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Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-24 21:12
by Incognito84
RELEASE IS NEAR!

It looks like it might even be in August! I had just about given up hope on it coming out this month.

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-24 21:14
by Spush
Incognito84 wrote:RELEASE IS NEAR!

It looks like it might even be in August! I had just about given up hope on it coming out this month.
Well we still have at least 6 days of August left :mrgreen: .

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-24 21:27
by jathlon77
Just got a WOODY :)

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-24 21:43
by Pantera
Anyone elses balls tingle when listening to AD talk?

Man....he must get laaaaaaaaaaaaaaaaaaaid

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-24 21:55
by A.Finest
Good job on the tutorials R-DEV's.. For a ArmA "noob" like me, that was some serious information xD

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-24 22:10
by [md]MadMak[rus]
Awesome news! Can't wait to play.

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-24 22:25
by LithiumFox
Did anyone else imagine him putting on sunglasses going:

This guy needs healing. Preferably by a medic. *sunglasses* ... I am a medic.

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-24 22:27
by Zulnex
Splendid news. Thank you very much. 8-)

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-24 22:30
by epoch
sparks50 wrote:According to the manual you can also drop it in a parachute(if 200m height or more) or fly it in with a sling/rope.(must be under 25m when dropping cargo off)
You can transport stuff inside a chopper, then either land and unload it, or (if at the right altitude and speed) paradrop it.

You can also transport underslung loads, but you need to fly carefully otherwise you could lose them.

There's a lot more to PR:ArmA2 than the manual or videos can possibly show you. It's gonna be a learning curve for many, but ultimately worth it.

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-24 22:47
by TheComedian
Can we slide down fastropes on the first server?

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-24 22:51
by epoch
We tried to get fastropes working, but there's still some work to do. Maybe in 0.2 ...

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-24 22:58
by Rhino
Its a little barbaric to hang the enemy from your choppers don't you think? :p

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-24 23:01
by TheComedian
Shouldn't the rope come out the back not attached to the belly? Hmm...........

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-24 23:04
by epoch
It's not attached to the belly.

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-24 23:07
by Cp
[R-DEV]Rhino wrote:Its a little barbaric to hang the enemy from your choppers don't you think? :p
Do you have any better idea?

We tried fitting a guillotine in the back of the chinook, but there was a lack of room for the blade to catch speed so we ended up with several half-decapitated testers.

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-24 23:26
by Rhino
Cp wrote:Do you have any better idea?

We tried fitting a guillotine in the back of the chinook, but there was a lack of room for the blade to catch speed so we ended up with several half-decapitated testers.
Why not use the rotor blades? Just put the guys neck in the way of the rotor blade and job done :)

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-24 23:54
by Wicca
This isnt PR. Its hangman!

:D

I think the right word is Insurgent...

WHAT DO I WIN! :P


BTW, these things looks absolutely pro, you have outdone yourselfs devs! Well done!

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 00:34
by XRsyst
Question for the Devs, can anyone despawn a FOB? I worry about the potential for greifing. Maybe put something in team chat of "Player X despawned FOB"

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 00:37
by PistoffHamster
Is the Beta release only for Beta tester's or will it be a Beta release be an open release for everyone to find bugs and glitch's ?

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 02:22
by D_X
Wow, this looks incredible.

Thanks for the hard work guys!