Re: PR:WW2 Status Update June 2018
Posted: 2018-08-20 13:28
Extreme levels of HYPE!
We all know you're doing your best PR devs and we're right behind you!
We all know you're doing your best PR devs and we're right behind you!
Meet you on the battlefieldWalmarx wrote:I cannot overstate how elated I am to read this, even two months late! the Battlefield V beta has just ended, and as I expected, it really just made me crave PR. Now I really have something to look forward to! I am thrilled this is still in development, I'll bring every player I can with me once it is released.
Frontliner wrote:Any kind of weapon would make it acceptable to shoot a medic. So "just" having pistols wouldn't change anything.
The problems with unarmed medics are predominantly gameplay related:
1. There is no real incentive to not shoot a medic if we were to copy the Insurgency behaviour. I remember playing Fallujah or Basrah Skirmish, and it doesn't matter if you were to shoot civis because you don't care about the respawn timer when you can deny the enemy squad from ever getting up. The only way to make players care about the ROE would be a ticket penalty unless knifed, but that could potentially be abused by forcing kills on medics. I think it's too much of a hassle and disrupts the gameplay by far more than it adds to it.
2. The 2nd reason for armed medics is that our kit system is kind of a nightmare when it comes to WW2 because of the customizeability it provides to squad configurations. I've made a very lengthy post about it a few years ago, and it's only been finalized in a - for me - satisfactory manner a couple of months ago.
But basically, if we were to strip medics of their firearms entirely, we would end up having far too many automatic weapons per squad again.
While that might be the case, for the European and North African theatre the combattants, outside a few instances, respected the Red Cross markings. So as to not give either side an excuse, a reasonable assumption would be that both sides had their medics not wear weapons at large, but we don't know for sure.Ragnarok1775 wrote:If you mean legally, no, medics were legally allowed to carry weapons for defensive purposes only. It did not make them valid targets. I believe the unarmed medic convention article was passed in 1948 or 1949. Typically the US carried the M1911 and Germans the P08 or P38. I think this would be reasonable as it's not an offensive weapon unless you're crazy.
Knifing would mimic the "civi arrest mechanic" in Insurgency, after all, you've got to get rid of people in the capzone somehowRagnarok1775 wrote:1) A significant respawn timer penalty plus ticket loss? No exception for knives. But then some people may not know/care. Is it possible for the game to distinguish between a gun/melee kill and a splash-damage kill? As a kind of workaround for accidents or medics being human shields. So I concede this may not be practical.
I appreciate the effort on your behalf, but the goal was not only to "remove automatic spam" but also "promote them rifles". If I were to mix your idea with the current set-up a Wehrmacht loadout would look like the following:Ragnarok1775 wrote:If the devs were to stick to realistic kit loadouts including pistol-only medics, we wouldn't have an automatic weapon-heavy squad. We would just be short one M1/K98k. I'm assuming there will still be limited kits. You're F-ed without a medic (which personally I believe should be a one per squad limit) and it's a pain to switch squads, wait a couple minutes, pull an AR kit (if it's even available), then switch back. The squad will still be dominated by rifles, and no one gains a machine gun.
I get what you're saying, it would be a higher proportion of MGs vs rifles, fair enough.Frontliner wrote:While etc...
Perhaps you should be in their place before complaining, you know DEVS have their respective private lives in which they also have duties to make.MertSahin wrote:ww3 about to start guys, pls give us ww2 mod before you start on ww3 mod -_-
eh you can call it complaining, i call it asking, someone else would call it begging, maybe another person would call it reminding that we wait for news... still i do not think that i have to be a DEV for such an question but perhaps you know betterHeneraLuna wrote:Perhaps you should be in their place before complaining, you know DEVS have their respective private lives in which they also have duties to make.
nigga what?KoloWW2 wrote:The mod is awesome but omaha beach is not realistic at all
1.) There were no houses at the beach
2.)Cover(Czech Hedgehog,etc.) was spread out,not lined up
3.)Return omaha beach from the beta,it was much more realistic