Frontliner wrote: That doesn't mean a Sniper should take 3 shots to kill a person, you need to be smart about what you're doing when game designing: A Sniper fires once every 4 seconds, has an insanely long deviation timer after moving, game design dictates these drawbacks call for a compromise somewhere - and since 7.62 doesn't usually one-shot(or at least used to) on body armour a Sniper rifle can do just that to make up for all the other drawbacks - to give it a fucking purpose.
Now Zwilling declares the cartridge to be the ONLY factor in the damage calculation and what happens?
The Israelis get a Sniper Rifle with 5 shots and all the negative traits of a sniper, whereas MEC carry a rifle with the same caliber as standard issue without any sniper drawbacks. Instead the G3 has 4x as many rounds, no major deviation time in-between shots, faster settle time and easier handling. You can even put it on full-auto! Is it fair in any shape or form to make such a specialised and limited weapon useless compared to the run-of-the-mill-gun of the opposition? I say no it isn't, it's non-sense, and that's the core criticism I have with this system.
True, from a realism perspective it makes sense. But this is still a game.
I agree completely. The 7.62 sniper rifles are absolutely worthless now, and not realistic in purpose or behavior. A single medic can now protect an entire squad (at range) from a skilled sniper. As can patches and crates. Enemy HATs and AA behind enemy lines are no longer countered by the sniper rifle, and have free range on advancing friendly armor/aircraft.
PR now exists in a "realistic" world where every enemy soldier has ballistic plates, but NATO snipers won't use "magical AP rounds" or more powerful cartridges, because that wouldn't be "realistic." How is it realistic for a NATO sniper to fire 12 times while an enemy medic heals and laughs?
The old sniper kit was NEVER hard to counter. The people that complain about it only lost to it because of their bad tactics and their team's poor coordination. A smoke grenade, a counter-sniper, mortar team, cas, or even a determined rifleman could always stop an enemy sniper.
I have no problem with making the weapons more powerful and the gameplay less forgiving, but the massive sniper nerf based on "realism" is anything but.