[Vehicle] KTO Rosomak [WIP](PL)
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Re: [Vehicle] KTO Rosomak
I think you can delete majority of faces on sides of the turret (except for the one close to gunner camera of course) and around the cannon base. Especially deleting smoke launchers that wont be seen can give you loads of tris. If the geom will have 1000 tris instead of 1600, it will surely be for the better.
Dont really dig the cannon on geom0, the barrel seems like it has triangular shape with only chamfered edges (?), The muzzle could be chamfered a bit better (edges are not eqaully long now). Muzzle could be properly welded into the barrel, too.
Maybe you could put some loose wheels around the wreck model? Might look good Or maybe spawn them in on exposion?
Dont really dig the cannon on geom0, the barrel seems like it has triangular shape with only chamfered edges (?), The muzzle could be chamfered a bit better (edges are not eqaully long now). Muzzle could be properly welded into the barrel, too.
Maybe you could put some loose wheels around the wreck model? Might look good Or maybe spawn them in on exposion?
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Re: [Vehicle] KTO Rosomak
You need to weld your rear doors and these two hatches otherwise they are going to zfight like crazy, as well as them taking up some valuable UV space although probably too late to take advantage of the UV space you could save with welding them up...
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Re: [Vehicle] KTO Rosomak
On page 3 there is texture sheet, there you can see that these parts are UV'd over the main hull, so there shouldnt really be a problem, apart from the model being unnecesarily complicated and dificult to grasp by other modelers only to save a dozen tris.
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Re: [Vehicle] KTO Rosomak
Much better
didn't notice that but still best to weld uplucky.BOY wrote:On page 3 there is texture sheet, there you can see that these parts are UV'd over the main hull, so there shouldnt really be a problem, apart from the model being unnecesarily complicated and dificult to grasp by other modelers only to save a dozen tris.
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Re: [Vehicle] KTO Rosomak
Czaaad. Good work Grober, as always!
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Re: [Vehicle] KTO Rosomak
Hi. I've slightly reworked the model. I've tried to use the same texture, but tower texture will need to be updated (UVW has been sized up).
Feedback appreciated mostly about tower!
Here is the p3d link: p3d.in - KTO Rosomak
UVW: https://dl.dropbox.com/s/1f1lks83z0u6bj8/Rosomak.png
Feedback appreciated mostly about tower!
Here is the p3d link: p3d.in - KTO Rosomak
UVW: https://dl.dropbox.com/s/1f1lks83z0u6bj8/Rosomak.png
Last edited by ddeo on 2013-08-15 07:22, edited 1 time in total.
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Re: [Vehicle] KTO Rosomak
Looking good, only thing I noticed is that top hatches have too few sides (unless they are meant to be octagonal ), but this being an apc you wont really be getting into it from up top, so it doesnt really matter. Though if you are not too hard pressed for LOD0 tris count, i think you could smooth them up for the odd guy who makes his way up the top, right?
EDIT: pro tip, if you replace the "www" with a "dl" in a dropbox link, it will work like a direct URL that you can embed etc, bypassing the inconvenient dropbox stuff around it.
EDIT: pro tip, if you replace the "www" with a "dl" in a dropbox link, it will work like a direct URL that you can embed etc, bypassing the inconvenient dropbox stuff around it.
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Re: [Vehicle] KTO Rosomak
Thanks lucky, you're right about hatches I will fix it. If you will spot anything else let me know. Thanks again!
edit: http://p3d.in/V02zI fixed hatches. UVW is updated too, but I'm not posting new link since it is only about more circulate hatches on UVW.
edit: http://p3d.in/V02zI fixed hatches. UVW is updated too, but I'm not posting new link since it is only about more circulate hatches on UVW.
Last edited by ddeo on 2013-08-15 07:22, edited 1 time in total.
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Re: [Vehicle] KTO Rosomak [WIP](PL)
Reality: http://sc-cdn.scaleengine.net/i/da18056 ... 01de99.png
Project Reality: http://sc-cdn.scaleengine.net/i/73a68a0 ... b879b6.png
Model is made by Kane from ArmaCoopCorps, I've slightly edited it. Anybody willing to texture it?
edit: p3d view: http://p3d.in/vayoE
uv: https://www.dropbox.com/s/l0fl72fi8g5a7 ... r.png?dl=0
Project Reality: http://sc-cdn.scaleengine.net/i/73a68a0 ... b879b6.png
Model is made by Kane from ArmaCoopCorps, I've slightly edited it. Anybody willing to texture it?
edit: p3d view: http://p3d.in/vayoE
uv: https://www.dropbox.com/s/l0fl72fi8g5a7 ... r.png?dl=0
Last edited by ddeo on 2014-10-13 12:35, edited 2 times in total.