Re: Ask the [DEV]s a (?) - Part 2
Posted: 2014-01-08 17:40
I just noticed there was a laze camera on Trans Huey and Panther ... How comes nobody uses this awesome feature to report enemy locations to mortars ?
because people are foooooools!KaB wrote:I just noticed there was a laze camera on Trans Huey and Panther ... How comes nobody uses this awesome feature to report enemy locations to mortars ?
fair pointTrying it here since the thread i posted in was the wrong one. Correct me if i am wrong but the Bradley was never fielded by the US Army in Afghanistan? So why is there a bradley on Kokan?
Because who does actual scouting? Fact is that actually scouting it too cool for most people to handle.KaB wrote:I just noticed there was a laze camera on Trans Huey and Panther ... How comes nobody uses this awesome feature to report enemy locations to mortars ?
And too dangerous to risk tickets for...tankninja1 wrote:Because who does actual scouting? Fact is that actually scouting it too cool for most people to handle.
I scout sometimes. It's my favorite job to do when all the squads are locked and the commander is a dumbass.risegold8929 wrote:And too dangerous to risk tickets for...
You can't put a price on good recon. I've seen trans hueys scout on Muttrah to great effect.risegold8929 wrote:And too dangerous to risk tickets for...
Just as I have seen many lase capable heli's fall to their doom[R-DEV]Jafar Ironclad wrote:You can't put a price on good recon. I've seen trans hueys scout on Muttrah to great effect.
6 potential lost tickets for potentially no gain. Not saying it's a terrible idea, just that when I fly trans I'd rather end the round with 0 deaths... and let the commander with his magic-all-seeing-eye do the recon.KaB wrote:Well if you have like 3 hueys at main not doing anything, I believe the risk worth it then.
Let me check, it's been ages since I looked up the ticket values... it could be 2+ passengers' tickets... brbzKaB wrote:One huey costs 6 tickets ??! I thought it was only like 1 or 2.
Code: Select all
# PROJECT REALITY GENERAL TICKETS
# Tickets lost when destroyed/killed
#
# Defaults:
# -10 = tanks, jets, attack helicopters, ifvs
# -5 = apcs, aavs, transport helicopters, recon
# -2 = jeeps, trucks
# -1 = soldiers
C['TICKETS'] = {
VEHICLE_TYPE_ARMOR : -10,
VEHICLE_TYPE_IFV : -10,
VEHICLE_TYPE_JET : -10,
VEHICLE_TYPE_HELIATTACK : -10,
VEHICLE_TYPE_HELI : -5,
VEHICLE_TYPE_RECON : -5,
VEHICLE_TYPE_AAV : -5,
VEHICLE_TYPE_APC : -5,
VEHICLE_TYPE_TRANSPORT : -2,
VEHICLE_TYPE_SOLDIER : -1
}
#
#
# Tickets lost when losing a flag (both neutralized and captured)
# Default is 30 tickets
C['TICKETS_CP'] = 30
This will be fixed. Sorry about that guys.'atom9[CH wrote:;1974269']Hello DEV's, I really enjoy the new awesome one shot system . If possible could you plz add killstreaks to the game like in call of duty. 3 kills UAV on the map or 5 kills Predator missle with thermal of course.
Regards
atom9[CH]
I'm pretty sure 3 hits with a 30mm cannon would finish off all choppers IRL.Inspektura43 wrote:Will you make attack helicopters faster? Reason: you get killed way too easily with cannons if you are below
Why? Gunship thats below enemy gunship must have a chance to survive.In 0.981 you would stay exactly below and the higher speed allowing you to keep under gunner angle.
Now in 1.0 you EASILY get raped by 3 cannon rounds because of the helis slow speed you cant keep high alt while under the enemy chopper.They just need to go circles in the air and will always have angle on you to shoot you with their cannon.
Please Jafar reconsider some of these changes flying attack helicopter on maps like Kashan is pain in the ***, thanks.
To be honest I(and not only me) prefer AAs over overpowered cannons.