Re: [Map] Grozny (2km) [WIP]
Posted: 2013-09-09 07:39
Nice, thanks rhino!
thanks for the ideas, good stuff.Microwaife wrote:- remake of this image somewhere?
Those statics are from BGF mod that PN gave to him (belongs to a former dev that is in our team). What he forgot to mention is that those statics are in the process of being PR-tified texture wise as well as needing some optimization.[R-DEV]Rhino wrote:and who's making you your statics out of interest?
Arcturus_Shielder wrote:Those statics are from BGF mod that PN gave to him (belongs to a former dev that is in our team). What he forgot to mention is that those statics are in the process of being PR-tified texture wise as well as needing some optimization.
Also Arcturus, I don't know if you got my PM or not, about the missing texture for the small ruins.(I have no lightmaps atm so it might look a bit bright, also the new statics will be retextured I believe)
Its a pretty cool building but it would need a lot of work to bring it into the game. It needs a hell of a lot of welding up for starters, in its current format it would first of all, waste a hell of a lot of lightmap space with lots of hidden face but worst of all, those hidden faces would zfight like crazy, mainly these bits:sirfstar wrote:If anyone has the skills, time and willing to finish (textures and exporting mostly) the presidental palace there is a max9 scene: http://up.5cm.ru/u/DyGQ/pp.max
It isn't Grozny without the presidental palace
Its fully enterable, not really possible to make this static closed off which is tbh, a problem for its tri count but for one unique building, shouldn't be too much of a problem.Mrslobodan wrote:Btw is it an enterable building?
Seriously? Never knew that, for me it looks like a big waste of tris to make it welded instead of a single monolith part.[R-DEV]Rhino wrote:Welding is its biggest issue