New Vehicle Icons

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Rhino
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Re: New Vehicle Icons

Post by Rhino »

TGA in single icon form.

I would also do double thickness for main parts and borders, single px lines for small details :)
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UTurista
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Re: New Vehicle Icons

Post by UTurista »

AND SVG

S V G
V
G

cause everything is better with SVG
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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
CAS_ual_TY
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Re: New Vehicle Icons

Post by CAS_ual_TY »

Double thick lines dont really work:
- It simply looks shitty
- There is no real room left for details when doing this
- No point in going 32x32 and then using 2x2 p for a line

Now, some explanations:
- Chinook and osprey obviously not done yet
- Jets not included yet, ill make a sheet soon
- Added 2 pictures to compare tbob's tank and the new tank

And now? Lets play the guessing game I guess :p

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Geronimo
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Re: New Vehicle Icons

Post by Geronimo »

Logis and transport trucks look too similar in my opinion. Old ones were easier to distinguish.

Apart from that good work. I like it.
Last edited by Geronimo on 2017-09-13 22:00, edited 1 time in total.
CAS_ual_TY
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Re: New Vehicle Icons

Post by CAS_ual_TY »

Ill post text first, then the pictures.

So here are the jet icons. Left row represents attack versions, middle strike-fighter, right is ASF. Obvously not needed in a lot of occasions, but I thought Id just make all of them.

About this one: Image
I was actually interpreting both an A-10 as well as a SU-25 in that, so I made both icons (once again: with all versions, even tho not needed obviously)

I am not entirely sure if this is needed, but it would definitely be useful to have a small distinction between these 3 jet types. A live test would be required to test this, but I obviously cant because of file verification errors etc.

The single icon below that is the anti-ship jet.
Geronimo wrote:Logis and transport trucks look too similar in my opinion. Old ones were easier to distinguish.

Apart from that good work. I like it.
I had the same fear. I made a comparison, plus an alternative. The thick lined icons represent the protected version, which can withstand an ambush/attack more.

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mries
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Re: New Vehicle Icons

Post by mries »

I understand and quite like the differences in tanks, apc, ifv and cas. But for the jeeps i think it is to much. Wouldn't an unarmed, armed and civi be enough? Jeeps are used as fast transportation and if you can see multiple icons for jeeps on the map it makes you need to look longer on the map to distinguish or might accidentally think it is an apc like mtlb or something. Rather than just quickly knowing there is some sort of friendly jeep coming your way/standing a grid next to you.
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CAS_ual_TY
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Re: New Vehicle Icons

Post by CAS_ual_TY »

mries wrote:I understand and quite like the differences in tanks, apc, ifv and cas. But for the jeeps i think it is to much. Wouldn't an unarmed, armed and civi be enough? Jeeps are used as fast transportation and if you can see multiple icons for jeeps on the map it makes you need to look longer on the map to distinguish or might accidentally think it is an apc like mtlb or something. Rather than just quickly knowing there is some sort of friendly jeep coming your way/standing a grid next to you.
If you see one of these icons you immediately know that it is a jeep. And if you then look closer, you can see what type it is. The icons do not have any influence on how often you can see them on the map

I dont see this point to be valid, sorry.

Also, civilian cars are using a different icon (you can see the difference easily, will show you tomorrow). These are jeeps.
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Rhino
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Re: New Vehicle Icons

Post by Rhino »

Looking good so far! :)
Would be good if you could provide a list of what icon is what, a little hard to tell what some are meant to be exactly and would make giving feedback easier as there would then be no miss-communication on feedback :)

For the small IFV, you could try having the missile sitting on top of the turret, like on the ZSL92B, instead of the "TOW Box" like on the Bradly. May also be worth making the large IFV more box like, like the Bradly too, with a bigger turret etc? Also think it would be good on both that and the Tank with ATGM to have the "TOW Box" be 1px off from the edge like you have on the "Medium IFV".


Transport choppers look good, although think they could have more differences between them, since right now, they are all pretty much the same other than size.

For the Light Transport chopper, your current one is pretty good but other than the cockpit window and possibly a slightly longer, pointy nose too, I would suggest one small change would be base it more on the Lynx, with only having a right horizontal stabiliser on its tail, and adding in the tail rotor blade as single px line off the tail? Think the cockpit window could be moved back from the nose and/or also make the nose a little longer and more pointy?
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Medium transport chopper looks good, although you could add the tail rotor in over the right thin to be more in line with the UH60? Cockpit window could use moving a tiny bit back and possibly making it a tiny bit bigger too?
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For the Large Transport chopper, it is pretty much right now just a blown up version of the medium and won't be easy to tell apart from the medium.
First I would suggest basing it more off the Zhi-8KA or the CH-53. For starters these have 6 or 7 blades on their main rotor, 6 is easier to do and what I did for the old 16px minimap and should be much easier/better to do with 32px icons especially with the thick rotors you already have done for it which are cool :)
And ye, that alone should help it stand out from the medium a lot more, but you could also do the same changes I recommend for the tail for the Light Transport chopper since both of those examples also only have a horizontal stabiliser on their right. As well as naturally moving the cockpit window up from the nose a bit too, as well as possibly bigger cockpit window too?
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Your attack chopper icons look good but tbh, the first and last both look like Heavy Attack Choppers, dunno if that is intended or if the first one is meant to look like a light attack chopper, since that one looks like a AH-1Z Cobra? Last one I can't really tell what it's based on tbh, kinda looks a bit odd but I'm guessing its meant to be the Havok but could base it more on the Apache or something? The Medium looks good thou, can see that is more like a Hind :)

