Helicopter physics
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Re: Helicopter physics
I think most people say its not fun because its not easy. Which is IMO a contradiction to PR. Nothing in PR that is Fun is easy to do.
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Re: Helicopter physics
I don't think its fun because you cannot even do low and fast attack runs, imo that was fun and balanced.FFG wrote:I think most people say its not fun because its not easy. Which is IMO a contradiction to PR. Nothing in PR that is Fun is easy to do.
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Re: Helicopter physics
but you can, because its goes faster because it can't vert dive. you can dive upto 45 degrees in it. You just can't 90 degree float down at 0 throttle.Rabbit wrote:I don't think its fun because you cannot even do low and fast attack runs, imo that was fun and balanced.
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Re: Helicopter physics
I mean .9 speeds, k4on drastically reduced speeds some time ago.FFG wrote:but you can, because its goes faster because it can't vert dive. you can dive upto 45 degrees in it. You just can't 90 degree float down at 0 throttle.
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AfSoccer "I just don't see the natural talent."
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Re: Helicopter physics
and rpoxo buffed its speed in the latest patch....Rabbit wrote:I mean .9 speeds, k4on drastically reduced speeds some time ago.
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Re: Helicopter physics
Ahh, nevermind then, I havnt flown attack helis for a couple patches, my bad.FFG wrote:and rpoxo buffed its speed in the latest patch....
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AfSoccer "I just don't see the natural talent."
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Re: Helicopter physics
So after flying the hind a bunch, i think there are two major issues i have identified with the new flight model.
First, when attacking ground targets, even only in a slight dive the helicopter builds up way too much speed.
Second, whenever that happens the yaw control doesn't work anymore, which makes it really hard to correct your aim.
First, when attacking ground targets, even only in a slight dive the helicopter builds up way too much speed.
Second, whenever that happens the yaw control doesn't work anymore, which makes it really hard to correct your aim.
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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Re: Helicopter physics
Any DEV input on this? Nowadays it seems the DEVs are almost exclusively posting on their hidden forums instead of interacting with us 'plebs', which is a big factor in the decline of activity on the public sections.
Why post feedback if it will almost never be addressed anymore?
Why post feedback if it will almost never be addressed anymore?
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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Re: Helicopter physics
Find groho.
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Re: Helicopter physics
I dont know what i'm doing anymore(actually adjusting springs&default aoa so cobra wont slide) as plenty of stuff just doesnt work properly.
That's intended that you should be unable to dive, but speed will be reduced.First, when attacking ground targets, even only in a slight dive the helicopter builds up way too much speed.
Well on high speeds you should be aiming with roll rather than yaw, but i agree that stabilizer too strong. Working on it aswell.Second, whenever that happens the yaw control doesn't work anymore, which makes it really hard to correct your aim.
Last edited by rPoXoTauJIo on 2018-07-20 11:46, edited 1 time in total.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Re: Helicopter physics
Thank you for your response!
With 'slight dive' i meant that the helicopter builds up too much speed even on normal, low attack runs when putting the nose down just a bit, glad to hear that it will be reduced.
Why should you aim with roll rather than yaw on high speeds though, is it that way with real attack helicopters?
The issues i addressed are only so relevant because of the view distance limits in the game imo.
Overall i still enjoy flying with the new flight model more because it is so smooth and fluid, even though it made the helicopter less effective, glad that this will be curbed with your new changes!
With 'slight dive' i meant that the helicopter builds up too much speed even on normal, low attack runs when putting the nose down just a bit, glad to hear that it will be reduced.
Why should you aim with roll rather than yaw on high speeds though, is it that way with real attack helicopters?
The issues i addressed are only so relevant because of the view distance limits in the game imo.
Overall i still enjoy flying with the new flight model more because it is so smooth and fluid, even though it made the helicopter less effective, glad that this will be curbed with your new changes!
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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Re: Helicopter physics
I suspect at high speed the yaw force will be heavily reduced because:DogACTUAL wrote: Why should you aim with roll rather than yaw on high speeds though, is it that way with real attack helicopters?
- tail rotor may be operating with partial stall due to increase in AoA
- when the tail moves, it creates intense drag (the tail is a very un-aerodinamyc cilinder in the yaw direction)that tends to compensate the yaw.
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Re: Helicopter physics
I love the chinook physics - really well done, reflects that its a maneuverable vehicle IRL.
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Re: Helicopter physics
I'd love it if the chinook and lynx didn't still plummet from the sky like a pack of bricks when you even think about pressing the S or down keys. Any chance it could be rectified? Even with a throttle being at 5% down it moves like the rotors just didnt exist anymore. Which is strange as almost every other helicopter moves down slow enough for a controlled landing.
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Re: Helicopter physics
Same thing with blackhowk and hind......LiamNL wrote:I'd love it if the chinook and lynx didn't still plummet from the sky like a pack of bricks when you even think about pressing the S or down keys. Any chance it could be rectified? Even with a throttle being at 5% down it moves like the rotors just didnt exist anymore. Which is strange as almost every other helicopter moves down slow enough for a controlled landing.
REVERT HELIs to 1.3.9!
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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Re: Helicopter physics
I'm not talking full on old 90 degree dives or even anything past 45 degrees, but with the hind and especially on thunder, or pavlovsk, you need to point your nose at the target to hit it. This results in you picking up way too much speed and not being able to pull up effectively. I've smashed the ground a few times with this. Blah blah, change your flying/get better. The hind is one of the few helicopters that has a really hard time with a shallow attack using hydras, and its the helicopter that you have to do that attack run with. The huey in my opinion is great because you can point your nose down, shoot and still pull up.rPoXoTauJIo wrote: That's intended that you should be unable to dive, but speed will be reduced.
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Re: Helicopter physics
Any chance of unnerfing the hueys speed? I'm not sure when it was nerfed, or the reason, but I have always felt gameplay trumped realism in this case. I used to love flying transport with this helicopter, but I rarely touch it now. It had the perfect flight model when it was faster. Play both of these side by side and observe the speed at low level flight.
(PR v0.97)
(PR v1.5.5.2)
#MakeHueysGreatAgain #MakeHueysFunAgain (please!)
edit: this apparently changed in patch v1.3.0.0
(PR v0.97)
(PR v1.5.5.2)
#MakeHueysGreatAgain #MakeHueysFunAgain (please!)
edit: this apparently changed in patch v1.3.0.0
Last edited by sold67 on 2018-09-10 20:06, edited 5 times in total.