[Vehicle] AMZ Dzik [WIP](PL)

Everything but Static Objects
flamaster69
Posts: 24
Joined: 2012-06-28 16:55

Re: [Vehicle] AMZ Dzik

Post by flamaster69 »

Thank you Lucky and Jacob for very complex feedback. I take me long time to rescale (or better to say rebuild) whole model. But now, parts fit better and interior is more equipped. Not finished yet, I will add some details to interior, because there's a lot of tris to use yet in Geom0.
Please check it, in monday I add next elements (extinguishers, some switches) and more chamfer some details.

3d awsome preview

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Piotr Widuchowski
- - http://www.grupaslask.org - -
http://www.piotrwiduchowski.pl
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PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: [Vehicle] AMZ Dzik

Post by PoisonBill »

Gotta make the front window shield a bit smaller when you texture that, or before - I might be wrong, but it just looks a bit big.
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Jacob PR
Posts: 15
Joined: 2012-05-11 22:31

Re: [Vehicle] AMZ Dzik

Post by Jacob PR »

Good job! But why did you make the second door window bigger again? It should be a square like the rear middle window... Other than that, this is the closest model to the real thing you've done. But the front needs to more polish.

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(Red) As PosionBill have pointed out, the front window is to big. It should be somewhat cut from the bottom.
(Pink) Front window frame should be thicker (leave just little more space for texture).
(Purple) The left window cut should tilt more.
(Blue) Fix/shorten the second door window.
(Yellow) Add caps on top of the smoke launchers, like a mushroom hat. Make the launcher tubes little smaller but let the base be just little thicker than the rest of the tube. Look close at the real picture and try to make it look like that.
(Green) Also if the tris count allows, add the left & right ventilator elevations on the front hood. I think it's quite noticable and just the texturing wouldn't make it justice.
(Brown) Add front light/bumper mesh protection.
(Black) Add one thick middle pipe and four smaller ones to the front bumper. Correct front bumper form. Front and rear bumpers should be especially thicker. Pipes holding the foot hold should be slighly thicker too.
(White) Correct the roof middle light to it's real size and make it's skeleton protection look correct and be rounded.

Nice to hear you've got some tris left. :D
Last edited by Jacob PR on 2012-07-29 21:47, edited 22 times in total.
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Vehicle] AMZ Dzik

Post by simeon5541 »

Can't wait to drive in this :)
Fresz
Posts: 267
Joined: 2008-10-04 17:53

Re: [Vehicle] AMZ Dzik

Post by Fresz »

simeon5541 wrote:Can't wait to drive in this :)
not the only one :D
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Vehicle] AMZ Dzik

Post by lucky.BOY »

You are doing really well, the vehicle is looking better with each post you make :)

Still some parts that you could make better, i think:

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Red: I think that this geometry could be done as good by normal map, there is no need to have it 3d, its up to you.
Yellow: Unnecesary verts
Purple: this piece of geoetry looks messed up to me, probably some unwated welding or noise? dont know, but why not make it nice and all like those smaller ones in the bottom of the picture?

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Green: smoothing on the steering wheel needs some improvements still
Blue: The gear stick just doesnt look right.

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Red: the hole for gunner is somewhat misaligned
http://i.imgur.com/J9FKC.jpg

Some old issues you didnt fix yet, posting them to be sure you dont forget :D

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Yellow: unneeded verts and probably also extra polys, causing z-fighting even in the p3d.

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The shield is still somewhat collapsed on the front part.

One really nit-picky thing, try to make sure if driver and co-driver have enough space for their legs :) It just doesnt look good if they have their legs sticking through the vehicle model :D

When going through the model and checking if its ready, be sure to check "backface cull" in display tab, display properties group. This will hide all faces that face other direction, the same way game does it.

Keep up the great work!
flamaster69
Posts: 24
Joined: 2012-06-28 16:55

Re: [Vehicle] AMZ Dzik

Post by flamaster69 »

Hi everyone after holidays. Sorry for long absence, but I had to move to another house, and it took me a lot of time.
But now I upload my model:

p3d.in - AMZ Dzik - v.19

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thanks for all your advices, and I hope to finish AMZ Dzik.

And an additional question, what is the simpliest way to check all textures in any engine game?
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Piotr Widuchowski
- - http://www.grupaslask.org - -
http://www.piotrwiduchowski.pl
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bagno
Posts: 73
Joined: 2007-09-18 15:02

Re: [Vehicle] AMZ Dzik

Post by bagno »

do u have montage for gun? ;)
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flamaster69
Posts: 24
Joined: 2012-06-28 16:55

Re: [Vehicle] AMZ Dzik

Post by flamaster69 »

Hi everyone!
My progress. The last thing is to texturize interior. What do you think about that?
Mountage for gun is ready too :)

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Piotr Widuchowski
- - http://www.grupaslask.org - -
http://www.piotrwiduchowski.pl
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rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [Vehicle] AMZ Dzik

Post by rodrigoma »

that looks great !
i find the tyres a bit too clean maybe?
But i dont know lol
Alek-say
Posts: 349
Joined: 2010-11-27 20:17

Re: [Vehicle] AMZ Dzik

Post by Alek-say »

Very good work, man! So realistic and exciting!
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flamaster69
Posts: 24
Joined: 2012-06-28 16:55

Re: [Vehicle] AMZ Dzik

Post by flamaster69 »

AMZ Dzik-3 v. 30 (View in 3D)
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Piotr Widuchowski
- - http://www.grupaslask.org - -
http://www.piotrwiduchowski.pl
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CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [Vehicle] AMZ Dzik

Post by CTRifle »

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Vehicle] AMZ Dzik

Post by Rhino »

You need to crate a proper low detailed 3p interior, interior is way too detailed for a 3p interior currently, fine for 1p but for a 1p model you need to delete all unseen exterior faces.
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Vehicle] AMZ Dzik

Post by lucky.BOY »

lucky.BOY wrote: Image
circled in Yellow: unnecesary verts

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a missing vert is deforming the ballistic shield. better recreate this area.
These two are still present.

the light on the roof is not textured correctly, its not a circle now.

Im not a texture artist myself, but all those scratches seem random to me, rather then being on places that are more used, and/or edges, that could get scratched. Its too clean too, needs to get more dirty :)
Also texture looks streched around headlights, are you sure there isnt an UV error? And the front grill is missing.

Looks nice other than that :)
flamaster69
Posts: 24
Joined: 2012-06-28 16:55

Re: [Vehicle] AMZ Dzik

Post by flamaster69 »

lucky.BOY wrote:These two are still present.
This mesh errors has been corrected long ago. You probably look on the wrong model.
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Piotr Widuchowski
- - http://www.grupaslask.org - -
http://www.piotrwiduchowski.pl
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