Re: CLOS SAM Systems
Posted: 2016-02-04 18:28
Looks awesome!
Maybe it look awesome, but I'm almost 100% sure that this is gonna be overpowered as fuck. Now it's not that hard to kill CAS with HAT, and now you are getting vehicle that have AA rocket that is more precise and you have more of them. Also it's hard to spot rocket and the AA vehicle can easily sneak on you and kill you from behind and you have no chance of spotting it.Капетан Драган wrote:Looks awesome!
Agree. It doesn't have to be that realistic, like the Taliban Stangers.Firepower01 wrote:Maybe include the Blowpipe as an alternate AA kit for the Canadians then? It just looks like it'd be a hell of a lot of fun to use and I'd hate to see it restricted to use only on the Falklands minimod. Regardless it looks like you guys did a great job and I look forward to using it!
But Taliban have (/had) Stingers.X-Alt wrote:Agree. It doesn't have to be that realistic, like the Taliban Stangers.
The Canadians have (/had) Blowpipes.Jacksonez__ wrote:But Taliban have (/had) Stingers.
'[uBp wrote:Irish;2117833']I mean for everyone crying their face off about CAS/AA balance, this is exactly what this game is about, all the way back to the early versions. CAS kills Armor. AA kills CAS if it gets close. Inf/Armor kills AA if they're stupid and stay in one place. AA is pretty much defenseless outside of staying near their Inf/Armor. And the cycle starts again.
Helo Trans will then need to utilize High Alt Tactics or Terrain Masking based on actual real world TTPs to defeat either HAT/CLOS AA or traditional homing respectively. (or just don't go into the WEZ until it's cold?)
Seriously people, nothing is supposed to be balanced and everything has a weakness. Just figure out how you kill the problem and that'll open up the gap for your <insert super sweet asset> to be utilized more effectively.
They are all useless by now, even in 2003.Jacksonez__ wrote:But Taliban have (/had) Stingers.
I'm sorry I don't quite understand the question?TAF wrote:Is it another SAM systems will be added in the future?
I mean, Another SAM Systems was added to the PR?[R-DEV]Rhino wrote:I'm sorry I don't quite understand the question?
Do you mean is this highlight about adding a new SAM System? If so then yes, partly since the Tigercat SAM is a brand new SAM System, along with the Blowpipe MANPADS as well (although we have shown that off in the past but still has yet to be released), but this highlight is actually mainly about the new type of Command to Line-Of-Sight Guidance that some SAMs, which realistically have this type of guidance in r/l, will be getting ingame, which also includes a few of our current SAM Systems.