But ye, need a, or a much better, Light Attack Chopper icon. I would suggest modifying the Light Transport chopper icon to have weapons on it, and could possibly do the same for another Medium Attack chopper icon for the attack version of the Mi-17 etc?

Trucks look good but could try drawing in the seats for the transport versions?

As for your jets, general shapes look good but I don't see any point in those different versions of each with more missiles sticking out, you won't be able to see them.
IF you were going to do that, would do what you did a few pages back with outlining the missiles like here:
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But tbh, I'm not sure there is that much point in having all the different alternatives but I still felt those missiles looked kinda cool.

Next, I'm not sure what you're trying to do with the different mirage and harrier icons, take it your trying to do that setup I had for PR:F but ye, not really working here tbh, looks more like your trying to do two different jet shapes than showing different versions?

For the Mirage icon, I would pick the first one with the fuselage outlined all the way down, but think you could add the vertical tail thin down the back of it.

For the Harrier icon, would go more with the second one but think the fuselage should be outlined all the way down, even if not technically correct since on the Harrier the wing sits on the top of the fuselage but ye :p

Fighter Bomber icon looks perfect, as do the A-10 and Su25 icons :)

The A-1H Skyraider icon I think could use some work thou, and more typical prop plane shape, with the nose sticking out from the front more and thinner, boxier wings etc:
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Anyways keep up the good work, these will look really awesome ingame! :D
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CAS_ual_TY
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Re: New Vehicle Icons

Post by CAS_ual_TY »

[R-DEV]Rhino wrote:- snip -
Jets: Hm. Yeah I realized as well, after testing a bit, that these different alternatives could be an idea, but like this it doesnt really work. The different variantes are just so you can see the differences on the falklands map (1st pic). Turbo prop is basically a higher res version of the current icon. I did not look at any real life models or anything. But it could look so much better, I agree :D

About IFVs: I actually like the idea in general of making the IFV turrets more squared and the APC turrets round. Ill make a new sheet and show what it looks like.

Now the classifications: They are already done. If you look at the topic you can see the google spreadsheet. It contains all classifications and the rules. I added all vehicles I could find in the localization file. They are still on the 16x16 version, tho, and I will update that once Im done with 32x32. I have to note that I really hope you go with the classifications I put in here: They would allow way clearer server rules by making claiming icon dependent. And in general I heavily thought out everythiny. If you have a change suggestion, let me know.
The only thing I could think of is 2 different medium AHE icons: Basically one Hind icon (used for both E and F) and one icon which looks similar to the light AHE icon, but is more of a threat. Then you could always have a difference in .50/Hydra or Hydra/Hellfire (like on Kashan ALT)

Transport helis: I dislike a heli having 5-7 blades because the angles between the rotors wont always be the same (yes, I am that autistic). So what I did was making the rotor more thick. Ill try some different solutions. Maybe 8 blades? :p
Ill add a back-rotor. Thought of doing it but current icons didnt have it either so I thought Id leave it out for now.

AHEs: Let me just tell you what happened:
"The heavy icon looks more like a kiowa"
- "It is supposed to be a cobra, but okay, let me try this..."
"The light icon looks like a cobra"
- "..."
Ill work on them.

(ignore the missiles in the picture)
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rPoXoTauJIo
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Re: New Vehicle Icons

Post by rPoXoTauJIo »

I hate aliasing on blades, can anything be done here?
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
CAS_ual_TY
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Re: New Vehicle Icons

Post by CAS_ual_TY »

Ok, here some new results.

Transportation Helicopters first. Well, 1st picture shows new Light and Medium THE. Different nose is not really possibl unfortunately because of the pixel sizes I chose. But I think you can tell the difference (Pic1).
And now 3 different heavy THEs to choose from, with proper anti aliasing ;) (Pic2)

Attack Helicopters now. These are quite difficult. So first I made a new Light and Medium icon (medium being split into Hydra and Hellfire). Basically its this order: Guns, Hydras, Hellfires (Pic3).
The Heavy AHE is rly difficult. Tried best I can to get the apache. Here the comparison (Pic4).

