[Map] Test Bootcamp (1km) [Released] - v1.6

Maps created by PR community members.
MARCHBAGAS1202
Posts: 5
Joined: 2016-10-21 08:51

Re: [Map] Test Bootcamp (1km) [Released]

Post by MARCHBAGAS1202 »

'[R-DEV wrote:Mineral;2160146']files.realitymod.com/maps/test_bootcamp.zip


there ya go. Dropbox indeed changed permissions on public folder.
Thank you mate,i'm appreciate your help but a... how to install the map folder into the game?
can you explain it please?
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

Re: [Map] Test Bootcamp (1km) [Released]

Post by Mineral »

extract the zip in

C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels\
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Bonvi
Posts: 62
Joined: 2017-02-20 14:22

Re: [Map] Test Bootcamp (1km) [Released]

Post by Bonvi »

Appreciated!
FlyingR
Posts: 311
Joined: 2014-08-05 22:42

Re: [Map] Test Bootcamp (1km) [Released]

Post by FlyingR »

How likely would it be to add a small urban city with a few T-Shapes and other often used buildings? It would be great so it could be used to clear buildings like Tshapes or cities in general!
Nightingale87
Posts: 23
Joined: 2015-10-18 19:38

Re: [Map] Test Bootcamp (1km) [Released]

Post by Nightingale87 »

Hey guys good job on the map...but I cant play it...
the server is red although i´ve downloaded the map. YES, its in the right folder...downloaded it 3 times...restarted PR and Windows every time after folder was in the right place...so...dunno...any ideas???
Nightingale87
Posts: 23
Joined: 2015-10-18 19:38

Re: [Map] Test Bootcamp (1km) [Released]

Post by Nightingale87 »

Well...4th time´s the charm...but i downloaded it from ...Information - PRTA #3 Training Server, Password = boots | PRTA - Project Reality Teamwork Alliance...
thats the only one that worked for me...thx again
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: [Map] Test Bootcamp (1km) [Released]

Post by RaNa-Rocxs »

SSG going to run this map for new recruits.
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Arab
PR:BF2 Developer
Posts: 2887
Joined: 2012-05-18 03:37

Re: [Map] Test Bootcamp (1km) [Released]

Post by Arab »

Updated with latest version.

Update: Link not working
Update 2: Fixed link
Last edited by Arab on 2018-06-02 13:45, edited 2 times in total.
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agus92
Posts: 280
Joined: 2016-01-03 11:11

Re: [Map] Test Bootcamp (1km) [Released]

Post by agus92 »

'[R-DEV wrote:Arab;2187952']Updated with latest version.

Update: Link not working
Update 2: Fixed link

So mumble is working now?
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Arab
PR:BF2 Developer
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Re: [Map] Test Bootcamp (1km) [Released]

Post by Arab »

agus92 wrote:So mumble is working now?
It's not tested in a server environment, but *hopefully* :)
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DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: [Map] Test Bootcamp (1km) [Released]

Post by DogACTUAL »

What are the differences?
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------
''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
agus92
Posts: 280
Joined: 2016-01-03 11:11

Re: [Map] Test Bootcamp (1km) [Released]

Post by agus92 »

[R-DEV]Arab wrote:It's not tested in a server environment, but *hopefully* :)
Thanks :)

I expect we will test it shortly, we'll report.
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Arab
PR:BF2 Developer
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Re: [Map] Test Bootcamp (1km) [Released]

Post by Arab »

DogACTUAL wrote:What are the differences?
Well, it's been a while since the link was updated but comparing it to the up-to-date version:

-Up-to-date Gameplay Objects/Vehicles
-Up-to-date factions like Poland, Netherlands Forces
-Insurgency layer added for other factions
-Removal of Skirmish gamemode. These are reserved for a special-era of factions ;) ;)
-Up-to-date Statics and Placements
-New roads, new overgrowths, new undergrowths (Bushes, Trees)
-Minimap for the lake should be fixed
-Wider lake, boats for all factions per layer
-Dirtbikes to make it easier to get around
-Changes to terrain etc
-New lighting so it's brighter, less cloudy skydome
-Misc fixes
Last edited by Arab on 2018-06-03 08:03, edited 3 times in total.
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tobi-the-fraggel
Posts: 781
Joined: 2013-06-29 16:37

