[Map] Karez Offensive (4km) [WIP]
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Re: [Map] Karez Offensive (4km) [WIP]
http://img841.imageshack.us/img841/6385/successp.png
Ok i got lightmapping working.
This is good news because i was angry. But i am now pleased. Also the errors in the last post i made can be removed temporarily by removing layer 2 ( the layer the objects are in) from being seen.
I will now light map the entire map in medium. And see what it looks like. Then make a test, get some feedback. And after that work is done. We will see.
Ok i got lightmapping working.
This is good news because i was angry. But i am now pleased. Also the errors in the last post i made can be removed temporarily by removing layer 2 ( the layer the objects are in) from being seen.
I will now light map the entire map in medium. And see what it looks like. Then make a test, get some feedback. And after that work is done. We will see.
Xact Wicca is The Joker. That is all.
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Re: [Map] Karez Offensive (4km) [WIP]
Either add in those missing collision meshes, or delete the objects asking for a collision mesh from your pr_editWicca wrote:How do i fix this?Code: Select all
Ignored Warning[Physics] : Collision mesh "objects/vehicles/air/mec_the_mi17/Meshes/the_mi17.collisionMesh" not found.
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Re: [Map] Karez Offensive (4km) [WIP]
lightmap objects for three hours.
Lightmap looks gay :/
Lightmap looks gay :/
Xact Wicca is The Joker. That is all.
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Re: [Map] Karez Offensive (4km) [WIP]
Thats why you test it out on the low settings or on just a few objects.Wicca wrote:lightmap objects for three hours.
Lightmap looks gay :/
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Re: [Map] Karez Offensive (4km) [WIP]
Best on just a few objects on final settings, rather than the entire map on low since that's still going to take some time[R-CON]VapoMan wrote:Thats why you test it out on the low settings or on just a few objects.
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Re: [Map] Karez Offensive (4km) [WIP]
I left the SISU event early because the map was kinda boring on the Russian side, sorry...
No Flags = No Motivation to attack and lose tickets, so both Teams just fortified their fobs, having 80 Infantry guys waiting at the ground to get raped by the apcs / apache with no real chance for any team to break through, it's just battling down tickets with a minimum fun for the infantry guys.
Also, I'd really like to see an other Faction than Russia on the Opfor side, they just fail without Thermal APC's and their crappy short Range RPG's vs the Canadian HAT's.
Blame me, but thats my point of view for this first version I played today.
No Flags = No Motivation to attack and lose tickets, so both Teams just fortified their fobs, having 80 Infantry guys waiting at the ground to get raped by the apcs / apache with no real chance for any team to break through, it's just battling down tickets with a minimum fun for the infantry guys.
Also, I'd really like to see an other Faction than Russia on the Opfor side, they just fail without Thermal APC's and their crappy short Range RPG's vs the Canadian HAT's.
Blame me, but thats my point of view for this first version I played today.
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Re: [Map] Karez Offensive (4km) [WIP]
You're right about the flags, everything else is just a miscalculated one sided view.hex2a wrote:I left the SISU event early because the map was kinda boring on the Russian side, sorry...
No Flags = No Motivation to attack and lose tickets, so both Teams just fortified their fobs, having 80 Infantry guys waiting at the ground to get raped by the apcs / apache with no real chance for any team to break through, it's just battling down tickets with a minimum fun for the infantry guys.
Also, I'd really like to see an other Faction than Russia on the Opfor side, they just fail without Thermal APC's and their crappy short Range RPG's vs the Canadian HAT's.
Blame me, but thats my point of view for this first version I played today.
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Re: [Map] Karez Offensive (4km) [WIP]
"Everything else" = Canadian HAT better than Russian HAT at long range
Completely miscalculated. And that fact means that the VD needs to be shorter by at least 1/3
Completely miscalculated. And that fact means that the VD needs to be shorter by at least 1/3
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Re: [Map] Karez Offensive (4km) [WIP]
You don't hear that every day.CroCop wrote:the VD needs to be shorter
Shovel009
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Re: [Map] Karez Offensive (4km) [WIP]
Well currently its 1400m. Which is quite ridiculous considering the map is more open than Kashan somehow. Sure there are a few ridges and hills but they are relatively small. Get onto some high ground and suddenly you can see half the map. Couple that with some extreme range weapons (tanks, HAT) and go figure what starts happening
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Re: [Map] Karez Offensive (4km) [WIP]
I agree.CroCop wrote:Well currently its 1400m. Which is quite ridiculous considering the map is more open than Kashan somehow. Sure there are a few ridges and hills but they are relatively small. Get onto some high ground and suddenly you can see half the map. Couple that with some extreme range weapons (tanks, HAT) and go figure what starts happening
The point I was trying to make with "miscalculation", is that whoever played Russia complain about the same things without having in mind that their armor was generally incompetent and their handheld ATs had a static role - due to camping. If Russia played their assets right, perhaps we wouldn't even be discussing about the unbalance of HATs.
It's sort of an illusion to instantly believe that after 1 round under the circunstances that Wicca proposed to us, that Russia is THAT bad as some of you like to point out.
Imagine the same event, with the same factions, but with flags, VD shortened by 1/3 - as you stated - and Russia playing cohesive. Would you be so certain that they would lose every time?
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Re: [Map] Karez Offensive (4km) [WIP]
You guys played C&C or some kind of Team Deathmatch lol?
Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Re: [Map] Karez Offensive (4km) [WIP]
Final Lightmap on terrain commenced at one o clock Norwegian time.
Time remaining 400 min.
Lightmapsettings lightintensity 0,34
Lightmapsettings sunintensity 0,34
I WILL NOT SLEEP!
Time remaining 400 min.
Lightmapsettings lightintensity 0,34
Lightmapsettings sunintensity 0,34
I WILL NOT SLEEP!
Xact Wicca is The Joker. That is all.
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Re: [Map] Karez Offensive (4km) [WIP]
Wicca has been given tags.
Retreat! He is gaining power!
Retreat! He is gaining power!
Shovel009
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Re: [Map] Karez Offensive (4km) [WIP]
4 hours later... Patch 24
Still 400 min remaining?
Getting abit sleepy, but way to excited about being an rcon to sleep.
GAME ON!
Still 400 min remaining?
Getting abit sleepy, but way to excited about being an rcon to sleep.
GAME ON!
Xact Wicca is The Joker. That is all.
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Re: [Map] Karez Offensive (4km) [WIP]
... and such much secret stuff to read about...[R-CON]Wicca wrote: Getting abit sleepy, but way to excited about being an rcon to sleep.
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Re: [Map] Karez Offensive (4km) [WIP]
i feel asleep! And i remember waking up to turn off the computer o.0
But the bf2 editor is still running even if my PC went into sleep mode.
But the bf2 editor is still running even if my PC went into sleep mode.
Xact Wicca is The Joker. That is all.
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Re: [Map] Karez Offensive (4km) [WIP]
[R-CON]Wicca wrote:i feel asleep! And i remember waking up to turn off the computer o.0
But the bf2 editor is still running even if my PC went into sleep mode.
You got lucky then
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Been palying PR:ARMA2 since 0.1v beta
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta
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Re: [Map] Karez Offensive (4km) [WIP]
if ur comp goes to sleep with the editor opens, the editor will register a loss of access to ur video hardware and will prompt a save and close