PR Graphic Enhancement Mod

General discussion of the Project Reality: BF2 modification.
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KEreversal
Posts: 4
Joined: 2013-03-24 23:40

Re: PR Graphic Enhancement Mod

Post by KEreversal »

Is it possible to use the extra graphics features such as AO without having to use the colour grading that this mod lathers on?
Death!
Posts: 319
Joined: 2013-04-03 00:21

Re: PR Graphic Enhancement Mod

Post by Death! »

The cinematic preset on ReShade runs really cool on desert maps.

Check it:
Image

Image

Image
MT
Posts: 34
Joined: 2015-09-07 02:45

Re: PR Graphic Enhancement Mod

Post by MT »

Anyone know if OBS still not working with Reshade ?
Menuen
Posts: 101
Joined: 2014-01-16 10:49

Re: PR Graphic Enhancement Mod

Post by Menuen »

Hey, someone know how to change activation button? My keyboard don't have scroll lock ( I think because it's too old 6-7 years :D ).
salutcestbooby
Posts: 29
Joined: 2015-04-22 17:43

Re: PR Graphic Enhancement Mod

Post by salutcestbooby »

Edit (using notepad ++ or any other) the file mastereffect.h (located in your PRBF2.exe folder) and at the top you simply have to edit the line "#define MASTEREFFECT_TOGGLEKEY 0x91 //[depending on keyboard layout] Key used to toggle all MasterEffect effects. See ReShade documentation for more info. "
Replace the "0x91" with the id of the key you want to use. Look here to find the correct id: (https://msdn.microsoft.com/fr-fr/library/windows/desktop/dd375731%28v=vs.85%29.aspx)
Menuen
Posts: 101
Joined: 2014-01-16 10:49

Re: PR Graphic Enhancement Mod

Post by Menuen »

salutcestbooby wrote:Edit (using notepad ++ or any other) the file mastereffect.h (located in your PRBF2.exe folder) and at the top you simply have to edit the line "#define MASTEREFFECT_TOGGLEKEY 0x91 //[depending on keyboard layout] Key used to toggle all MasterEffect effects. See ReShade documentation for more info. "
Replace the "0x91" with the id of the key you want to use. Look here to find the correct id: (https://msdn.microsoft.com/fr-fr/library/windows/desktop/dd375731%28v=vs.85%29.aspx)
Thanks :smile:
EliasComando
Posts: 7
Joined: 2015-06-18 22:01

Re: PR Graphic Enhancement Mod

Post by EliasComando »

i cant run the game with the reshade any ideas same blackscreen and same message of pr is closing

Code: Select all

System Information
------------------
  Operating System: Microsoft Windows 7 Home Premium  (6.1.7600)
      Architecture: 64 bits
   Current Culture: Spanish (Spain, International Sort)
       Motherboard: Gigabyte Technology Co., Ltd. M68MT-S2P
         Processor: AMD Phenom(tm) II X4 965 Processor (Physical: 4, Logical: 4)
            Memory: 8,00 GB
      DIMM Modules: A0: 4,00 GB @ 1333 MHz
                    A1: 4,00 GB @ 1333 MHz
         Page File: 12,00 GB
    .NET Framework: 4.5.2, Runtime: 4.0.30319.34209

Display Information
-------------------
 Display Device(s): Monitor PnP gen?rico on NVIDIA GeForce GT 640 
   Display Mode(s): 1600 x 900 (32 bit) @ 60 Hz
    Driver Version: 9.18.13.4411 (344.11)
    Display Memory: 2,00 GB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Speakers (Realtek High Definiti
 Primary Recording: Microphone (Realtek High Defini
  Open AL Renderer: Software
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
                    Free: 186,38 GB, Total: 298,09 GB, FS: NTFS, SSD: Unknown
          Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                    Free: 186,38 GB, Total: 298,09 GB, FS: NTFS, SSD: Unknown
     Profiles Path: C:\Users\Elias Pinto\Documents\ProjectReality\Profiles
                    Free: 186,38 GB, Total: 298,09 GB, FS: NTFS, SSD: Unknown
    Update DL Path: C:\Users\Elias Pinto\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 186,38 GB, Total: 298,09 GB, FS: NTFS, SSD: Unknown
   Update Log Path: C:\Users\Elias Pinto\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 186,38 GB, Total: 298,09 GB, FS: NTFS, SSD: Unknown

