PR:BF2 v1.5.4.0 Changelog

The changelogs for recently released Project Reality versions
AlonTavor
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Re: PR:BF2 v1.5.4.0 Changelog

Post by AlonTavor »

VTRaptor wrote:Still can't request kits from crates on skirmish mode.
Which map? Only crates with no flag on them?
Last edited by AlonTavor on 2018-05-21 15:46, edited 1 time in total.
VTRaptor
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Re: PR:BF2 v1.5.4.0 Changelog

Post by VTRaptor »

Multiple maps, maybe all of them. Tried Qwai, Vadso and few others.

There are only crates with no flag on it, yes.
Rabbit
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Re: PR:BF2 v1.5.4.0 Changelog

Post by Rabbit »

All skirmish kits just need to be mec crewman.
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AfSoccer "I just don't see the natural talent."
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Mineral
Retired PR Developer
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Re: PR:BF2 v1.5.4.0 Changelog

Post by Mineral »

PR:BF2 v1.5.4.4 Changelog (2018/May/22)
-----------------------
GENERAL:
  • Fixed critical error with PR Launcher causing crash.
  • Fixed not being able to requests kits from crates on skirmish.
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NOMAD/031098-010241
PR:BF2 Contributor
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Re: PR:BF2 v1.5.4.0 Changelog

Post by NOMAD/031098-010241 »

I've been using the "insgr_fnfal" in my modded kits but the "GeometryTemplate.create BundledMesh" in its con file is missing causing my game to crash. Might not be related but heads up about it.


Ok nevermind, my mistake, not really causing crash just need to reinstall.
Last edited by NOMAD/031098-010241 on 2018-06-04 15:59, edited 1 time in total.
Reason: Wrong Assumption
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ALADE3N
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Re: PR:BF2 v1.5.4.0 Changelog

Post by ALADE3N »

[R-CON]NOMAD/031098-010241 wrote:I've been using the "insgr_fnfal" in my modded kits but the "GeometryTemplate.create BundledMesh" in its con file is missing causing my game to crash. Might not be related but heads up about it.
insgr_fnfal is no more , i think it is replaced with fnfalblack
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Mats391
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Re: PR:BF2 v1.5.4.0 Changelog

Post by Mats391 »

Another small patch! We found no more issues with PERF BETA so we are removing the option to turn it off. Another important change is that we swapped the team order on Beirut and Dovre, the only maps where OPFOR and BLUFOR weren't representative of team 1 and team 2 respectively.

PR:BF2 v1.5.4.5 Changelog (2018/June/2)
-----------------------
GENERAL:
  • Updated PR Launcher. PERF BETA is now fully included. You are no longer able to turn it off.
  • Updated deployable roadblocks to make it harder to use them to bury caches.
  • Fixed Russian infantry having lower stamina loss when jumping than other factions.
  • Fixed a very rare crash when start PR.
  • Fixed a server crash when entering the Volkswagen Type 1 on Falklands.
VEHICLES:
  • Fixed BMP-1, Type 86 and BWP-1 AT-10/AT-9M14 missile moving back and forth during flight.
  • Fixed muzzle and turret projectile positions on multiple vehicles.
COOP:
  • Added Polish F-16C, T-72M, Mi-24, Rosomak, BWP-1 and Spandrel one-man variants.
  • Fixed crash when entering PL PT-91 tank on COOP maps.
  • Fixed Russian Ziptie Medic SP using the wrong Medikit type - Was using MP one instead of SP.

LEVELS:
  • Beirut
    • Swapped team order.
    • Updated DODs.
    • AAS64: Added spawndelay to IDF HMMWV.
    • Removed COOP128, updated COOP32 and COOP64.
  • Dovre
    • Swapped team order.
    • Updated AAS and Skirmish layers. Removed Skirmish 32.
    • Updated COOP64.
  • Dovre Winter
    • Swapped team order.
    • Updated AAS and Skirmish layers. Removed Skirmish 32.
    • Updated COOP64.
  • Operation Marlin
    • Fixed Skirmish layer not showing night sky.
  • Route E-106 - BETA
    • Further improvements to lightmaps.
  • Shahadah
    • Added COOP support.
Last edited by Arab on 2018-06-02 12:20, edited 2 times in total.
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Mineral: TIL that Wire-guided missiles actually use wire
VIRK
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Re: PR:BF2 v1.5.4.0 Changelog

Post by VIRK »

hey! I'm not seeing the option after I updated my game and my game has gone laggy and all. When I had the PR BETA thing on the right corner of my screen the game was running smooth and I had good FPS. could some 1 help me plz?
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Suchar
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Re: PR:BF2 v1.5.4.0 Changelog

Post by Suchar »