About APCs and IFVs: Shitboxes, APCs and IFVs all use the same "ground" and Id like to keep that. What I will try now is make APC turrets rounder, while making IFV turrets more squared and with more details. That should make it easy to tell them apart. Also, a single missile is not really do-able in this 32x32 icon form, sorry :(

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Rhino
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Re: New Vehicle Icons

Post by Rhino »

Nice, work. For the Medium THE, the second/middle icon is best and ye, 8 blades works well. Although still think the cockpit window could be tweaked a little :)

Your new light/medium AHE icons are pretty good, although tbh, they all come under light AHEs in the current system :p
Light AHE being a small attack chopper with few weapons (doesn't matter what weapons, more it doesn't have many of them and really of only one or max two types)
Medium AHE being a medium transport chopper (at least in size) with weapons, aka, Hind or weaponised Mil-17
Heavy being Apache etc.
And there is also the scout heli class to, to consider, which is a tiny heli with either no weapons, or only a very small amount of weapons, aka Gazelle, MH-6, Kiowa etc.

Although I do like your icons having different weapon types on them which is cool, I wouldn't class them as Light, Medium and Heavy, they are basically all light :p

I would also like to see a Light THE and Medium THE icons with weapons added to see what they look like.

New Heavy AHE looks good but think it could use a cannon sticking out the nose like the other and think you could also do a black line down the middle for the tandem cockpit instead of the two dots?
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CAS_ual_TY
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Re: New Vehicle Icons

Post by CAS_ual_TY »

So, here some new stuff.

Light AHEs. Pretty happy with them. I shortened the rotors a bit. I think they are good now. (Pic1)

Heavy AHE. Well, looks good imo, as well. (Pic2)

THEs with weapons. Well, here it is. Not sure what you think about it :p . Tho, if you want to use them and follow the scheme, they should only use 2 rotors, as all AHEs use 2 rotors atm, THEs use 4/8 (scout without weapons also 4). (Pic3)

APCs, IFVs. Well, I tried square turrets for IFVs. But looks shitty. I think ATGM has to be enough to see the difference. Also: 1 pixel is not really enough to display the missile. So the pod has to do. EDIT: Maybe I just fcked up. Ill try something

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CAS_ual_TY
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Re: New Vehicle Icons

Post by CAS_ual_TY »

Ok. New APC/IFV icons. And I did not ruin them this time.

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Rhino
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Re: New Vehicle Icons

Post by Rhino »

Nice work!

Light AHEs look good.

For the Heavy AHE, just a few small tweaks tweaks:
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THEs with weapons, aka alternative Light and Medium AHEs, they look good to me and should also stick with 4 rotors too IMO since really they are just weaponised transport choppers.
Although not really needed would be good to see them with different weapon loadouts like you have done with the other light AHEs, but not really needed :)

Also for the scout chopper, you could do 3 bladed rotor if possible like the Gazelle?
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As for the APC/IFV icons, I actually prefer these ones:
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Although I do prefer the turret shape on Heavy APC on your latest icons, but other than that, and possibly making the Heavy IFV barrel 1px shorter so it doesn't join with the front, I think those icons are good! :D
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CAS_ual_TY
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Re: New Vehicle Icons

Post by CAS_ual_TY »

Here the new icons. Turboprop plane was hard. The angle of the wings is not really do-able in 32x32. This is as close as I can do it.

EDIT: Added current scout helicopter. I cant make a 3 bladed rotor, anti aliasing will look shit. And angles as well

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Rhino
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Re: New Vehicle Icons

Post by Rhino »

Nice work, think the Turboprop looks good, should look better too ingame.

Light and Medium attack THEs look good too, although possibly move the weapons back 1px? Think that will make them look better :D

And ye, was hoping that 3 blades might just be possible with 32px but ye, probaly not :p

New APC Icons look good but still think this was the best Heavy IFV icon, just could do with a 1px shorter barrel:
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chupachup
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Re: New Vehicle Icons

Post by chupachup »

Tried to do that propplane, it's definitely far from easy.
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Your helicopters in particular look amazing @CAS_ual_ty!
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I only dislike how the blades connect in the far right icon, the middle one looks much better.
CAS_ual_TY
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Re: New Vehicle Icons

Post by CAS_ual_TY »

chupachup wrote:Tried to do that propplane, it's definitely far from easy.
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Your helicopters in particular look amazing @CAS_ual_ty!


I only dislike how the blades connect in the far right icon, the middle one looks much better.
Only the middle icon will be used. Others were just try-outs which have been discarted.

Ok, rhino, here the current APC/IFV icons (Pic1) and an alternative for the Heavy IFV (Pic2).

Then the entire light/medium trans set (Pic3)

And the current scout helicopter (Pic4)

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Rhino
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Re: New Vehicle Icons

Post by Rhino »

All looking very good! :D
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