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Re: FB edge of maps change.

Posted: 2010-04-11 13:38
by Brummy

Re: FB edge of maps change.

Posted: 2010-04-11 13:40
by Rudd
You know what else is funny? That a couple dozen full clans were interested in the exact same thing in previous releases, the opportunity was given and no-one showed up to take advantage.
lets be honest, a couple of clans showed up and gave it their all, such as iGi, TnT - twas others who let the side down. but Jiggy is 100% correct, you can't play or stress test with 16/64 people, its just not going to happen.

Re: FB edge of maps change.

Posted: 2010-04-11 13:42
by Jigsaw
[R-CON]Rudd wrote:lets be honest, a couple of clans showed up and gave it their all, such as iGi, TnT - twas others who let the side down. but Jiggy is 100% correct, you can't play or stress test with 16/64 people, its just not going to happen.
Yeah absolutely true there were some dedicated individuals/groups who showed up, just nowhere near enough.

Re: FB edge of maps change.

Posted: 2010-04-11 13:50
by dtacs
@Jigsaw, quote wars are developing so I won't bother.
And I quote:
"Forward Outposts can't be deployed too close to the edge of the map."
Ah. I searched for 'firebase and 'FOB', very close. Although it wouldn't have hurt to put the distance in right? Oh but thats the surprise!
Beta testers can do those things.
Well from what we've seen here, they can't.

Re: FB edge of maps change.

Posted: 2010-04-11 13:52
by Jigsaw
Yay I won :)


OT: I do actually agree that it is a bad change and hopefully it will be reverted or Fuzzhead's change implemented asap.

Re: FB edge of maps change.

Posted: 2010-04-11 13:56
by dtacs
Jigsaw wrote:Yay I won :)
Image

Re: FB edge of maps change.

Posted: 2010-04-11 14:13
by =]H[=TangFiend
This change got me so crazy I just started talking like a pirate.


Yaaaaaaaaaaaaaarg `Tis hard enough t' lay down a firebase. wi' th' game engine as 'tis. Be on Fallujah last night an' had t' keep markin' th' edge o' th' map fer measurement an' walkin' inboard. I can understand th' need fer CnC t' be havin' locatable firebases. But all th' servers primarily run Insurg/AAS some Skirmish.

I hope th' scurvy devs can crop th' 200m distance gets cut in half or e'en down t' 75m or so.

Re: FB edge of maps change.

Posted: 2010-04-11 14:16
by Zrix
I like sneaky FBs, especially now that they are so important.

A 50 or so meter limit from the edge, just to prevent glitching and what not, should be sufficient.

Re: FB edge of maps change.

Posted: 2010-04-11 14:24
by sylent/shooter
'= wrote:H[=TangFiend;1319264']This change got me so crazy I just started talking like a pirate.


Yaaaaaaaaaaaaaarg `Tis hard enough t' lay down a firebase. wi' th' game engine as 'tis. Be on Fallujah last night an' had t' keep markin' th' edge o' th' map fer measurement an' walkin' inboard. I can understand th' need fer CnC t' be havin' locatable firebases. But all th' servers primarily run Insurg/AAS some Skirmish.

I hope th' scurvy devs can crop th' 200m distance gets cut in half or e'en down t' 75m or so.
ROFL xD but I agree, although if you think of it this way... Now people at the FOB actually have something to do, because they are always at chance of being engaged. I actually think it increases play ability for the FOB teams. Instead of them just running around, now it actually requires people to stay around and clean up enemy to make the FOB effective.

Re: FB edge of maps change.

Posted: 2010-04-11 15:02
by 00SoldierofFortune00
Scr3amX2 wrote:I don't really see the point in changing it in the first place.
If it ain't broke, don't fix it.

A playable area is a playable area, so FOBs should be build-able on the outskirts of the map.

^^^This


Oddsodz wrote:I Still fail (and I know I do) to understand why it is needed in the 1st place. I Can understand why you would want this on CnC mode. But for the rest, Well I think it's just silly.

What may I ask was the reasoning behind doing this I ask. What was the main benefit for doing such a change?

^^^This
sylent/shooter wrote:ROFL xD but I agree, although if you think of it this way... Now people at the FOB actually have something to do, because they are always at chance of being engaged. I actually think it increases play ability for the FOB teams. Instead of them just running around, now it actually requires people to stay around and clean up enemy to make the FOB effective.
That's great and all "in theory", but on insurgency, it completely and utterly fails. If you want to just stay and defend FOBs all day long, than CoC was created for that. If you want to use FOBs as posts to attack from as they were intended too, than that's what AAS/PR is all about. As for insurgency, the RP change already did a lot of damage and now this change just puts the nail in the coffin as many Insurgency maps are small enough.