Re: [Map] Test Bootcamp (1km) [Released]

Post by tobi-the-fraggel »

[R-DEV]Arab wrote:Well, it's been a while since the link was updated but comparing it to the up-to-date version:

-Up-to-date Gameplay Objects/Vehicles
-Up-to-date factions like Poland, Netherlands Forces
-Insurgency layer added for other factions
-Removal of Skirmish gamemode. These are reserved for a special-era of factions ;) ;)
-Up-to-date Statics and Placements
-New roads, new overgrowths, new undergrowths (Bushes, Trees)
-Minimap for the lake should be fixed
-Wider lake, boats for all factions per layer
-Dirtbikes to make it easier to get around
-Changes to terrain etc
-New lighting so it's brighter, less cloudy skydome
-Misc fixes
I just download the bootcamp again and the archives in there have a modification timestamp from 2013. Sure the link got updated with your updated version?

Code: Select all

total 21965
drwxrwxr-x  3 prbf2 prbf2        8 Jun  3 14:17 ./
drwxrwxr-x 82 prbf2 prbf2       83 Jun  3 14:15 ../
-rw-rw-r--  1 prbf2 prbf2 18582063 Aug 16  2013 client.zip
-rw-rw-r--  1 prbf2 prbf2  1653866 Aug 15  2013 common_client.zip
drwxrwxr-x  2 prbf2 prbf2       15 Aug 16  2013 info/
-rw-rw-r--  1 prbf2 prbf2   607677 May  8  2013 objects_client.zip
-rw-rw-r--  1 prbf2 prbf2  2395005 Aug 10  2013 objects_server.zip
-rw-rw-r--  1 prbf2 prbf2   348825 Aug 16  2013 server.zip

That's the link I used. http://files.realitymod.com/maps/test_bootcamp.zip


EDIT: Just to confirm previous testings: Image
Last edited by tobi-the-fraggel on 2018-06-03 14:47, edited 1 time in total.

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tobi-the-fraggel
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Joined: 2013-06-29 16:37

Re: [Map] Test Bootcamp (1km) [Released]

Post by tobi-the-fraggel »

tobi-the-fraggel wrote:Sure the link got updated with your updated version?
I used the link again to download the map. Now it is updated and shows more recent timestamps.

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?Ford!" he said, "there's an infinite number of monkeys outside who want to talk to us about this script for Hamlet they've worked out.?
― Douglas Adams
Biggest_boss
Posts: 6
Joined: 2018-03-06 19:25

Re: [Map] Test Bootcamp (1km) [Released]

Post by Biggest_boss »

I think it would be a good idea to add a humvee or a vehicle to go through the runway faster so you can reach the planes faster
Last edited by Biggest_boss on 2018-11-21 20:43, edited 1 time in total.
Reason: Sorry,confused thread with the test airfield one.
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: [Map] Test Bootcamp (1km) [Released]

Post by Mineral »

Updated for v1.6 with I believe all vehicles in game (outside air) and likely some other changes since last version.
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lao
Posts: 115
Joined: 2020-06-02 14:47

Re: [Map] Test Bootcamp (1km) [Released] - v1.6

Post by lao »

Thanks for the map!

[-]A question: I cannot request a sniper kit, "unavailable to your forces right now", is there a way around this?
Another question: on some maps (Xinjian COOP for instance) it is possible to one-man APCs. Could it be accomplished on Bootcamp? Or is "rcon debug", "rcon oneman" in chat still the only way?[/-]

Btw, do destructible targets on the shooting range emulate a torso without body armor?
And are they soldier-size or bigger?
Last edited by lao on 2020-07-22 04:57, edited 8 times in total.
Lithiums
Posts: 1
Joined: 2020-07-16 03:57

Re: [Map] Test Bootcamp (1km) [Released] - v1.6

Post by Lithiums »

I have downloaded this map and put it in the folder correctly as shown in the videos on youtube. But i have a problem. the Test Bootcamp map doesnt show up in the list of maps in-game but the Test Airfield map is available and I have played it. Can anyone help please?
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Mineral
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Location: Belgium

Re: [Map] Test Bootcamp (1km) [Released] - v1.6

Post by Mineral »

If you are trying to start it in the Cooperative gamemode it won't work. Only Deployment.
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