New Commander UAV System

Project Reality announcements and development highlights.
superhunty
Posts: 357
Joined: 2007-09-23 12:58

Re: New Commander UAV System

Post by superhunty »

[R-CON]Sniperdog wrote: Silverfish Hand-Catch!
Best bit...
bessert
Posts: 108
Joined: 2009-02-26 17:00

Re: New Commander UAV System

Post by bessert »

That way the commanding will be much more important and effective sweet .)
Zpoilt
Posts: 79
Joined: 2009-06-06 08:31

Re: New Commander UAV System

Post by Zpoilt »

did you manage to remove the annoying sound bug?

looking good btw
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: New Commander UAV System

Post by dtacs »

ChizNizzle wrote: Im going CO just for this mad shiet when it comes out. :D
Same. Hopefully it will make people actually want to go commander now, so they'll be - in a way - forced to command the team and keep squad leaders informed.
l3g3nda
Posts: 38
Joined: 2009-01-10 08:54

Re: New Commander UAV System

Post by l3g3nda »

Great job, you just need to consider next things:

1. Deployment time for UAV
2. Operation time - I think it should be reconsider from 10 minutes to less.
3. Recharge time - also I think should be lowered.
4. Ability to use Q-rose in TV (or LASE) mode for marking targets.
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Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: New Commander UAV System

Post by Elektro »

Is it possible to gun down an enemy UAV with jets?

I think I saw a video once where they used missiles to kill a UAV

Edit: Found it
nir0
Posts: 70
Joined: 2009-11-08 05:29

Re: New Commander UAV System

Post by nir0 »

+ 1 more wish
if we got X = time in flight, Y = time to recharge, so X+Y = full cycle time (for now), no matter if commander gave up using it
i wish commander could shorten X time removing UAV so it will start to recharge earlier, and get ready earlier as well
someone asked if we could request artillery this way. i bet we don't. some people ingame still don't understand how to request an artillery, and keep using their GLTD (i may mistype) with no success.. the worst thing when on the commander' side we got just the same - he places request CAS marker in a hope this will deploy an artillery. the reason is bad usability, or in a fact that all the community just got used to use GLTD in this way IMO...
in a sum
UAV can laze for CAS (yes it got round shape in cobra)
u can see this laser with officer/sniper binocular
UAV cannot request area attacks

edit:
video above is a fake, its not russian mig :) all russian patrol jets were on ground and pilots at their homes... guess why? (answer: sunday)
and if jet can destroy UAV, it is destroyable by any other unit such as AA or even .50cal
Last edited by nir0 on 2010-07-24 09:56, edited 1 time in total.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: New Commander UAV System

Post by sweedensniiperr »

so, how big is the radius of the orbit? (just for curiosity) 100m? 150m? same for militia?
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Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: New Commander UAV System

Post by Adriaan »

Astounding work gentlemen, truly astounding!
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HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: New Commander UAV System

Post by HunterMed »

LASE LASE LASE.

Awesome!!
Predator.v2
Posts: 379
Joined: 2010-01-26 13:49

Re: New Commander UAV System

Post by Predator.v2 »

4. Ability to use Q-rose in TV (or LASE) mode for marking targets.
I'd also say, this is really needed!
Just make it like the old squadleader, sniper spotting system. The commander spots something with q-rose
and gonna receive that white moving marker in the map, he will have to "confirm" and "verify". Especially in city maps, when you spot something between some buildings, you need quite some time to find the right building formation on the map..
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: New Commander UAV System

Post by Snazz »

Elektro wrote:Is it possible to gun down an enemy UAV with jets?
No, they already answered that.
'[R-CON wrote:Sniperdog;1396783']Because I know two questions will get asked in this thread I will answer them now:
1. No it will not be able to fire hellfires.
2. You will not be able to lock onto it, shoot it down or see it.
_casualtyUR
Posts: 111
Joined: 2008-06-25 22:44

Re: New Commander UAV System

Post by _casualtyUR »

... making the Commander's job more interesting!

PR, still the best game on the net.
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: New Commander UAV System

Post by Mora »

Too bad it doesn't have hellfires. Would be awesome to have those on ins maps
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: New Commander UAV System

Post by doop-de-doo »

Not bad, DEVs.

I had been thinking of this exact thing after losing several UAVs while busy managing forces (flying off the map). Not knowing where you are on the map seems to have been taken care of. I was going to suggest that another person use/control the UAV for the CO, but this may just solve both situations. The multiple levels of zoom were a very pleasant surprise. Lasing targets hadn't even been considered!

Two thumbs up.

I might guess you have already encountered this question. Is the commo rose unavailable while using this interface? Being able to set markers (SL style move, attack etc.) while in flight would simplify spotting and accurate (tactical map) markers. They would be a bit like GPS coordinates.
Last edited by doop-de-doo on 2010-07-24 14:54, edited 3 times in total.

:evil: B4TM4N :evil:
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: New Commander UAV System

Post by Sniperdog »

Zpoilt wrote:did you manage to remove the annoying sound bug?
Yes it is fixed. All you will hear now is the command trailer ambient.
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Will Stahl aka "Merlin" in the Squad community
=]H[=TangFiend
Posts: 265
Joined: 2008-08-14 01:51

Re: New Commander UAV System

Post by =]H[=TangFiend »

Oh WOW!

My fingers have been crossed for an improvement like this for a long time

Bravo guys . . well done!
Stoic Sentinel
Posts: 239
Joined: 2009-10-23 15:49

Re: New Commander UAV System

Post by Stoic Sentinel »

I think my brain's gonna explode if you keep teasing me like this.
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Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: New Commander UAV System

Post by Murphy »

Great work, another step in the right direction. This while surely change the way open maps are handled my armor, and it might end up giving infantry more to do then camp hill tops.
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: New Commander UAV System

Post by Jaymz »

Nice work! :)
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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