Game Information
----------------
    Installed Mods: pr
       Current Mod: pr
           Version: Standalone - 1.0
        PR Version: 1.3.7.0
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: EliasComando
              Type: Online
 Last Used Profile: True
        View Intro: True
        Fullscreen: True
      Display Mode: 1600x900@60Hz
Display Mode Valid: True
   Graphics Scheme: Custom
     Multisampling: 4x
             VSync: True
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: Low
   Dynamic Shadows: Medium
    Dynamic Lights: Medium
 Texture Filtering: High
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: High
               EAX: True
in last time i can run the game without problem but now cant play the game
Fabio Chavez
Posts: 147
Joined: 2010-11-06 20:09

Re: PR Graphic Enhancement Mod

Post by Fabio Chavez »

two questions:
1. are there any more presets than those on the original post?
2. is it possible to switch presets during playing, since PR maps are so versatile and the highly stylized presets do not go well with every map!
Death!
Posts: 319
Joined: 2013-04-03 00:21

Re: PR Graphic Enhancement Mod

Post by Death! »

Image

Image

Image
Fabio Chavez
Posts: 147
Joined: 2010-11-06 20:09

Re: PR Graphic Enhancement Mod

Post by Fabio Chavez »

Menuen wrote:Hey, someone know how to change activation button? My keyboard don't have scroll lock ( I think because it's too old 6-7 years :D ).
scroll lock is IBM compatible layout, that means its been around since the 1980s at least.
just fyi :)
heborn
Posts: 10
Joined: 2015-11-17 19:06

Re: PR Graphic Enhancement Mod

Post by heborn »

which recommended system requirements ?
Zyco187
Posts: 381
Joined: 2010-03-11 19:46

Re: PR Graphic Enhancement Mod

Post by Zyco187 »

are the extra presets any look im lookin to checkout the cinematic one
Republic_Commando
Posts: 72
Joined: 2009-06-28 16:39

Re: PR Graphic Enhancement Mod

Post by Republic_Commando »

I added the main preset to my PR install folder and it works great in the menu screen. The Reshade text is in the top right corner when I begin the game and I am able to use scroll to switch between on and off. The problem begins when I attempt to join a server, I get a black screen for a few seconds then the PR is closing message pops up from the launcher. I am currently using dxtory to record ingame and have turned off the overlay. My specs and d3d9 file are written below. Is there anything else I can do?

System Information
------------------
Operating System: Microsoft Windows 10 Home (10.0.10240)
Architecture: 64-bit
Current Culture: English (United States)
Motherboard: Dell Inc. 0GDG8Y
Processor: Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz (Physical: 4, Logical: 4)
Memory: 8.00 GB
DIMM Modules: DIMM0: 4.00 GB @ 1333 MHz
DIMM1: 4.00 GB @ 1333 MHz
Page File: 8.00 GB
.NET Framework: 4.6, Runtime: 4.0.30319.42000

Display Information
-------------------
Display Device(s): Acer DA220HQL on NVIDIA GeForce GT 440
Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz
Driver Version: 10.18.13.5900 (359.00)
Display Memory: 1024.00 MB
Multisampling: 2, 4, 8
DPI: 96 (100%)

Audio Information
-----------------
Primary Playback: Speakers (High Definition Audio
Primary Recording: Microphone (Plantronics .Audio
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False



26/11/2015 00:55:52:373 [09308] | INFO | Initializing Crosire's ReShade version '0.19.2.904' built on '2015-07-04 14:32:47' loaded from "C:\Program Files (x86)\Project Reality\Project Reality BF2\d3d9.dll" to "C:\Program Files (x86)\Project Reality\Project Reality BF2\prbf2.exe" ...
26/11/2015 00:55:52:440 [09308] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
26/11/2015 00:55:52:440 [09308] | INFO | > Delayed.
26/11/2015 00:55:52:440 [09308] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
26/11/2015 00:55:52:441 [09308] | INFO | > Delayed.
26/11/2015 00:55:52:441 [09308] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
26/11/2015 00:55:52:441 [09308] | INFO | > Delayed.
26/11/2015 00:55:52:441 [09308] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
26/11/2015 00:55:52:441 [09308] | INFO | > Delayed.
26/11/2015 00:55:52:441 [09308] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
26/11/2015 00:55:52:441 [09308] | INFO | > Delayed.
26/11/2015 00:55:52:441 [09308] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
26/11/2015 00:55:52:442 [09308] | INFO | > Delayed.
26/11/2015 00:55:52:442 [09308] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
26/11/2015 00:55:52:442 [09308] | INFO | > Delayed.
26/11/2015 00:55:52:442 [09308] | INFO | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
26/11/2015 00:55:52:442 [09308] | INFO | > Libraries loaded.
26/11/2015 00:55:52:455 [09308] | INFO | > Found 5 match(es). Installing ...
26/11/2015 00:55:52:538 [09308] | INFO | > Installed 5 hook(s).
26/11/2015 00:55:52:538 [09308] | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
26/11/2015 00:55:52:538 [09308] | INFO | > Libraries loaded.
26/11/2015 00:55:52:541 [09308] | INFO | > Found 8 match(es). Installing ...
26/11/2015 00:55:52:674 [09308] | INFO | > Installed 8 hook(s).
26/11/2015 00:55:52:674 [09308] | INFO | Initialized.
26/11/2015 00:55:52:676 [09308] | INFO | Redirecting 'Direct3DCreate9(32)' ...
26/11/2015 00:55:52:678 [09308] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d9.dll" ...
26/11/2015 00:55:52:679 [09308] | INFO | > Found 9 match(es). Installing ...
26/11/2015 00:55:52:679 [09308] | INFO | > Installed 9 hook(s).
26/11/2015 00:55:52:691 [09308] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\dxgi.dll" (Just loaded via 'LoadLibraryW("C:\WINDOWS\system32\nvapi.dll")') ...
26/11/2015 00:55:52:691 [09308] | INFO | > Found 7 match(es). Installing ...
26/11/2015 00:55:52:792 [09308] | ERROR | Failed to install hook for '0x6B7C4690' with status code 3.
26/11/2015 00:55:52:792 [09308] | INFO | > Installed 6 hook(s).
26/11/2015 00:55:52:813 [09308] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via 'LoadLibraryW("ole32.dll")') ...
26/11/2015 00:55:52:814 [09308] | INFO | > Found 2 match(es). Installing ...
26/11/2015 00:55:52:847 [09308] | INFO | > Installed 2 hook(s).
26/11/2015 00:55:54:029 [09308] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 0019954C)' ...
26/11/2015 00:55:54:036 [09308] | INFO | Redirecting 'D3D11CreateDevice(0027CC08, 0, 00000000, 0, 00199A08, 1, 7, 00199550, 0019953C, 00000000)' ...
26/11/2015 00:55:54:036 [09308] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
26/11/2015 00:55:54:036 [09308] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0027CC08, 0, 00000000, 0, 00199A08, 1, 7, 00000000, 00000000, 00199550, 0019953C, 00000000)' ...
26/11/2015 00:55:54:040 [09308] | WARN | > 'D3D11CreateDeviceAndSwapChain' failed with 'DXGI_ERROR_UNSUPPORTED'!
26/11/2015 00:55:54:040 [09308] | INFO | Redirecting 'D3D11CreateDevice(0027CC08, 0, 00000000, 0, 00199A0C, 1, 7, 00199550, 0019953C, 00000000)' ...
26/11/2015 00:55:54:040 [09308] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
26/11/2015 00:55:54:040 [09308] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0027CC08, 0, 00000000, 0, 00199A0C, 1, 7, 00000000, 00000000, 00199550, 0019953C, 00000000)' ...
26/11/2015 00:55:54:044 [09308] | WARN | > 'D3D11CreateDeviceAndSwapChain' failed with 'DXGI_ERROR_UNSUPPORTED'!
26/11/2015 00:55:54:044 [09308] | INFO | Redirecting 'D3D11CreateDevice(0027CC08, 0, 00000000, 0, 00199A10, 1, 7, 00199550, 0019953C, 00000000)' ...
26/11/2015 00:55:54:044 [09308] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
26/11/2015 00:55:54:044 [09308] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0027CC08, 0, 00000000, 0, 00199A10, 1, 7, 00000000, 00000000, 00199550, 0019953C, 00000000)' ...