Re: FB edge of maps change.

Posted: 2010-04-11 15:15
by manligheten
Ahh...this eplains why I thought the FBs were bugged on Fallujah last night. How its this supposed to work on Gaza, Korengal and Asad Khal?? This omits 36% of the map from FB placing, adding places you can't reach anyway it doesn't leave much places to place FBs. Strategies are greatly simplified and diminished, again.

Re: FB edge of maps change.

Posted: 2010-04-11 16:06
by Oddsodz
When I said safe FOB. I Meant one that the OP has not seen you drive/fly to to build it. As it is far out of sight and sound. In .909 There really was no any FOB places on maps that the OP4 could not get too. So why was this added I really have to wonder. Every possabe FOB place that I can think. Could be attacked. Some of you have said that its a matter of making all 4/8 directions attackable. To me it sounds like somebody got winnie about not beaning able to sneak up on a well placed FOB on a mountain with a TOW. As I have said before. I Don't know of any FOB place on any map that could not be engaged and destroyed by the OP4 team. I May be wrong. But I can't thing of any places. Can you?

Re: FB edge of maps change.

Posted: 2010-04-11 16:50
by Rudd
^ think of it this way - why should a FOB be feared? because it has prepared cover and firepower, NOT because you can't get near it because of the edge of the map.

While I think the distance needs to be lesened a little bit, I actually found the problem with firebase placement on fallujah not so bad, it moved combat away from the map edge and more towards the center of the map, there were plenty of firebase locations to use still.

Its a great idea that needs tweaking, not removing.

Re: FB edge of maps change.

Posted: 2010-04-11 17:12
by Celestial1
If you know where to place them, map-edge FOs can be nigh-unkillable if even slightly defended (though, often enough, they're not very large threats; usually if they are too far from an objective).
H8 on Kozelsk is the most notable occurrence of this that I can think of off-hand. There are more, though they are less used.

Also, consider the fact that the edges of the map receive very little traffic, making map-edge FOs found less often.

Re: FB edge of maps change.

Posted: 2010-04-11 17:48
by fuzzhead
I do agree that building right on the map edge or map corner is prety much exploiting the game to an extent, because your using the map boundaries as an artificial defense multiplier.

I think the changes I mentioned should still keep the exploits back a bit but make it more reasonable for the smaller maps.

Re: FB edge of maps change.

Posted: 2010-04-11 19:19
by Farks
dtacs wrote:Well from what we've seen here, they can't.
Want a refund?

Seriously, go be a know-it-all somewhere else. You are criticizing something you have no insight in, and problary never will because nobody in the PR-team wants a besserwisser like you inside.

Re: FB edge of maps change.

Posted: 2010-04-11 19:23
by bullet112
I really can't understand the thought process that went into this change to begin with.

From an Insurgency/AAS point of view:

FOB's at the edge of the map are no problem for your average opfor player to take down, there are bomb cars and trucks, artillery, stealth, HAT's, Armour etc to take out a FOB, hell just get enough people within a certain range and its unusable anyway. All of which are not hard to use/do to achieve your goal.

From a blufor point of view, its a truely rediculous change, gone is the ability to have any chance of a stealthy FOB, or one that can strategically control an area. Bring on the blufor getting massacred at their main, don't believe me? go on any server and you will see this happening on an insurgency map, in perticular Korengal and Gaza, when all the kiddies (who rarely build FOB's to begin with) get online. Nearest point of the map you can build a FOB on Gaza is almost in the center of the city!

Its almost as if someone had a tantrum cause they kept getting killed trying to take down a FOB and threw this change in. All that is needed at any time to take down a hostile FOB, anywhere on the map, is a squad of players who know what they are doing, are not going to shoot at the first thing that moves, and a lot of determination.

As for the TOW limit, this is a good change for all maps except one, Yamalia.

Re: FB edge of maps change.

Posted: 2010-04-11 19:53
by Scared_420
cant stand playing fallujah anymore, insurgents dont have a chance, used to be one of my fav's now its near the bottom with korengal

Re: FB edge of maps change.

Posted: 2010-04-11 19:54
by Scared_420
for the record i loved korengal before the us main got moved

Re: FB edge of maps change.

Posted: 2010-04-11 20:22
by gameraddict2
Make it 50 meters from the edge or bring back old rally point system, because Gaza is now a joke with half the map being water.