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Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 10:25
by maarit
i tryed lashkar valley and dropped view distance to 50%.
in brit mainbase get 50fps and the drived in center of map and fps dropped below 20.
maybe its time to say goodbye to my **** pc
![Laughing :lol:](./images/smilies/icon_lol.gif)
also test fallujah with droppedviewdistance and almost managed to play it.
just testing that cos i dont want to dissapoint when patch get released.
but its odd that yamalia gives quite good fps.
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 10:32
by KeksTerror
'[R-DEV wrote:AncientMan;1315186']
- Updated Korengal, giving US more of a chance, and fixing some minor issues.
Does it mean, that the two caches (located in the upper north mountains of the US main), got removed?
No more fun as taliban
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 10:32
by PLODDITHANLEY
clueless_noob wrote:
Simonov? Is it the same as SKS?
Modern Firearms - Rifle - SKS carbine
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 10:51
by Wakain
I'm curious what changes were made to the hamas primary weapons...
![Confused :?](./images/smilies/icon_e_confused.gif)
??:
am happy to hear the m16a1 animations are updated(pulling out a stock that can't be pulled out seems a little unnecessary
![Razz :p](./images/smilies/imported_icon_razz.gif)
)
I guess we can expect v0.91 fairly soon?
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 11:07
by joethepro36
Updated Deployable MG nests to have 4x zoom.
Finally, I was wondering how an army could have scopes for lmgs but not hmgs.
Now we need the jeeps to have zoom.
Some excellent changes so far, I noticed that a load of the fixes are for things I noticed ingame.
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 11:19
by myles
so do you guys pick the names randomly from the fourms or somthing for PRSP?
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 11:22
by Hauteclocque
The names used are names of team members : Testers, [R-COM]s, [R-CON]s, [R-MOD]s, [R-DEV]s, some retired devs.
![Smile :-)](./images/smilies/icon_e_smile.gif)
It's for PRSP bots indeed.
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 11:41
by McBumLuv
[R-CON]DankE_SPB wrote:VD reduction is hardly noticeable on all maps and at the same time gives major(at least for me) performance boost, your example might be the only one where it will be noticeable and still only on specific asset
so its a very little loss for a big gain
Well, with VD cuts I'm supposing on average at around 100m depending on how bad the map performed previously, I'm not supposing it to be that huge of a negative, but it is a very specific problem that doesn't improve things in any case for that aspect of SE.
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 11:48
by Chuc
Here's the rearranged Hamas kit loadout for those interested.
Note - Map arrangement is old
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 12:01
by fStar
Liking the medic and rally point arrangements, good work there. Hopefully we will see some nice new goodies in 0.92
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 12:03
by Asystole
What about CTD when using TOW? Is it still unfixed?
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 12:18
by rampo
Hokkane wrote:What about CTD when using TOW? Is it still unfixed?
If you would have read the list you would know the answer is yes, it has been fixed
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 12:21
by General Dragosh
Updated Deployable MG nests to have 4x zoom.
YAAAAAAAAAAAAAAAY ^__^
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 12:35
by Moonlight
Arty IED for hamas/taliban/militia, zoom on hmgs, RANGEFINDER! and ppsh for taliban... That's gonna be awesome. ;]
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 13:30
by boilerrat
Taliban / Hamas get artillery IED
Thank god for suggestion forum :d ... and thank you DEVs
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 14:04
by Zi8
FINALLY! I've been quite sad because we havent been able to keep Dragon Fly and Beirut in our rotation due the massive bugs in them. Also great that there is solution for the horrible fps-drop on most of the new maps.
![15 Cheers :15_cheers](./images/smilies/imported_15_cheers.gif)
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 14:19
by Asystole
rampo93(FIN) wrote:If you would have read the list you would know the answer is yes, it has been fixed
Yea, sorry. I looked from the wrong subtitle.
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 14:23
by Sgt.Ayllon
Leopard 2 A6??? OMG!!!!!!!!!! GERMAN FORCES????
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 14:30
by Outlawz7
No, the Canadian Leo 2, have you been living under a rock?
Re: [Changelog] PR v0.91 Features
Posted: 2010-04-07 14:32
by gazzthompson
Sgt.Ayllon wrote:Leopard 2 A6??? OMG!!!!!!!!!! GERMAN FORCES????
dose it say anything about adding germans?
edit: i should refresh moar.