mappack (.87) or is it still compatible with 0.9? And if not will the other maps (Helmut, The Rickroll one :P ) be added too?
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: Current SP work

Post by Sniper77shot »

Do you guys have a 0.91 object spawner list coming out soon because I have been waiting for a while for converting maps but I think some of the spawners changed because I am converting "Strike at Karkand" but it crashes at 14% in objects. Sorry for going off topic so now I will go back on track.

I am having trouble making the map "Desert rats" but will you have updates for this map pack so people who enjoy single player can continue to play. I used to play multiplayer until 0.9 came out, my ping sky rocketed from 100 to 500 on avrege. :( O well all summer I played single player battlefield 2. I prefer single player as you can modify it.

Hans and outlaw you really know how to cheer up the single player fans. Just love the strykers on the armoured fury maps. I think this will be the best map pack for project reality to date. You guys have done a phenomenal job on this map pack.

In the next few months I would like to learn how to navmesh could you give me a few pointers on navmeshing?
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Current SP work

Post by Outlawz7 »

Iron_Golem wrote:Will you be adding the Great Britan Version of Kashan Desert that was released in the last mappack (.87) or is it still compatible with 0.9? And if not will the other maps (Helmut, The Rickroll one :P ) be added too?
Desert Rats is in, Helmand is in, Op Outlaw (the rickroll one) is out because of a ground material bug which was already present on the 0.87 version, but no one probably noticed it.

All that the bug did was inflict damage on vehicles for some reason, we're guessing we would just need a map files resave, but the editor files are long gone and its really annoying to see technicals catch on fire before you barely get anywhere with them.
Sniper77shot wrote: In the next few months I would like to learn how to navmesh could you give me a few pointers on navmeshing?
Start here:
http://bf2.e-plaza.de/index.htm

And editing in 3ds Max here:
Basic Navmesh Editing In 3ds Max 9 - Official BF Editor Forums
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Iron_Golem
Posts: 11
Joined: 2009-03-28 07:36

Re: Current SP work

Post by Iron_Golem »

Desert Rats is in, Helmand is in, Op Outlaw (the rickroll one) is out because of a ground material bug which was already present on the 0.87 version, but no one probably noticed it.

All that the bug did was inflict damage on vehicles for some reason, we're guessing we would just need a map files resave, but the editor files are long gone and its really annoying to see technicals catch on fire before you barely get anywhere with them.
Great news with the first two, I look forward to getting LAN up and bombing MEC in the Tornado with my friend in Desert rats. Pity about Operation Outlaw, but I guess that's why I never see many Technicals.
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: Current SP work

Post by Sniper77shot »

Thank you outlawz.
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Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

Re: Current SP work

Post by Dukuu_npanop »

Sometimes bots want to use pistols, but they pick out shovel instead. It seems sometimes disappointing while in previous versions there were no bugs like that. For example in 0.8 everything was all right, bots even used artillery support and so on. Will you fix it? I mean bug with shovel...
Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

Re: Current SP work

Post by Dukuu_npanop »

Fools Road Day 2 was a great map (RF vs Chechens), will you add it in next versions? or will you add some warfare SP maps with Rus. Army?
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Current SP work

Post by Wakain »

beirut and I believe silent eagle too were announced for sp, both have russian forces :)
DevilDog812
Posts: 491
Joined: 2010-01-26 22:22

Re: Current SP work

Post by DevilDog812 »

Dukuu_npanop wrote:It seems sometimes disappointing while in previous versions there were no bugs like that. For example in 0.8 everything was all right, bots even used artillery support and so on.
that is a result of the latest bf2 patch. they made it so bots couldnt use artillery because if a person was somewhere they couldnt reach, like up a ladder, they would automatically launch artillery on him
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ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Current SP work

Post by Outlawz7 »

DevilDog812 wrote:they made it so bots couldnt use artillery because if a person was somewhere they couldnt reach, like up a ladder, they would automatically launch artillery on him
No, it wasn't made that way, someone screwed it up, because you can't request anything from AI commanders in vBF2 and becoming SL of a bot squad is also screwed up.
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Current SP work

Post by Wakain »

that is a result of the latest bf2 patch. they made it so bots couldnt use artillery because if a person was somewhere they couldnt reach, like up a ladder, they would automatically launch artillery on him
now they just spam grenades 'till you're off the roof
kablo00
Posts: 5
Joined: 2010-04-18 18:19

Re: Current SP work

Post by kablo00 »

yeahh better games battlefield 2 project reality mod sinle player core dua voovov kala ma
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Current SP work

Post by myles »

is that a new map?
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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Sir frags alot
Posts: 32
Joined: 2010-03-01 01:38

Re: Current SP work

Post by Sir frags alot »

Is this going to be a map pack or will it be released with a PR update?
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Current SP work

Post by Outlawz7 »

Standalone release for the map pack, Co-Op support for official maps will be shipped with a patch.
Last edited by Outlawz7 on 2010-04-25 15:12, edited 1 time in total.
Reason: detailed clarification
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USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Current SP work

Post by USMC scout sniper »

Project Reality needs more USMC single player maps.There's only 3 as of now.I love the USMC,but now I can't be my favorite faction.The 3 maps they have now,you can't find any bots.I like Falluja!WHAAAAA!
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Charliesierra-RCR
Posts: 143
Joined: 2009-11-21 20:57

Re: Current SP work

Post by Charliesierra-RCR »

Do we know any dates for the map pack release? Im hoping for before my deployment so i got something to do in the sandbox
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Current SP work

Post by Outlawz7 »

Charliesierra-RCR wrote:Do we know any dates for the map pack release? Im hoping for before my deployment so i got something to do in the sandbox
When its done, as always, but should be soon.

Also edited my previous post.
[R-CON]Outlawz wrote:Standalone release for the map pack, Co-Op support for official maps will be shipped with a patch.
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Kingslayer
Posts: 14
Joined: 2009-05-02 16:59

Re: Current SP work

Post by Kingslayer »

great news, can't wait!! :D

just one question, there will be more maps with the canadian/IDF factions? because there are only 2 maps with canadians(actually 1 map two sizes) and 1 map with IDF :(
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