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Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-04 22:05
by xatu miller
Where did u take these photos?


Just kitting... It looks amazing :D I am looking forward to fly on this map and hopefully also set off some artillery IED's. This surely is a new generation of PR maps(more realistic).

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-04 23:39
by McBumLuv
Wow, that sky is AMAZING. Your map is currently at an unstable level of WIN.

:)

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-05 00:27
by Cptkanito
Wow, thats just epic :D

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-05 00:36
by CodeRedFox
yeah I'm beginning to like the look more and more. Player Silhouetting will become a huge issue. Along with IED traps

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-05 01:14
by McBumLuv
[R-DEV]CodeRedFox wrote:yeah I'm beginning to like the look more and more. Player Silhouetting will become a huge issue. Along with IED traps
What do you mean by that? As an ingame issue, a gameplay issue, a mapping pain, or an issue coalition forces will have to overcome?

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-05 01:28
by CodeRedFox
an issue coalition forces will have to overcome?
Bingo....goes both ways...just like the problem with tracers.

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-05 01:40
by McBumLuv
[R-DEV]CodeRedFox wrote:Bingo....goes both ways...just like the problem with tracers.
Nice :p , I sooo want to play this now :)

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-05 01:40
by ghOst819
The darker ground looks great,it will give concealment to the opfor from the a-10.the second pic looks amazing.Good work

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-05 03:17
by PFunk
Hopefully it'll encourage combined arms. APCs supporting Infantry, spotters for CAS, infantry being forced to call in CAS to overcome an enemy difficult to nail down.

Can't wait!

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-05 11:59
by Drude
ahhhh A10.

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-05 13:42
by be_quick
=Romagnolo= wrote:I cant write what I'm feeling, just show:
Itch in the *** again? OMG, LOL !!!!! :razz:


GJ on all maps guys ... this version are the best ever!!!

Please, just don't change anything about AIM SYSTEM ... the last was horrible but now it's OK again.


cya.

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-05 14:35
by Jigsaw
McLuv wrote:Wow, that sky is AMAZING. Your map is currently at an unstable level of WIN.
Lols, x2 :D

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-06 02:43
by rangedReCon
Eye sex.

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-10 09:53
by CodeRedFox
Image
Sun Rise in Afghanistan

Image
More images to stir the pot :-D

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-10 11:27
by HeXeY
Gaaaaaaah! Finish it already!!!

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-10 12:17
by =Romagnolo=
Make a video :D

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-10 13:28
by xatu miller
=Romagnolo= wrote:Make a video :D
Pleeeaaasee :smile: Will we also see Apaches? Oh and the sky looks amazing with the surrounding! My most anticipated map ever ;-)

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-10 13:31
by rampo
!!!eleven1eleven111 cant wait till 0.9 comes out :m1helmet:

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-10 13:33
by Rudd
https://www.realitymod.com/forum/member ... ure483.jpg

looks lovely

are you thinking of releasing this as a stand alone map ad-on?

I imagine .9 is a long way away, or do you think ur map will take that long to finish?

Re: [Map] Feyzabad, Afghanistan [WIP]

Posted: 2009-02-10 13:42
by Alex6714
If that last ppictures stays as is, without every insurgent and his dog having 2 uber SA-7s each, then this could be a level of realistic win ever seen in PR. :smile: