Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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MasterX
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Re: Ask the [DEV]s a (?) - Part 2

Post by MasterX »

Kerryburgerking wrote:I'm pretty sure 3 hits with a 30mm cannon would finish off all choppers IRL.
And so are many more things. However, gameplay > realism
Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Why Khamisiyah Soccer? Is that particular event important or special to you in some way? I don't even recall a battle there. Or do you just find that area interesting for a level?
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AfSoccer "I just don't see the natural talent."
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Mats391
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

Is K_rivers still around?
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Mineral: TIL that Wire-guided missiles actually use wire
AFsoccer
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Re: Ask the [DEV]s a (?) - Part 2

Post by AFsoccer »

Rabbit wrote:Why Khamisiyah Soccer? Is that particular event important or special to you in some way? I don't even recall a battle there. Or do you just find that area interesting for a level?
Short version: The mapping team was talking about how badly Kashan needed an update so I decided to take it on. But when I started thinking about it, I decided it would be better just to start over because the current Kashan would have needed so many changes to bring up to our current standards (imo). So my goal was to create its spiritual successor and needed a place that had bunkers, oil wells, villages, and open desert. After some research and using Google Earth I discovered the Al Khidhir area had a real-world US FOB, a decent size town, and a huge bunker complex called Khamisiyah. The oil wells were a bit farther SE so I used creative license to bring them closer, but the rest of it is pretty accurate. I also thought it would be cool to have the river and crop fields, to break up the monotony of sand, and the real world Al Khidir had that too. :)
Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Ahhh, thought it was because you had an interest in the first gulf war. Still a good reason though. :)
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AfSoccer "I just don't see the natural talent."
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BigLouieG
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Re: Ask the [DEV]s a (?) - Part 2

Post by BigLouieG »

Helicopter wheels? Are they coming back?
prWARs BiglouieG

www.prwarsclan.com
Mineral
PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

[R-DEV]Rhino wrote: If there are enough posts calling for it to come back I could look into putting up another poll but its pretty clear that people who didn't like it, REALLY didn't like it for w/e reason and the ones who do like it are overall not that enthusiastic for keeping it either from what I've seen.

But ye, I think the only way we could make everyone happy and this a really useful feature is if we find a way of implementing a parking brake, which so far we don't.
last word on it that I know off :p
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KaB
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Re: Ask the [DEV]s a (?) - Part 2

Post by KaB »

BigLouieG wrote:Helicopter wheels? Are they coming back?
I miss them ;(
Kerryburgerking
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Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

[R-DEV]AFsoccer wrote:Short version: The mapping team was talking about how badly Kashan needed an update so I decided to take it on. But when I started thinking about it, I decided it would be better just to start over because the current Kashan would have needed so many changes to bring up to our current standards (imo). So my goal was to create its spiritual successor and needed a place that had bunkers, oil wells, villages, and open desert. After some research and using Google Earth I discovered the Al Khidhir area had a real-world US FOB, a decent size town, and a huge bunker complex called Khamisiyah. The oil wells were a bit farther SE so I used creative license to bring them closer, but the rest of it is pretty accurate. I also thought it would be cool to have the river and crop fields, to break up the monotony of sand, and the real world Al Khidir had that too. :)
A Vehicle Warfare version of the map would be awesome, even in AAS the tank battles are the funniest in PR.
Mean, green and unseen!
-=anders=-
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Re: Ask the [DEV]s a (?) - Part 2

Post by -=anders=- »

Mats391 wrote:Is K_rivers still around?
We hope so. He took a break from pr with stuff irl etc. but I think he will be back soon cause we really need him. :) Also hes the one that made me do sounds for PR and got my interest up.
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

HunterMed
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Re: Ask the [DEV]s a (?) - Part 2

Post by HunterMed »

how come that so often the sun is in the NORTH of the map?
Rudd
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rudd »

HunterMed wrote:how come that so often the sun is in the NORTH of the map?
because that's the editors default and no one noticed until the lightmaps are done, at that point is a PITA to fix :P
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ElshanF
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Post by ElshanF »

Can binoculars be implemented on the 50.calb gunner seat of a tank ? I think it'd make perfect sense :)
Rhino
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

ElshanF wrote:Can binoculars be implemented on the 50.calb gunner seat of a tank ? I think it'd make perfect sense :)
Something we have wanted to do for awhile now but our coders have had high priority stuff to work on.
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camo
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Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

Also what about optics for the gun itself on some vehicles such as the wmik?
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Rhino
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

camo_jnr_jnr wrote:Also what about optics for the gun itself on some vehicles such as the wmik?
Giving optics to HMGs etc isn't a very simple process but you may see them in the future if your lucky.
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camo
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Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

[R-DEV]Rhino wrote:Giving optics to HMGs etc isn't a very simple process but you may see them in the future if your lucky.
That's awesome news.
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Darman1138
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Re: Ask the [DEV]s a (?) - Part 2

Post by Darman1138 »

Is there any particular reason that when a jet is destroyed that the "wrecked" model only stays around for a few seconds before it also explodes? Most of the time it's still in the air when it explodes and hasn't even hit the ground yet.
ElshanF
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Re: Ask the [DEV]s a (?) - Part 2

Post by ElshanF »

Why can't you remove the hud using the renderer.drawhud command again? I can't seem to find the reason why ?
KaB
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Re: Ask the [DEV]s a (?) - Part 2

Post by KaB »

I believe it depends on the server settings you're playing on.
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