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Re: Project Reality Highlights Reel #6
Posted: 2010-06-27 20:22
by Bupi
great, can't wait to blow up some bridges
Re: Project Reality Highlights Reel #6
Posted: 2010-06-28 21:14
by cobra_assualt
looks grat but are guys thinking about putting buildable helo pads like when an officer builds a forward out post he can then build a rearming and repair helo pad it would be useful
Re: Project Reality Highlights Reel #6
Posted: 2010-06-28 21:16
by DevilDog812
cobra_assualt wrote:looks grat but are guys thinking about putting buildable helo pads like when an officer builds a forward out post he can then build a rearming and repair helo pad it would be useful
im not sure. why dont you check by using the search function
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Project Reality Highlights Reel #6
Posted: 2010-07-01 11:17
by jenifer111
Pretty much looks same as new once..
Re: Project Reality Highlights Reel #6
Posted: 2010-07-05 00:27
by reaper123167
Is there any chance you can make a deployable bridge that deploys from a tank? so that when an armor squad needs a bridge deployed they don't need to wait for a logistics truck or have one tagging along with them as they could be taken out by an LAT.
Re: Project Reality Highlights Reel #6
Posted: 2010-07-05 06:13
by Rhino
reaper123167 wrote:Is there any chance you can make a deployable bridge that deploys from a tank? so that when an armor squad needs a bridge deployed they don't need to wait for a logistics truck or have one tagging along with them as they could be taken out by an LAT.
You mean deployed from a normal Main Battle Tank (MBT) with a turret that shoots shells or from a Armored Vehicle Launched Bridge (AVLB) which is basically a converted tank with no turret that can "deploy" bridges?
A MBT, not going to happen isn't at all realistic...
For a AVLB, read the Highlights post on the CSBs on the reasons why we are using the Logi truck (representing the TBT - Tank Bridge Transporter) instead of making a brand new AVLB for every faction.
https://www.realitymod.com/forum/f196-p ... s-csb.html
Re: Project Reality Highlights Reel #6
Posted: 2010-07-06 01:40
by Murphy
Cant wait for the new assets! I hope the bridge mechanic doesn't turn game-breaking. The scopes look amazing, I'm super eager to see how 3d scopes affect close range skirmishing.
Re: Project Reality Highlights Reel #6
Posted: 2010-07-08 21:01
by Trooper909
[R-DEV]Rhino wrote:What about the Chinese, US Army, USMC, IDF, Militia, etc?
All those have had many updates over the years and IDF are brand new anyway's.
Insurgents on the other hand hasnt had anything new since like 1984
![Laughing :lol:](./images/smilies/icon_lol.gif)
Re: Project Reality Highlights Reel #6
Posted: 2010-07-11 03:13
by Q2M100
I can't wait for the new helos! The CSB will also make a fun, new addition to the logistics side of warfare.
Re: Project Reality Highlights Reel #6
Posted: 2010-07-12 00:07
by Epipen
There will be 3d scopes for snipers and marksman too?
Re: Project Reality Highlights Reel #6
Posted: 2010-07-14 13:15
by Fuenteror
I only want rallys like the first patch... no rallys make a very static game and sometimes boring. And if the team dont build firebases the PR is only walk.
Sorry for my english.
Re: Project Reality Highlights Reel #6
Posted: 2010-07-14 13:44
by Tartantyco
Fuenteror wrote:And if the team dont build firebases the PR is only walk.
Which would be exactly the point.
Re: Project Reality Highlights Reel #6
Posted: 2010-07-16 03:47
by f1tzg3r4ld
cool. cant wait.
Re: Project Reality Highlights Reel #6
Posted: 2010-07-16 21:16
by Latvian_Rifleman
YAY nice new weapons and things!!
![Razz :p](./images/smilies/imported_icon_razz.gif)
Re: Project Reality Highlights Reel #6
Posted: 2010-07-18 02:40
by Q2M100
I hope the next update comes out soon and is as good as .91!
Re: Project Reality Highlights Reel #6
Posted: 2010-07-19 22:56
by Chilidrew
Would the bridge be on a vehicle or would it be deployed by the sl?
Re: Project Reality Highlights Reel #6
Posted: 2010-07-20 19:30
by HileMighClub
wow these look very nice. How come the jeeps look a little worse in game? Im guessing its because of the BF2 engine?
Re: Project Reality Highlights Reel #6
Posted: 2010-07-20 21:41
by Rhino
Chilidrew wrote:Would the bridge be on a vehicle or would it be deployed by the sl?
Please click the "read more" link and you can find out for yourself
HileMighClub wrote:wow these look very nice. How come the jeeps look a little worse in game? Im guessing its because of the BF2 engine?
Everything looks worse ingame than it dose in a good render. A good render takes a few mins, sometimes even hrs to "render" a single frame, where ingame you need 30 frames or more to be rendered every second which means the engine are designed to render them in lower quality than a high quality max render is to keep up, although other engines do have "better graphics engines" which have the object looking better.
Re: Project Reality Highlights Reel #6
Posted: 2010-07-20 23:42
by Silly_Savage
Yeah, we're working with a 5+ year-old engine. Compare an object being rendered in both BF2 and a more updated engine, say the engine from ArmA 2, and you get two completely different results.
![Image](http://media.realitymod.com/news/arma/prarma_01/dismounts_by_warrior.jpg)
Re: Project Reality Highlights Reel #6
Posted: 2010-07-21 07:33
by Rhino
That first pic isn't very good since the spec map is screwed up
![Razz :p](./images/smilies/imported_icon_razz.gif)