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Last edited by Suchar on 2018-06-02 12:02, edited 1 time in total.
VIRK
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Re: PR:BF2 v1.5.4.0 Changelog

Post by VIRK »

thats the problem for me it aint on :(
VIRK
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Re: PR:BF2 v1.5.4.0 Changelog

Post by VIRK »

MY GRAPHICS WERE RUNNING SMOOTH WHEN IT WAS ON, BUT NOW SINCE THE UPDATE, MY GRAPHICS HAVE BECOME LAGY AND ALL THE GAME AINT RUNNING SMOOTH ANYMORE.
AlonTavor
PR:BF2 Developer
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Re: PR:BF2 v1.5.4.0 Changelog

Post by AlonTavor »

The old non-"PERF BETA" mode doesn't exist anymore. Chances are its your system, anyone else with this problem?
Last edited by AlonTavor on 2018-06-03 09:13, edited 1 time in total.
Dubai
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Re: PR:BF2 v1.5.4.0 Changelog

Post by Dubai »

v1.5.4.5 has something wrong with PERF BETA, fps are really sucks again, always at 15fps-20fps, but i got 50-60 fps in v1.5.4.3 with same graphic settings and PERF BETA is on. there is defintly something wrong with this patch. pls take back the PERF BETA option to the game.
AlonTavor
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Re: PR:BF2 v1.5.4.0 Changelog

Post by AlonTavor »

PERF BETA was never removed.
Post your system info.
WentBerzerk
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Re: PR:BF2 v1.5.4.0 Changelog

Post by WentBerzerk »

1.5.4.5 works better than the previous patches on my system, thanks for your work.
Dubai
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Re: PR:BF2 v1.5.4.0 Changelog

Post by Dubai »

[R-DEV]AlonTavor wrote:PERF BETA was never removed.
Post your system info.
***update: after I delete everything under MyDocuments/ProjectReality/, (include profiles, shader caches, etc.)and restart, fps goes back to 70~90 again, everything goes right again. this make me confused, maybe something error about shader cache ?

My laptop was dell inspiron 14R, made of 2014.
CPU intel core 2nd gen. i5 2450M 2.50GHz. 16GiB RAM. Win7 Ultimate.
GPU amd radeon HD6630m with 2GB GRAM (this gpu is a dell oem version gpu).It has 480 unified sharders, 8/24 of ROPs/TMUs , VLIW4 archietecture.

It's old, but quite good gpu that can handle the most of new games with medium or low graphic settings. It can run PR:BF2 in 30~40 fps with medium graphic settings before PERF BETA technology was invented. And boost to 60~70fps in high graphic settings while PERF BETA on. It smooth, no laggy, everything goes better.

but after I patched version of v1.5.4.5, everything goes wrong, games crashes often, I got 3 crashes in one hour. This never happened before. games becoming laggy , it runs 15~25 average fps in game . And every time I saw a firing smoking wreckage, the game suddenly drops to 15 fps. the renderer.drawfps command shows 15.0/66.3. I know 1st number means fps, but no idea whats the 66.3 mean.

I reinstall PR twice and update, things still goes wrong, then i realized this patch is poison. the Developer team maybe made some mistake. pls check it again or rollback the PERF BETA function. THX.
Last edited by Dubai on 2018-06-03 14:56, edited 6 times in total.
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Mineral
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Re: PR:BF2 v1.5.4.0 Changelog

Post by Mineral »

I don't think you understand. We didn't change anything about the PERF BETA changes. We only removed the option for you to turn it off.

This likely is something else related to this patch but more likely it's something changed on your system like graphics driver or something else eating up resources.
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ALADE3N
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Re: PR:BF2 v1.5.4.0 Changelog

Post by ALADE3N »

My PC's performance since PERF was implemented, has boosted even now that it is fully included and cannot be switched on and off.
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Dubai
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Re: PR:BF2 v1.5.4.0 Changelog

Post by Dubai »

WentBerzerk wrote:1.5.4.5 works better than the previous patches on my system, thanks for your work.
[R-DEV]Mineral wrote:I don't think you understand. We didn't change anything about the PERF BETA changes. We only removed the option for you to turn it off.

This likely is something else related to this patch but more likely it's something changed on your system like graphics driver or something else eating up resources.
hey, mineral, it looks i solve the problem, im not sure what causing it.
I delete all folders and files under MyDocuments/ProjectReality, resetting, restart game, things go right again, fps boost up to 70~90. maybe malfunction about shader cache, i dont know.
X-Alt
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Re: PR:BF2 v1.5.4.0 Changelog

Post by X-Alt »

LauncherSettings.setUpdBeta 0 or 1

Dunno if you can bypass it.
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