Mayunia wrote:The argentinian transport of minivan is too far of the reality and can easily replaced by the canadian Mercedes Benz
Interesting, haven't seen that one before, but think the Canadian MB is a bit too modern.
But the Hippie Van was used
Murphy wrote:I'm not 100% sure but I believe I heard the jets have a 5 minute respawn, if that is true it really should be cranked up to at least 10 (preferably 15-20). It felt like losing jets left and right meant nothing, I often saw the cas squad with 1/2 jets in the air then suddenly it became a furryball of jets being shot down again. Losing an aircraft should hurt your team for more then just tickets and a 5 minute thumb twiddling session for pilots, considering the price of the aircraft and cost of training as well as the fact that resources are finite in reality.
I still thing Murphy that your the only person I've seen that has a problem with the jets on the map... The majority of people seem to really like the setup.
With the short spawn times, there are quite a few reasons why I've done this. First of all, most of the jets ingame, especially for the Brits are only Fighters, with there only ground attack capability being there guns which can't be used effectively as an ATG weapon if there is any AA coverage of the area they are trying to attack, so they need to spend 90% of there time simply looking for other jets to kill.
This if you actually think about it for a second, is a good thing for the guys on the ground, as the bombers do not have free rain to bomb the **** out of the ground targets as they please, they have to wait for a window. If I was to up the spawn time, even to just 10mins, that window is massive and the guys on the ground would end up getting pounded to **** if there are any 1/2 capable CAS pilots in the air. There is also the Atlantic Conveyor that can get bombed to shit, which when it is sunk, you loose your Chinook spawn and your closest chopper resupply point, which this would be easy if you had that big 10min window. Its already too easy in the space it takes for the harriers to land and reload at the moment, if you don't have multiple coordinated flights to cover it.
The next is gameplay for the jet pilots. The theory of jet pilots becoming infantry while the jet respawns doesn't work. For starters it totally messes up the dedicated Jet Squads if that happens, and secondly by the time the jet respawns, the pilot is still on foot, fighting, leaving the jet sitting on the deck for it to be bombed, which with a massive open window of no enemy jets flying around if you managed to take them out, is an easy thing to do if you play your cards right.
Long respawns in a lot of cases, doesn't work, in some it dose and that is why some assets, like the LGB version of the GR3 dose have a 20min spawn delay, as dose the scimitar etc but when the fighters have it, the game just goes to **** for everyone, other than the jets that manage to survive.
You also need to consider the fact about the map's scale, this essentially a 16km map, with the Argentine airbase 9kms from the edge of the minimap, and the British carrier 3kms away from its closes edge too. Now 3kms might be much shorter than 9kms, but that's still pretty much the size of what use to be PR's biggest map size, and still takes some time to fly across before you get to the islands, essentially after you've taxied, taken off and flown to your objective, the actual time for the jet to get back to the fight is closer to 10mins than 5mins, just the difference here is the pilot isn't board out of his mind during this time frame.
So your going to have to present me with a much more convincing argument to change my mind on this I'm sorry to say, and find a lot more like minded people as so far I've only really seen you, possibly one or two other people complain about the jets so far.