SSG Multi-Gaming Clan.

Player feedback for all Project Reality: Battlefield 2 servers.
Locked
User avatar
Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: SSG Multi-Gaming Clan.

Post by Mineral »

BR and tracker download page dead.
Image
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: SSG Multi-Gaming Clan.

Post by RaNa-Rocxs »

[R-DEV]Mineral wrote:BR and tracker download page dead.
Because re installation of the new operating system i will fix it later.
Image
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: SSG Multi-Gaming Clan.

Post by AlonTavor »

Still no BR/Tracker dead.
User avatar
Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: SSG Multi-Gaming Clan.

Post by Mineral »

Fix it soon please!
Image
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: SSG Multi-Gaming Clan.

Post by RaNa-Rocxs »

[R-DEV]Mineral wrote:Fix it soon please!
http://br.ssg-clan.com/


Done~ fixed mate sorry for late response busy with family....
Image
solderay
Posts: 17
Joined: 2010-01-19 23:29

Re: SSG Multi-Gaming Clan.

Post by solderay »

RaNa-xXx1 wrote:http://br.ssg-clan.com/


Done~ fixed mate sorry for late response busy with family....
i respect you and your server alot bro, you have put so much effort and hardwork into your server and i think its great. also you do alot for the players to make it a great game, thanks bro and keep up the great work. ;)
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: SSG Multi-Gaming Clan.

Post by RaNa-Rocxs »

solderay wrote:i respect you and your server alot bro, you have put so much effort and hardwork into your server and i think its great. also you do alot for the players to make it a great game, thanks bro and keep up the great work. ;)
Hello dear solderay thank you so much for your feedback this feedback like Medic for us to continue our services for you. really appreciate it ;-) we will trying our best in future for you.
Image
Temur
Posts: 29
Joined: 2017-02-10 01:56

Re: SSG Multi-Gaming Clan.

Post by Temur »

Good job RaNa, come a long way from the server stability issues! Have enjoyed playing on SSG recently - keep up the hard work.
VIRK
Posts: 14
Joined: 2017-05-18 19:49

Re: SSG Multi-Gaming Clan.

Post by VIRK »

THanks for the kind words guys , this will make us work with even more enthusiasm in future.
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: SSG Multi-Gaming Clan.

Post by RaNa-Rocxs »

Temur wrote:Good job RaNa, come a long way from the server stability issues! Have enjoyed playing on SSG recently - keep up the hard work.
Hello Dear Temur thank you so much for the golden words we are still working to improve server and admins performance our all admins are trying best all the time to make everyone happy as you knows we have less admins and we still need old and dedicated players who just know's how to play PR also how to respect other players and communities.
Regards
SSG
Last edited by RaNa-Rocxs on 2018-04-23 14:20, edited 1 time in total.
Image
winject
Posts: 38
Joined: 2017-12-25 10:22

Re: SSG Multi-Gaming Clan.

Post by winject »

Good map rotation, admins are more responsive and it's always a pleasure to seed your server.
Keep it up!
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: SSG Multi-Gaming Clan.

Post by RaNa-Rocxs »

winject wrote:Good map rotation, admins are more responsive and it's always a pleasure to seed your server.
Keep it up!
Hello Dear winject
Thank you so much for refill us with your feedback we are still working to improve our admins team.
To everyone
As per SSG admin team requirement we still need more admins, anyone can apply we have just only one requirement must need to respect all senior and junior players.
Image
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: SSG Multi-Gaming Clan.

Post by DogACTUAL »

Agree with what previous posters said. But i still find one thing very frustrating, although it could be considered a subjective preference on your part.

The DEV team changed the large layers of some maps to have the same tickets as std and alt versions but with different assets, factions and/or skysettings/weather. Maps that have these large layers right now include khami and kashan for example.

Yet whenever one of those maps wins the mapvote, you always refuse to set that new lrg layer and istead run the usual layers that we already played countless of times.

