Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-15 18:37
Thanks m8, yeah that is maybe a good idea, I will see what I can doDukuu_npanop wrote:Awesome work m8Maybe it will be reasonable to move dwelling house farther from railway
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Thanks m8, yeah that is maybe a good idea, I will see what I can doDukuu_npanop wrote:Awesome work m8Maybe it will be reasonable to move dwelling house farther from railway
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haha yeahPvt.LHeureux wrote:Yeah.... you really need destroyed buildings statics hahaha xD
hard to see some details without terrain shadowsMrslobodan wrote:WIP minimap:
Alright I'll take a look at that[R-DEV]Rudd wrote:hard to see some details without terrain shadowsbut nice start
your airport runway would best be done using the vbf2 road runway static in \objects\roads\staticsnoblend, it would look neater and better. I don't think you'll need the static airfields like on the falklands map since you won't be using jets on this map, so the vbf2 ones will do fine.
Is it possible to add the pavements that I have already made to that layer later or do I need to remake everything?note, you may wish to create an object layer ingame (in as if making a new gameplay layer, like AAS32) and deselect all the gameplay layer options on it (i.e. uncheck insurgency, aas etc) and then add all your pavements to that layer.
When you do your terrain LMs, untick that layer and those statics will disappear and not generate shadows on teh ground.
This has a couple of advantages, it'll make LMing a tiny bit faster and it'll help decrease how obvious zfighting is with the ground from the air (for the commander. Generally they'll all be low enough that no1 will notice.
Select all the ones you want to switch, go into your tweak bar and change the layer to whatever layer you want them switched to.Mrslobodan wrote: Is it possible to add the pavements that I have already made to that layer later or do I need to remake everything?
thanks!gx wrote:Select all the ones you want to switch, go into your tweak bar and change the layer to whatever layer you want them switched to.
just make a folder on your desktop. copy your level into that, then make the changes you want to try. if you dont like it delete it and put your backed up level back into yiur levels fokder.Mrslobodan wrote:If I want to make another copy of the map where I try stuff which I'm not completly sure how the result will be, can I simply make a copy of the level folder and change the name of it?
This, other than putting it on your desktop I would pick a better place to store backups and I would personally recommend backing up your map regularly with different versions as you go, providing your have the HDD space.gx wrote:just make a folder on your desktop. copy your level into that, then make the changes you want to try. if you dont like it delete it and put your backed up level back into yiur levels fokder.
there is a level renamer program. im on my phone or i would give you a link. i think rhino , rudd or someone else posted a link in the shikotan thread probably somewhere between pages 5 and 20.Mrslobodan wrote:thanks for the help guys, so I can't get 2 separate maps to work with in the editor simply by copying and changing the name of one of them? Like one called grozny_one and other called grozny_two ? The thing is when I'm done with placing all the statics I would like to "clone" the map and then try to make the 2nd version more destroyed with rubble and stuff, so that's why I'm asking if there is a solution of getting a copy of the map only with another level name/folder name.
thanks alot m8MineralWouter wrote:that link is dead I believe. I struggled with finding it too. Here you go:
https://dl.dropboxusercontent.com/u/646 ... enamer.exe
it will install it in your userfolder I believe. There is no install GUI, just double click it and it will install it. It will also make a shortcut on your desktop.
1. Just to make it clear, all the statics which are in the editor from start including xpack statics all have the required files (samples) for lightmapping, but if I want to add additional xpack/booster statics I will have to create new files/samples?you'll need to lightmap your statics, xpack and booster statics will not have the required files (called samples) iirc, you'll either need to make them (somtimes doable using bf2meshviewer) or LM the map using 3ds max (or get a friend to do it)