![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
[Vehicle] Leopard 2A4 [WIP](FDF)
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re: [Vehicle] Leopard 2A4 [WIP] [FDF]
That is a stunning model...great work ukkis ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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re: [Vehicle] Leopard 2A4 [WIP] [FDF]
Looks fantastic. I cant wait to be beating back OPFOR while rolling around in a Leopard 2A4.
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re: [Vehicle] Leopard 2A4 [WIP] [FDF]
Any chance you could post a little more pictures? (Especially from the top)
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re: [Vehicle] Leopard 2A4 [WIP] [FDF]
Great work, any chance of a Diffuse Map look? or a 360 degree walk around ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
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re: [Vehicle] Leopard 2A4 [WIP] [FDF]
![Image](http://www.lolpix.com/_pics/Funny_Pictures_449/Funny_Pictures_44915.jpg)
PS. Great work ukkis. What a sexy beast! Some may consider that as pornography
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re: [Vehicle] Leopard 2A4 [WIP] [FDF]
By the way what size you texturing at? 2048x2048, or 1024x1024? I'd recommend 2048 due to the higher res texture.
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re: [Vehicle] Leopard 2A4 [WIP] [FDF]
It's 2048. (I did not make it, Ukkis did. I'm just answering some of the questions, just to make that clear
)
Edit: More pics later today.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Edit: More pics later today.
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re: [Vehicle] Leopard 2A4 [WIP] [FDF]
I always recommend texturing at at least 2x the rez you plan on having your texture for future proofing, so 4096x4096 is always a good option[R-DEV]Spush wrote:By the way what size you texturing at? 2048x2048, or 1024x1024? I'd recommend 2048 due to the higher res texture.
![Wink ;)](./images/smilies/icon_e_wink.gif)
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re: [Vehicle] Leopard 2A4 [WIP] [FDF]
really nice work ukkis ![Smile :)](./images/smilies/icon_e_smile.gif)
i really hope you can make a A6 version also
![Smile :)](./images/smilies/icon_e_smile.gif)
i really hope you can make a A6 version also
![Image](https://dl.dropbox.com/u/10414675/New%20Era%20Warfare%20Signaturen/amokandy-signature-pr.png)
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re: [Vehicle] Leopard 2A4 [WIP] [FDF]
Hello forum people ![Mr T :mr-t:](./images/smilies/imported_mr-t.gif)
Finally I am almost finished with the textures. Although i won't yet call them 100% ready because I might make some minor tweaks according to your feedback but personally I am quite happy with them![Smile :)](./images/smilies/icon_e_smile.gif)
Leo now has 2048x2048 diffuse, normal and specular maps but in optimization purposes I believe it might be good idea to make smaller normal and spec maps before exporting.
I added some more details to the model itself too and it has 10939 triangles now.
![Image](http://img232.imageshack.us/img232/4746/leopardi0004.png)
![Image](http://img822.imageshack.us/img822/2184/leopardi0003.png)
![Image](http://img191.imageshack.us/img191/3816/leopardi0002.png)
![Image](http://img12.imageshack.us/img12/7879/leopardi0001.png)
![Image](http://img59.imageshack.us/img59/9481/leopardi0000.png)
![Image](http://img98.imageshack.us/img98/797/sieppaa4.png)
![Image](http://img585.imageshack.us/img585/4421/sieppaa3.png)
![Image](http://img812.imageshack.us/img812/3248/sieppaa2.png)
![Image](http://img829.imageshack.us/img829/1903/sieppaa1.png)
![Image](http://img535.imageshack.us/img535/6691/leodifpreview.png)
![Mr T :mr-t:](./images/smilies/imported_mr-t.gif)
Finally I am almost finished with the textures. Although i won't yet call them 100% ready because I might make some minor tweaks according to your feedback but personally I am quite happy with them
![Smile :)](./images/smilies/icon_e_smile.gif)
Leo now has 2048x2048 diffuse, normal and specular maps but in optimization purposes I believe it might be good idea to make smaller normal and spec maps before exporting.
I added some more details to the model itself too and it has 10939 triangles now.