26/11/2015 00:55:54:048 [09308] | WARN | > 'D3D11CreateDeviceAndSwapChain' failed with 'DXGI_ERROR_UNSUPPORTED'!
26/11/2015 00:55:54:048 [09308] | INFO | Redirecting 'D3D11CreateDevice(0027CC08, 0, 00000000, 0, 00199A14, 1, 7, 00199550, 0019953C, 00000000)' ...
26/11/2015 00:55:54:048 [09308] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
26/11/2015 00:55:54:048 [09308] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0027CC08, 0, 00000000, 0, 00199A14, 1, 7, 00000000, 00000000, 00199550, 0019953C, 00000000)' ...
26/11/2015 00:55:54:071 [09308] | INFO | Redirecting 'D3D11CreateDevice(0027CC08, 0, 00000000, 0, 00199A18, 1, 7, 00199550, 0019953C, 00000000)' ...
26/11/2015 00:55:54:071 [09308] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
26/11/2015 00:55:54:071 [09308] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0027CC08, 0, 00000000, 0, 00199A18, 1, 7, 00000000, 00000000, 00199550, 0019953C, 00000000)' ...
26/11/2015 00:55:54:091 [09308] | INFO | Redirecting 'D3D11CreateDevice(0027CC08, 0, 00000000, 0, 00199A1C, 1, 7, 00199550, 0019953C, 00000000)' ...
26/11/2015 00:55:54:091 [09308] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
26/11/2015 00:55:54:091 [09308] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0027CC08, 0, 00000000, 0, 00199A1C, 1, 7, 00000000, 00000000, 00199550, 0019953C, 00000000)' ...
26/11/2015 00:55:54:111 [09308] | INFO | Redirecting 'D3D11CreateDevice(0027CC08, 0, 00000000, 0, 00199A20, 1, 7, 00199550, 0019953C, 00000000)' ...
26/11/2015 00:55:54:111 [09308] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
26/11/2015 00:55:54:111 [09308] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0027CC08, 0, 00000000, 0, 00199A20, 1, 7, 00000000, 00000000, 00199550, 0019953C, 00000000)' ...
26/11/2015 00:55:54:130 [09308] | INFO | Redirecting 'D3D11CreateDevice(0027CC08, 0, 00000000, 0, 00199A24, 1, 7, 00199550, 0019953C, 00000000)' ...
26/11/2015 00:55:54:130 [09308] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
26/11/2015 00:55:54:130 [09308] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0027CC08, 0, 00000000, 0, 00199A24, 1, 7, 00000000, 00000000, 00199550, 0019953C, 00000000)' ...
26/11/2015 00:55:54:149 [09308] | INFO | Redirecting 'D3D11CreateDevice(0027CC08, 0, 00000000, 0, 00199A28, 1, 7, 00199550, 0019953C, 00000000)' ...
26/11/2015 00:55:54:149 [09308] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
26/11/2015 00:55:54:149 [09308] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0027CC08, 0, 00000000, 0, 00199A28, 1, 7, 00000000, 00000000, 00199550, 0019953C, 00000000)' ...
26/11/2015 00:55:54:234 [09308] | INFO | Redirecting 'IDirect3D9::CreateDevice(00295EC0, 0, 1, 002B0684, 0x50, 05035F40, 05035F2' ...
26/11/2015 00:55:54:740 [09308] | INFO | Recreated effect environment on runtime 089C2090.
26/11/2015 00:55:56:374 [09308] | INFO | Redirecting 'IDirect3DDevice9::Reset(08A38880, 05035F40)' ...
26/11/2015 00:55:56:374 [09308] | WARN | > Multisampling is enabled. This is not compatible with depthbuffer access, which was therefore disabled.
26/11/2015 00:55:57:156 [09308] | INFO | Recreated effect environment on runtime 089C2090.
26/11/2015 00:56:23:651 [09308] | INFO | Redirecting 'RegisterRawInputDevices(72CB60AC, 1, 12)' ...
26/11/2015 00:56:23:651 [09308] | INFO | Redirecting 'RegisterRawInputDevices(72CB60D0, 1, 12)' ...
26/11/2015 00:56:23:854 [09308] | INFO | Redirecting 'RegisterRawInputDevices(72CB6088, 1, 12)' ...
26/11/2015 00:56:24:423 [09308] | INFO | Loading effect from "C:\Program Files (x86)\Project Reality\Project Reality BF2\ReShade.fx" ...
26/11/2015 00:56:24:853 [09308] | INFO | > Successfully compiled effect.
26/11/2015 00:56:24:928 [09308] | INFO | > Resizing image data for texture 'texNoise' from 1920x1080 to 1600x900 ...
26/11/2015 00:56:25:130 [09308] | INFO | > Resizing image data for texture 'texSprite' from 1920x1080 to 1600x900 ...
26/11/2015 00:56:25:324 [09308] | INFO | > Resizing image data for texture 'texDirt' from 1920x1080 to 1600x900 ...
26/11/2015 00:56:25:469 [09308] | INFO | > Resizing image data for texture 'texMask' from 1920x1080 to 1600x900 ...
26/11/2015 00:56:49:272 [09308] | INFO | Redirecting 'RegisterRawInputDevices(72CB60AC, 1, 12)' ...
26/11/2015 00:57:00:699 [09308] | INFO | Exiting ...
26/11/2015 00:57:00:699 [09308] | INFO | Uninstalling 39 hook(s) ...
26/11/2015 00:57:01:135 [09308] | INFO | Exited.
Fabio Chavez
Posts: 147
Joined: 2010-11-06 20:09

