crocop:There isnt a exact limit per se, but the general guideline is to not densely place them
Well yeah, but that does mean there is some limit, I'm not saying exactly where it's at, just that you can't make a 2-4 km map with 100% city, or you can but as you say there will have to be alot of space between the buildings, which I guess would't look too good.
As sylent told me:
Sylent/shooter: 2. You will not be able to make a full city map in a 4km map. Its too big and it won't even be playable. 2km is even pushing it a bit... If you take a look at other pr maps that have cities look at how they are done, muttrah for example has a lot of dead space because of the ocean.
4km maps = 16km^2
And the area of Grozny is about 100km^2 so it would be impossible to make it exactly like in real life just to answer IrRahman
If I remember correctly I asked alot about map sizes in the beginning when I started and I got to the conclusion that I should aim for a city size like Dragon Fly but not as dense.
(I remember my brother always got lag and CTD when entering that city, and he got a good computer, so I thought I wouldn't make it as big as Dragon Fly)
And I also wanted to have more surrounding terrain so it would really feel like there is a city which actually needs to be assaulted and captured, I could have made it like Fallujah west but I didn't just want to have a small part of the city I want the entire feeling of a war about a city, and I honestly don't think it's any worse than Dragon Fly or Al basrah if we are talking size.
Just wanted to explain because I felt like it
@Litoralis: Thanks, will do my best to make it like that.
@waldow: yeah, especially in grozny you want to have massive concentrated fights.
Oh well, I hope it turns out okay