![Image](http://img232.imageshack.us/img232/4746/leopardi0004.png)
![Image](http://img822.imageshack.us/img822/2184/leopardi0003.png)
![Image](http://img191.imageshack.us/img191/3816/leopardi0002.png)
![Image](http://img12.imageshack.us/img12/7879/leopardi0001.png)
![Image](http://img59.imageshack.us/img59/9481/leopardi0000.png)
![Image](http://img98.imageshack.us/img98/797/sieppaa4.png)
![Image](http://img585.imageshack.us/img585/4421/sieppaa3.png)
![Image](http://img812.imageshack.us/img812/3248/sieppaa2.png)
![Image](http://img829.imageshack.us/img829/1903/sieppaa1.png)
![Image](http://img535.imageshack.us/img535/6691/leodifpreview.png)
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re: [Vehicle] Leopard 2A4 [WIP] [FDF]
Looks good but tbh, it dosen't look like 11k tris tbh. I think your wasting loads of tris on the wheels and some others areas but I think you can really optimize the wheels up quite a bit without anyone being able to notice the difference, although there are also a few other areas you could optimize too.
Please check out the 2nd, "un-smoothing" part of this tut here: https://www.realitymod.com/forum/f189-m ... nders.html
also lots of useful tips here too although pay the most attention to the "Optimization" part: https://www.realitymod.com/forum/f189-m ... heavy.html
I may also be tempted at smoothing the outside of your wheels too as right now they are pretty boxy![Razz :p](./images/smilies/imported_icon_razz.gif)
The trick is using the polys where they are going to make the most visual difference![Wink ;)](./images/smilies/icon_e_wink.gif)
Please check out the 2nd, "un-smoothing" part of this tut here: https://www.realitymod.com/forum/f189-m ... nders.html
also lots of useful tips here too although pay the most attention to the "Optimization" part: https://www.realitymod.com/forum/f189-m ... heavy.html
I may also be tempted at smoothing the outside of your wheels too as right now they are pretty boxy
![Razz :p](./images/smilies/imported_icon_razz.gif)
The trick is using the polys where they are going to make the most visual difference
![Wink ;)](./images/smilies/icon_e_wink.gif)
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re: [Vehicle] Leopard 2A4 [WIP] [FDF]
Looks stunning, agree with Rhino, doesnt look like 11k tris, more like 7k. Will you make a 2a6 from this aswell? I guess PR could use one for Canadians and Germans.
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re: [Vehicle] Leopard 2A4 [WIP] [FDF]
Having had a detailed look at the model and compared it to it's real life counterpart I can only say it's very well optimized. Of course there is always room for improvement and you can optimize and optimize to the world's end but it's really not needed here nor worth the trouble.
Unlike static objects, there won't be dozens or even hundreds of these tanks on the battlefields; vehicles' affect on performance is marginal. They could easily have double or triple the polygons without having any noticeable effect on performance. This model will drop tri count drastically within the two first lods anyway.
Also, there are much worse polygon guzzlers than this already in PR, Scimitar for example with 15k triangles.![Laughing :lol:](./images/smilies/icon_lol.gif)
Unlike static objects, there won't be dozens or even hundreds of these tanks on the battlefields; vehicles' affect on performance is marginal. They could easily have double or triple the polygons without having any noticeable effect on performance. This model will drop tri count drastically within the two first lods anyway.
Also, there are much worse polygon guzzlers than this already in PR, Scimitar for example with 15k triangles.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Last edited by splatters on 2011-08-12 21:06, edited 2 times in total.
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re: [Vehicle] Leopard 2A4 [WIP] [FDF]
I'm sorry splatters, I didn't realize you had years of experience in this field like some of us do to make this kind of judgement....splatters wrote:Having had a detailed look at the model and compared it to it's real life counterpart I can only say it's very well optimized. Of course there is always room for improvement, but it's really not needed here.
Unlike static objects, there won't be dozens or even hundreds of these tanks on the battlefields; vehicles' affect on performance is marginal. They could easily have double or triple the polygons without having any noticeable effect on performance. Also, this model will drop tri count drastically within the two first lods.
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
I'm not going to bother to go into details on why that statement is so wrong but if we took your approach then PR would be unplayable and hardly any more detail now just due to wasted polys...
The Scimitar is 10k tris and the big difference between this and that is that its tris are used in areas that you can noticeable see the difference due to the silhouette the details give, not by hiding them inside the wheel arches where it would be hard to tell them apart from a flat surface with a good normal map.splatters wrote:Also, there are much worse polygon guzzlers than this already in PR, Scimitar for example with 15k triangles.![]()
I have nothing against objects with lots of detail, providing there tris are not wasted and they have good LODs but wasting tris isn't an option as you can't have clients rendering stuff that they are not going to see, otherwise we might as well forget LODs while we are at it...
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re: [Vehicle] Leopard 2A4 [WIP] [FDF]
Looks great, love the detail in the texture, although I'm no modeler, I'd take Rhino's suggestions
. If this ever does get into PR, make sure you get the psds for the texture, you don't know how much of a pain it is to re-skin some stuff without the psds
.
![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
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