I had the exact same question, and was about to ask.Psyrus wrote:Hey, perhaps a stupid question but when modeling a static, is is best to have as much on on one 'object'/'editable poly' as possible or like the door handles/hinges/etc in the tutorial, is the separation ok? Are there any inefficiencies added or is it completely acceptable either way?
[R-DEV]Rhino wrote:It depends what exactly you mean by septate object.
If you mean a totally separate staticobject that's exported with a diffrent name and placed on the main building in the BF2 Editor then in most cases that is not a very good idea as that means extra draw calls etc which harms performance... There are only a few exceptions when this should be done but certainly not for something like window shutters
If you mean a separate elements, ie, its attached to the main object, but its not welded up to the main object, so when you use the element selection tool and you select the window shutters or w/e, it only selects them and not the main building, that's ok to an extent but in most cases you really should weld an object up to prevent zfighting and it also gives you a much cleaner model in most cases. Door hinges for example is something you really do need to weld up since they are so thin, if you didn't weld them up then you would get a load of zfighting between the door and the hinge.
I'm pretty sure it goes into this and in more detail in the tut...
Thanks for the answer!