Page 25 of 132

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-01-18 18:02
by BroCop
ElshanF wrote:Why can't you remove the hud using the renderer.drawhud command again? I can't seem to find the reason why ?
Because it makes the bleed effects go away (as well as suppression I believe)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-01-18 20:51
by Rudd
ElshanF wrote:Why can't you remove the hud using the renderer.drawhud command again? I can't seem to find the reason why ?
yeah it was removed because certain HUD elements PR uses would be turnoffable and create exploits as a result

Posted: 2014-01-19 14:25
by ElshanF
Oh alright, is there an rcon command u can use on a training server to remove the hud apart from camera, ninja and prbot?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-01-19 21:50
by K4on
I believe he was relating to the F15E flare bug?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-01-19 23:38
by KaB
Has any DEV thought about making an INS map of an Irish city where we have the GB army (the one used for the Falklands mini-mod) fighting against the IRA ? I guess IRA could be made from Militia's stuff.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-01-19 23:45
by Rudd
KaB wrote:Has any DEV thought about making an INS map of an Irish city where we have the GB army (the one used for the Falklands mini-mod) fighting against the IRA ? I guess IRA could be made from Militia's stuff.
This has been suggested in the past, however it was deemed to be inappropriate for several reasons. The conflicts in Northern Ireland are a sensitive issue, but also there is a lack of static models to appropriately feature an Irish map. I once attempted to make a map set in Lincolnshire in England and found the lack of statics was too great for even a good rural English map. The DEV team has got plenty to do without trying to spread into a whole new theatre of war and we certainly lack dedicated BF2 static modelers.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-01-19 23:57
by KaB
Alright ! Sad to read that. Hoping it'll eventually become a big project one day, as WW2 and Falklands are.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-01-20 07:01
by Darman1138
Delfer wrote:The guy he quoted said something about a one shot bug. I heard someone complaining about it on Khamisiyah INS as well.
The amount of damage that bullets do is glitched somehow so they do massive damage. People have apparently been shot in the leg by a pistol and died from it. A lot of one shot kills are going around right now.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-01-20 14:30
by Rudd
and died from it
as much as this is all a bug, most of the time you don't die :) you are critically wounded, just nitpicking

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-01-20 14:36
by X-Alt
[R-DEV]Rudd wrote:as much as this is all a bug, most of the time you don't die :) you are critically wounded, just nitpicking
"I was a soldier like you once, then I took a L105 to the knee."

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-01-20 20:51
by Darman1138
You know what I mean :P

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-01-20 23:33
by ComradeHX
Darman1138 wrote:The amount of damage that bullets do is glitched somehow so they do massive damage. People have apparently been shot in the leg by a pistol and died from it. A lot of one shot kills are going around right now.
How do you know they are full hp?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-01-21 00:09
by nater
ComradeHX wrote:How do you know they are full hp?
Regardless, it's a well known bug that will be fixed.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-01-22 16:09
by Kerryburgerking
delete this please.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-01-22 16:13
by Rhino
Kerryburgerking wrote:Why did you remove the brimstones from the Tornado?
Because the German Tornado IDS doesn't use them, nor dose the German Air Force for that matter. But tbh nor do they use the (British) 1000lb bombs it has on it either but keep your eyes on my blog for a fix for that soon ;)

Image

BTW the RAF Tornado GR4 still has the Brimstones on it, just its not on any maps right now :)

Posted: 2014-01-22 16:21
by ElshanF
Why was the BMP-2 removed from the Kamisyah INF Layer leaving MEC with btrs and MTLBs yet the US have Bradley's and a striker. Where's the balance

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-01-22 16:51
by Eddie Baker
ElshanF wrote:Why was the BMP-2 removed from the Kamisyah INF Layer leaving MEC with btrs and MTLBs yet the US have Bradley's and a striker. Where's the balance
Come to think of it, why are Bradleys and Strykers even on the same maps when, aside from Stryker ambulance variants replacing older M113 based ones, they aren't even in the same kinds of brigades? Isn't it the same with BTRs and MT-LBs in the Russian Army? :-P

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2014-01-23 04:06
by AFsoccer
ElshanF wrote:Why was the BMP-2 removed from the Kamisyah INF Layer leaving MEC with btrs and MTLBs yet the US have Bradley's and a striker. Where's the balance
Our stats showed that MEC was winning that layer 70% of the time. That change was to seek balance. Remember that the BMP-2M can shoot its TOW while moving, and maybe that was too much of an advantage for MEC with no tanks or jets to hinder their dominance.

But we'll continue to monitor win results and see if the change helped or if something else needs tweaking. It's not a perfect science. LOL