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Re: Current SP work

Posted: 2010-04-12 21:39
by Wakain
ingo wrote:what sniper said :P also now that you changed the kit layout the taliban don't have rpg's anymore on COOP and it makes it too easy for the canadians :P
bots never relied on the explosive force of the rpg, or the tactical advantage of large explosives in general, instead they put their hope in waves of technicals with invisible shields on it ;) (perhaps bulletproof glass box like the pope has?)

I'm always surprised by the bot technical rush on operation archer, in the first 5 min you can only hope you can keep the vehicle outpost to keep reinforcements coming in, today I failed at that and after a heroic one man defense the canadians lost without capturing one CP :p

Re: Current SP work

Posted: 2010-04-15 00:10
by Iron_Golem
Will you be adding the Great Britan Version of Kashan Desert that was released in the last mappack (.87) or is it still compatible with 0.9? And if not will the other maps (Helmut, The Rickroll one :P ) be added too?

Re: Current SP work

Posted: 2010-04-15 01:00
by Sniper77shot
Do you guys have a 0.91 object spawner list coming out soon because I have been waiting for a while for converting maps but I think some of the spawners changed because I am converting "Strike at Karkand" but it crashes at 14% in objects. Sorry for going off topic so now I will go back on track.

I am having trouble making the map "Desert rats" but will you have updates for this map pack so people who enjoy single player can continue to play. I used to play multiplayer until 0.9 came out, my ping sky rocketed from 100 to 500 on avrege. :( O well all summer I played single player battlefield 2. I prefer single player as you can modify it.

Hans and outlaw you really know how to cheer up the single player fans. Just love the strykers on the armoured fury maps. I think this will be the best map pack for project reality to date. You guys have done a phenomenal job on this map pack.

In the next few months I would like to learn how to navmesh could you give me a few pointers on navmeshing?

Re: Current SP work

Posted: 2010-04-15 04:08
by Outlawz7
Iron_Golem wrote:Will you be adding the Great Britan Version of Kashan Desert that was released in the last mappack (.87) or is it still compatible with 0.9? And if not will the other maps (Helmut, The Rickroll one :P ) be added too?
Desert Rats is in, Helmand is in, Op Outlaw (the rickroll one) is out because of a ground material bug which was already present on the 0.87 version, but no one probably noticed it.

All that the bug did was inflict damage on vehicles for some reason, we're guessing we would just need a map files resave, but the editor files are long gone and its really annoying to see technicals catch on fire before you barely get anywhere with them.
Sniper77shot wrote: In the next few months I would like to learn how to navmesh could you give me a few pointers on navmeshing?
Start here:
http://bf2.e-plaza.de/index.htm

And editing in 3ds Max here:
Basic Navmesh Editing In 3ds Max 9 - Official BF Editor Forums

Re: Current SP work

Posted: 2010-04-15 07:45
by Iron_Golem
Desert Rats is in, Helmand is in, Op Outlaw (the rickroll one) is out because of a ground material bug which was already present on the 0.87 version, but no one probably noticed it.

All that the bug did was inflict damage on vehicles for some reason, we're guessing we would just need a map files resave, but the editor files are long gone and its really annoying to see technicals catch on fire before you barely get anywhere with them.
Great news with the first two, I look forward to getting LAN up and bombing MEC in the Tornado with my friend in Desert rats. Pity about Operation Outlaw, but I guess that's why I never see many Technicals.

Re: Current SP work

Posted: 2010-04-15 20:45
by Sniper77shot
Thank you outlawz.

Re: Current SP work

Posted: 2010-04-18 14:46
by Dukuu_npanop
Sometimes bots want to use pistols, but they pick out shovel instead. It seems sometimes disappointing while in previous versions there were no bugs like that. For example in 0.8 everything was all right, bots even used artillery support and so on. Will you fix it? I mean bug with shovel...

Re: Current SP work

Posted: 2010-04-18 14:49
by Dukuu_npanop
Fools Road Day 2 was a great map (RF vs Chechens), will you add it in next versions? or will you add some warfare SP maps with Rus. Army?

Re: Current SP work

Posted: 2010-04-18 14:56
by Wakain
beirut and I believe silent eagle too were announced for sp, both have russian forces :)

Re: Current SP work

Posted: 2010-04-18 16:09
by DevilDog812
Dukuu_npanop wrote:It seems sometimes disappointing while in previous versions there were no bugs like that. For example in 0.8 everything was all right, bots even used artillery support and so on.
that is a result of the latest bf2 patch. they made it so bots couldnt use artillery because if a person was somewhere they couldnt reach, like up a ladder, they would automatically launch artillery on him

Re: Current SP work

Posted: 2010-04-18 16:21
by Outlawz7
DevilDog812 wrote:they made it so bots couldnt use artillery because if a person was somewhere they couldnt reach, like up a ladder, they would automatically launch artillery on him
No, it wasn't made that way, someone screwed it up, because you can't request anything from AI commanders in vBF2 and becoming SL of a bot squad is also screwed up.

Re: Current SP work

Posted: 2010-04-18 17:12
by Wakain
that is a result of the latest bf2 patch. they made it so bots couldnt use artillery because if a person was somewhere they couldnt reach, like up a ladder, they would automatically launch artillery on him
now they just spam grenades 'till you're off the roof

Re: Current SP work

Posted: 2010-04-20 08:49
by kablo00
yeahh better games battlefield 2 project reality mod sinle player core dua voovov kala ma

Re: Current SP work

Posted: 2010-04-21 16:13
by myles
is that a new map?

Re: Current SP work

Posted: 2010-04-24 11:51
by Sir frags alot
Is this going to be a map pack or will it be released with a PR update?

Re: Current SP work

Posted: 2010-04-24 18:27
by Outlawz7
Standalone release for the map pack, Co-Op support for official maps will be shipped with a patch.

Re: Current SP work

Posted: 2010-04-24 19:21
by USMC scout sniper
Project Reality needs more USMC single player maps.There's only 3 as of now.I love the USMC,but now I can't be my favorite faction.The 3 maps they have now,you can't find any bots.I like Falluja!WHAAAAA!

Re: Current SP work

Posted: 2010-04-24 20:55
by Charliesierra-RCR
Do we know any dates for the map pack release? Im hoping for before my deployment so i got something to do in the sandbox

Re: Current SP work

Posted: 2010-04-25 15:14
by Outlawz7
Charliesierra-RCR wrote:Do we know any dates for the map pack release? Im hoping for before my deployment so i got something to do in the sandbox
When its done, as always, but should be soon.

Also edited my previous post.
[R-CON]Outlawz wrote:Standalone release for the map pack, Co-Op support for official maps will be shipped with a patch.

Re: Current SP work

Posted: 2010-04-25 20:49
by Kingslayer
great news, can't wait!! :D

just one question, there will be more maps with the canadian/IDF factions? because there are only 2 maps with canadians(actually 1 map two sizes) and 1 map with IDF :(