![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I know that for me personally packing UVs was a pain in the ***
![Razz :p](./images/smilies/imported_icon_razz.gif)
![Wink :wink:](./images/smilies/icon_e_wink.gif)
But with this weapon I think you have a huge benefit in the fact that it has already been done in Battlefield. This gives you the ability to look at the weapon you're making and see how a more experienced artist has already laid it out and learn from it. (this is what I would do anyway
![Razz :p](./images/smilies/imported_icon_razz.gif)
![Image](http://i1145.photobucket.com/albums/o515/Matt_Baker1942/FH2%20Skins/geballteladung_c_zps566e968c.png)
You can have a look for yourself if you have FH2 and the PoE2 tools installed on your computer.
I'm not saying to copy the weapon obviously, but I think it's a good starting point and learning experience to study an existing model of your weapon and see what it does 'well' and what it does 'not so well' and learn from it.
I apologize if this has all been suggested before but I couldn't find a mention of it in the thread. Ik we're all aware of FH2, I just thought it'd be beneficial if you haven't looked at this weapon before and maybe it could help you as you move forward. This is about all the advice I can give on the model so I just wanted to throw my 2 cents in
![Razz :razz:](./images/smilies/icon_razz.gif)
![Smile :-)](./images/smilies/icon_e_smile.gif)