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Re: CLOS SAM Systems

Posted: 2016-02-04 18:28
by Капетан Драган
Looks awesome!

Re: CLOS SAM Systems

Posted: 2016-02-05 11:28
by Menuen
Капетан Драган wrote:Looks awesome!
Maybe it look awesome, but I'm almost 100% sure that this is gonna be overpowered as fuck. Now it's not that hard to kill CAS with HAT, and now you are getting vehicle that have AA rocket that is more precise and you have more of them. Also it's hard to spot rocket and the AA vehicle can easily sneak on you and kill you from behind and you have no chance of spotting it.

Re: CLOS SAM Systems

Posted: 2016-02-05 15:58
by DRAGO_CRO
keep on the good work!

Re: CLOS SAM Systems

Posted: 2016-02-07 18:27
by X-Alt
Firepower01 wrote:Maybe include the Blowpipe as an alternate AA kit for the Canadians then? It just looks like it'd be a hell of a lot of fun to use and I'd hate to see it restricted to use only on the Falklands minimod. Regardless it looks like you guys did a great job and I look forward to using it!
Agree. It doesn't have to be that realistic, like the Taliban Stangers.

Re: CLOS SAM Systems

Posted: 2016-02-07 21:00
by Jacksonez__
X-Alt wrote:Agree. It doesn't have to be that realistic, like the Taliban Stangers.
But Taliban have (/had) Stingers.

Re: CLOS SAM Systems

Posted: 2016-02-07 23:46
by Firepower01
Jacksonez__ wrote:But Taliban have (/had) Stingers.
The Canadians have (/had) Blowpipes.

If you wanted to get technical you could just rename the Blowpipe to the Javelin for the Canadians since Canada used Javelins more recently than Blowpipes. Javelins are technically SACLOS and look similar to Blowpipes anyway, aside from the sighting mechanism on top of the launcher that is.

Re: CLOS SAM Systems

Posted: 2016-02-09 04:44
by [uBp]Irish
I mean for everyone crying their face off about CAS/AA balance, this is exactly what this game is about, all the way back to the early versions. CAS kills Armor. AA kills CAS if it gets close. Inf/Armor kills AA if they're stupid and stay in one place. AA is pretty much defenseless outside of staying near their Inf/Armor. And the cycle starts again.

Helo Trans will then need to utilize High Alt Tactics or Terrain Masking based on actual real world TTPs to defeat either HAT/CLOS AA or traditional homing respectively. (or just don't go into the WEZ until it's cold?)

Seriously people, nothing is supposed to be balanced and everything has a weakness. Just figure out how you kill the problem and that'll open up the gap for your <insert super sweet asset> to be utilized more effectively.

Re: CLOS SAM Systems

Posted: 2016-02-10 01:46
by Airsoft
"Hey airsoft, fly over G6k3"



*dies*


so this is how it feels being the guy who keeps getting killed :p

Re: CLOS SAM Systems

Posted: 2016-02-10 13:48
by Tit4Tat
'[uBp wrote:Irish;2117833']I mean for everyone crying their face off about CAS/AA balance, this is exactly what this game is about, all the way back to the early versions. CAS kills Armor. AA kills CAS if it gets close. Inf/Armor kills AA if they're stupid and stay in one place. AA is pretty much defenseless outside of staying near their Inf/Armor. And the cycle starts again.

Helo Trans will then need to utilize High Alt Tactics or Terrain Masking based on actual real world TTPs to defeat either HAT/CLOS AA or traditional homing respectively. (or just don't go into the WEZ until it's cold?)

Seriously people, nothing is supposed to be balanced and everything has a weakness. Just figure out how you kill the problem and that'll open up the gap for your <insert super sweet asset> to be utilized more effectively.

Hear, hear.

Re: CLOS SAM Systems

Posted: 2016-02-10 21:49
by CR8Z
Just hurry up and break the game already!

Re: CLOS SAM Systems

Posted: 2016-02-15 19:10
by X-Alt
Jacksonez__ wrote:But Taliban have (/had) Stingers.
They are all useless by now, even in 2003.

Re: CLOS SAM Systems

Posted: 2016-02-29 06:17
by Aviator
Is it another SAM systems will be added in the future?

Re: CLOS SAM Systems

Posted: 2016-02-29 06:32
by Rhino
TAF wrote:Is it another SAM systems will be added in the future?
I'm sorry I don't quite understand the question?

Do you mean is this highlight about adding a new SAM System? If so then yes, partly since the Tigercat SAM is a brand new SAM System, along with the Blowpipe MANPADS as well (although we have shown that off in the past but still has yet to be released), but this highlight is actually mainly about the new type of Command to Line-Of-Sight Guidance that some SAMs, which realistically have this type of guidance in r/l, will be getting ingame, which also includes a few of our current SAM Systems.

Re: CLOS SAM Systems

Posted: 2016-02-29 08:25
by Aviator
[R-DEV]Rhino wrote:I'm sorry I don't quite understand the question?

Do you mean is this highlight about adding a new SAM System? If so then yes, partly since the Tigercat SAM is a brand new SAM System, along with the Blowpipe MANPADS as well (although we have shown that off in the past but still has yet to be released), but this highlight is actually mainly about the new type of Command to Line-Of-Sight Guidance that some SAMs, which realistically have this type of guidance in r/l, will be getting ingame, which also includes a few of our current SAM Systems.
I mean, Another SAM Systems was added to the PR? :)

Like MIM-23, SA-15 etc.