I think that is because you still seem to believe that those layers have more tickets than the others and will lead to people leaving the server because the round drags on for 'too long'. But that is simply wrong, all the layers with more tickets have been removed from every map and now only certain maps even have lrg layers available and all of those have 'normal' ticket counts.

Afaik you never really ran any of the new large layers which is frustrating since they offer a new take and experience for the maps.

Don't be afraid to run lrg layers please, they deserve to be played too!
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------
''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: SSG Multi-Gaming Clan.

Post by RaNa-Rocxs »

DogACTUAL wrote:Agree with what previous posters said. But i still find one thing very frustrating, although it could be considered a subjective preference on your part.

The DEV team changed the large layers of some maps to have the same tickets as std and alt versions but with different assets, factions and/or skysettings/weather. Maps that have these large layers right now include khami and kashan for example.

Yet whenever one of those maps wins the mapvote, you always refuse to set that new lrg layer and istead run the usual layers that we already played countless of times.

I think that is because you still seem to believe that those layers have more tickets than the others and will lead to people leaving the server because the round drags on for 'too long'. But that is simply wrong, all the layers with more tickets have been removed from every map and now only certain maps even have lrg layers available and all of those have 'normal' ticket counts.

Afaik you never really ran any of the new large layers which is frustrating since they offer a new take and experience for the maps.

Don't be afraid to run lrg layers please, they deserve to be played too!
We will try in future to make you happy but if you are talking about last night you ask me after setnext and if we can set again server can crash its many of times happened with us if we set twice then server crashed.
Last edited by RaNa-Rocxs on 2018-05-11 16:30, edited 1 time in total.
Image
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: SSG Multi-Gaming Clan.

Post by InfantryGamer42 »

I got banned for bombing enemy main on Falklands. Thing is I didnt bombed it, I just made few pass flyes over it. Didnt use any weapons on it.
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: SSG Multi-Gaming Clan.

Post by RaNa-Rocxs »

InfantryGamer42 wrote:I got banned for bombing enemy main on Falklands. Thing is I didnt bombed it, I just made few pass flyes over it. Didnt use any weapons on it.
Don't worry mate fill up Ban Appeal Application on (SSG) website mate https://www.ssg-clan.com/forums/9/ I will check it later.
Image
Dorian
Posts: 34
Joined: 2017-01-11 12:38

Re: SSG Multi-Gaming Clan.

Post by Dorian »

Russian Team rushed PLA Firebase on Black Gold. They've even set up a FOB with TOW, MG, AA etc. and camped the Chinese DoD. They've been there for solid 30 Minutes without any real consequences by the Admins. They kept shooting TOWs into our DoD even after they got warned and eventually left after a ton of other Warnings. I didn't see anyone of them get banned or kicked or even specific persons being warned. Very disappointing since I didn't have any problems on SSG recently.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: SSG Multi-Gaming Clan.

Post by AlonTavor »

"PLA firebase" is a whole km away from main, why is this considered a problem? you have a whole 1.5km line to leave main from.
Dorian
Posts: 34
Joined: 2017-01-11 12:38

Re: SSG Multi-Gaming Clan.

Post by Dorian »

We were killed while still in DoD or while we just left it. And they rushed the Firebase within the first 5 minutes and put up a FOB there. I am not too sure if that is allowed.
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: SSG Multi-Gaming Clan.

Post by RaNa-Rocxs »

Dorian wrote:We were killed while still in DoD or while we just left it. And they rushed the Firebase within the first 5 minutes and put up a FOB there. I am not too sure if that is allowed.
Sorry for the trouble but we teak action on your report and we remove that FOB if you think they are killed you in DOD check the battle recorder file and make report on SSG website. but I think it's impossible they are killed you in DOD because too long distance between DOD and F10 keypad 5. Also DOD opposite side of the mountains
Image
Image
Locked

Return to “PR:BF2 Server Feedback”