Project Reality Highlights Reel #6

Project Reality announcements and development highlights.
Bupi
Posts: 2
Joined: 2009-06-02 12:40

Re: Project Reality Highlights Reel #6

Post by Bupi »

great, can't wait to blow up some bridges
cobra_assualt
Posts: 5
Joined: 2009-02-18 21:18

Re: Project Reality Highlights Reel #6

Post by cobra_assualt »

looks grat but are guys thinking about putting buildable helo pads like when an officer builds a forward out post he can then build a rearming and repair helo pad it would be useful
DevilDog812
Posts: 491
Joined: 2010-01-26 22:22

Re: Project Reality Highlights Reel #6

Post by DevilDog812 »

cobra_assualt wrote:looks grat but are guys thinking about putting buildable helo pads like when an officer builds a forward out post he can then build a rearming and repair helo pad it would be useful
im not sure. why dont you check by using the search function ;)
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jenifer111
Posts: 1
Joined: 2010-07-01 10:07

Re: Project Reality Highlights Reel #6

Post by jenifer111 »

Pretty much looks same as new once..
reaper123167
Posts: 32
Joined: 2010-07-02 16:59

Re: Project Reality Highlights Reel #6

Post by reaper123167 »

Is there any chance you can make a deployable bridge that deploys from a tank? so that when an armor squad needs a bridge deployed they don't need to wait for a logistics truck or have one tagging along with them as they could be taken out by an LAT.
Rhino
Retired PR Developer
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Re: Project Reality Highlights Reel #6

Post by Rhino »

reaper123167 wrote:Is there any chance you can make a deployable bridge that deploys from a tank? so that when an armor squad needs a bridge deployed they don't need to wait for a logistics truck or have one tagging along with them as they could be taken out by an LAT.
You mean deployed from a normal Main Battle Tank (MBT) with a turret that shoots shells or from a Armored Vehicle Launched Bridge (AVLB) which is basically a converted tank with no turret that can "deploy" bridges?

A MBT, not going to happen isn't at all realistic...
For a AVLB, read the Highlights post on the CSBs on the reasons why we are using the Logi truck (representing the TBT - Tank Bridge Transporter) instead of making a brand new AVLB for every faction.

https://www.realitymod.com/forum/f196-p ... s-csb.html
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Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Project Reality Highlights Reel #6

Post by Murphy »

Cant wait for the new assets! I hope the bridge mechanic doesn't turn game-breaking. The scopes look amazing, I'm super eager to see how 3d scopes affect close range skirmishing.
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Project Reality Highlights Reel #6

Post by Trooper909 »

[R-DEV]Rhino wrote:What about the Chinese, US Army, USMC, IDF, Militia, etc?
All those have had many updates over the years and IDF are brand new anyway's.

Insurgents on the other hand hasnt had anything new since like 1984 :lol:
Q2M100
Posts: 166
Joined: 2010-06-21 15:48

Re: Project Reality Highlights Reel #6

Post by Q2M100 »

I can't wait for the new helos! The CSB will also make a fun, new addition to the logistics side of warfare.
Epipen
Posts: 74
Joined: 2010-06-30 05:29

Re: Project Reality Highlights Reel #6

Post by Epipen »

There will be 3d scopes for snipers and marksman too?
Fuenteror
Posts: 4
Joined: 2009-09-18 15:24

Re: Project Reality Highlights Reel #6

Post by Fuenteror »

I only want rallys like the first patch... no rallys make a very static game and sometimes boring. And if the team dont build firebases the PR is only walk.

Sorry for my english.
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Project Reality Highlights Reel #6

Post by Tartantyco »

Fuenteror wrote:And if the team dont build firebases the PR is only walk.
Which would be exactly the point.
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f1tzg3r4ld
Posts: 22
Joined: 2009-10-04 21:17

Re: Project Reality Highlights Reel #6

Post by f1tzg3r4ld »

cool. cant wait.
Latvian_Rifleman
Posts: 21
Joined: 2010-02-17 10:19

Re: Project Reality Highlights Reel #6

Post by Latvian_Rifleman »

YAY nice new weapons and things!! :p
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Q2M100
Posts: 166
Joined: 2010-06-21 15:48

Re: Project Reality Highlights Reel #6

Post by Q2M100 »

I hope the next update comes out soon and is as good as .91!
Chilidrew
Posts: 61
Joined: 2008-12-20 19:24

Re: Project Reality Highlights Reel #6

Post by Chilidrew »

Would the bridge be on a vehicle or would it be deployed by the sl?
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HileMighClub
Posts: 47
Joined: 2010-07-16 02:39

Re: Project Reality Highlights Reel #6

Post by HileMighClub »

wow these look very nice. How come the jeeps look a little worse in game? Im guessing its because of the BF2 engine?
Rhino
Retired PR Developer
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Re: Project Reality Highlights Reel #6

Post by Rhino »

Chilidrew wrote:Would the bridge be on a vehicle or would it be deployed by the sl?
Please click the "read more" link and you can find out for yourself ;)

HileMighClub wrote:wow these look very nice. How come the jeeps look a little worse in game? Im guessing its because of the BF2 engine?
Everything looks worse ingame than it dose in a good render. A good render takes a few mins, sometimes even hrs to "render" a single frame, where ingame you need 30 frames or more to be rendered every second which means the engine are designed to render them in lower quality than a high quality max render is to keep up, although other engines do have "better graphics engines" which have the object looking better.
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Silly_Savage
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Re: Project Reality Highlights Reel #6

Post by Silly_Savage »

Yeah, we're working with a 5+ year-old engine. Compare an object being rendered in both BF2 and a more updated engine, say the engine from ArmA 2, and you get two completely different results.

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Rhino
Retired PR Developer
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Re: Project Reality Highlights Reel #6

Post by Rhino »

That first pic isn't very good since the spec map is screwed up :p
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