Re: PR Graphic Enhancement Mod

Post by Fabio Chavez »

are there any less stylized presets than those on the OP?
Jonnydread
Posts: 8
Joined: 2015-12-20 08:58

Re: PR Graphic Enhancement Mod

Post by Jonnydread »

The "No Bloom"-Version is not really stylized, imo. The only 2 effects are an image sharpener, and a color correction method, which makes the game brighter/adds contrast.
If you think this is still too much, you can go into "MasterEffects.h" and search for the line

Code: Select all

#define fLookupTableMix			0.8
and lower the value.
anewnoob1645
Posts: 1
Joined: 2011-03-22 18:32

Re: PR Graphic Enhancement Mod

Post by anewnoob1645 »

The main download link is broken for me, anyone else?
SoloWing
Posts: 40
Joined: 2013-03-21 02:09

Re: PR Graphic Enhancement Mod

Post by SoloWing »

SweetFX 2.0 + Reshade + GEM 0.52 + Ambient Occlusion via NvidiaInspector + Little adjust gamma via Nvidia control panel =

Image
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Last edited by SoloWing on 2015-12-27 02:20, edited 4 times in total.
Thunder007
Posts: 3
Joined: 2015-12-25 16:17

Re: PR Graphic Enhancement Mod

Post by Thunder007 »

It doesn't seem to work for me. I placed the main files in the Project Reality folder and then the presets, when I try to start the game it crashes to desktop.

The error is related with the d3d9.dll file, when it's placed in the folder the game won't start but when it's not placed then it starts but the enhancement won't work this way. Could anyone help me?
Image
El dolor es pasajero. El orgullo, eterno.
Dominikanos
Posts: 1
Joined: 2015-12-25 22:41

Re: PR Graphic Enhancement Mod

Post by Dominikanos »

I just can't get it to work, when i start the game nothing happens. Pushing the Scroll lock does nothing too... i Have latest STANDALONE PR. Is that the problem?
SoloWing
Posts: 40
Joined: 2013-03-21 02:09

Re: PR Graphic Enhancement Mod

Post by SoloWing »

I have latest version of PR as well and it works perfectly fine for me.(My system's OS is Windows 10 and VGA is GTX 960)

Idk.. try update your graphic driver or delete and re-install it using Display Driver Uninstaller.
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