Project Reality v0.86 Upcoming Patch Release

Project Reality announcements and development highlights.
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xls9902mn
Posts: 2
Joined: 2009-05-19 02:39

Re: Project Reality v0.86 Upcoming Patch Release

Post by xls9902mn »

Last edited by xls9902mn on 2009-06-13 11:40, edited 1 time in total.
marnickie1
Posts: 3
Joined: 2009-01-21 13:38

Re: Project Reality v0.86 Upcoming Patch Release

Post by marnickie1 »

release it already!
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: Project Reality v0.86 Upcoming Patch Release

Post by cfschris »

TheCondor2012 wrote:OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG

I WANNA TRY OUT THE NEW HELICOPTER DAMAGE SYSTEM

hurry up with the damn release already!

+1.

Right after breakfast I went and checked here for the release (as it very well said imminent- expecting it today), and I've got nothin! Wtfz0rs!
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: Project Reality v0.86 Upcoming Patch Release

Post by AncientMan »

Don't worry, all is good in the world...
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Hang in there, it's worth it ;)
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bpugsley
Posts: 10
Joined: 2009-05-13 08:43

Re: Project Reality v0.86 Upcoming Patch Release

Post by bpugsley »

How long is a piece of string?
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Project Reality v0.86 Upcoming Patch Release

Post by cyberzomby »

[R-DEV]AncientMan wrote:Don't worry, all is good in the world...



Hang in there, it's worth it ;)
We know ;) Thats whats makes the wait so horrible :P
M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: Project Reality v0.86 Upcoming Patch Release

Post by M_Striker »

cfschris wrote:Thanks, but it doesnt help much.....I'm on XP 32 :(
There aren't many textural differences from medium and high anyways.
iFerret
Posts: 22
Joined: 2009-05-04 03:16

Re: Project Reality v0.86 Upcoming Patch Release

Post by iFerret »

If you guys don't release it soon, I'm going on a hunger strike... And no sex either... well sex is ok but no food.
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: Project Reality v0.86 Upcoming Patch Release

Post by cfschris »

M_Striker wrote:There aren't many textural differences from medium and high anyways.
I cannot play on anything but all high. My best of a PC says no, I have no choice. :mrgreen:
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JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: Project Reality v0.86 Upcoming Patch Release

Post by JDMT »

bpugsley wrote:How long is a piece of string?
I don't get it.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Project Reality v0.86 Upcoming Patch Release

Post by Dev1200 »

0.86 Is Imminent


Thats REALLY creepy devs.. ._.
Kruder
Posts: 803
Joined: 2007-04-05 10:26

Re: Project Reality v0.86 Upcoming Patch Release

Post by Kruder »

What is the size of the patch?
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Project Reality v0.86 Upcoming Patch Release

Post by DankE_SPB »

it was ~300mb while beta
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Project Reality v0.86 Upcoming Patch Release

Post by Rudd »

DankE_SPB wrote:it was ~300mb while beta
Yeah, there was a patch version and a full version. 300mb for the patch, but if you don't have .85 there was a full installer.
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Project Reality v0.86 Upcoming Patch Release

Post by Arnoldio »

ChizNizzle wrote:Once and for all, i figured out the formula to preditct when the patch comes out.

People are asking what Imminent is, so i explained in short.

Imminent is e, wich equals to mc^2 and you have to count in the disrelativnesnessity of the devs wich is known as "n", leaving you with e=mc^2*Ln(n), count in the time difference for the time given "e" in wich the earth moves. Time differentiation is 1.0000043, lets say its "t", and count in the lateral windspeed , optimal is 4 km/h, may vary.
Dont count in the electrical resistance, because its included in "n", final equasion is e=((m*c*^2*Ln(n))^t)/v

e, time close Imminent is expressed in miliseconds.

To help you out, "m" is actual mass of the patch, internet files have no mass to its expressed in Gigabytes, "c" is the speed of light (the speed the DEVs are working at by default), measured in gb/ms, "n", the disrelativnesnessity is the offset of light of speed, approx. 1.64 gb*year/ms, over a year period of time. Factor "t", is the time lag due to a moving object in timeless space (like atomic clock, its very accurate but never completely), i had given you approx. number above. Dont forget to put in speed in km/ms.

There you go, have fun calculating the "Imminent". To get approx time when its coming out, take away your current time from 00:00 (atm its 1:08 @ me, so 68 min) from the final result. In miliseconds, don't forget that.

PS. The final result may not be completely accurate as the "n" and "t" are in constant action within the time you calculate this.
To quote myself, I calculated it and the "imminent" is approx.: 1,212696719*10^13, wich is 12126967190000 miliseconds, equals to 12126967190 seconds and that's 202116119,8 minutes or 3368601,997 hours.
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orpal
Posts: 26
Joined: 2008-03-26 12:57

Re: Project Reality v0.86 Upcoming Patch Release

Post by orpal »

well said lol well said
eenis
Posts: 114
Joined: 2008-12-26 06:59

Re: Project Reality v0.86 Upcoming Patch Release

Post by eenis »

ive had the patch for over a month now, getting kind of long in the tooth, if only we got a bone thrown at us telling why its taking so long, like how they found some massive bug/ctd or something, one can dream...
Simmage
Posts: 138
Joined: 2007-10-10 02:13

Re: Project Reality v0.86 Upcoming Patch Release

Post by Simmage »

ARGH. I'm playing games I hate to pass the time! WANT 0.86!!!
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:firing: ___________________________ :camper:
nater
Posts: 489
Joined: 2009-01-07 19:35

Re: Project Reality v0.86 Upcoming Patch Release

Post by nater »

Can't wait for scopes on the auto rifleman kits.
Meza82
Posts: 279
Joined: 2009-06-13 21:26

Re: Project Reality v0.86 Upcoming Patch Release

Post by Meza82 »

the new Command and Control (CnC) mode is freaking awsome! i played a round of it on Kashan on the GiB server (i think) and was really cool. it feels actually more realistic than AAS.
0.86 will be so cool i know it.
*edit*
i just found out: no insurgents spawnable pkm/automatic rifle man -pg 15 of 0.86 manual :(
Last edited by Meza82 on 2009-06-13 22:29, edited 1 time in total.
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