PR:BF2 v1.6/WW2 Status Update March 2019

Project Reality announcements and development highlights.
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Alpha07
Posts: 2
Joined: 2019-04-16 14:40

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by Alpha07 »

When will it be released???

Any informations from the developers?

By the way, great work, I think it will be a wonderful update!
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by Rabbit »

Alpha07 wrote:When will it be released???

Any informations from the developers?

By the way, great work, I think it will be a wonderful update!
May 7th or June 6th.
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AfSoccer "I just don't see the natural talent."
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fenriz9000
Posts: 75
Joined: 2009-03-13 02:40

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by fenriz9000 »

Rabbit wrote:May 7th or June 6th.
which year? :-P
selman
Posts: 51
Joined: 2019-01-07 11:57

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by selman »

are there going to be realistic airplane sounds like in Forgotten hope 2

forexample the stuka siren sound

https://www.youtube.com/watch?v=CQ9pgOO3T74
Arab
PR:BF2 Developer
Posts: 2887
Joined: 2012-05-18 03:37

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by Arab »

selman wrote:are there going to be realistic airplane sounds like in Forgotten hope 2

forexample the stuka siren sound

https://www.youtube.com/watch?v=CQ9pgOO3T74
Of course :) Will work on it.

Have replaced various weapons (K98, P38 example) and vehicle sounds etc with realistic sounds. It's still on-going though.
PBAsydney wrote:Are networked tank shells ever going to be a thing? Alon mentioned it a while ago and I've been excited for it ever since.
It's technically nearly done. The issue is when tank shells are networked, tracer effects for some reason culls 150m away from view, so the tracers have been replaced with the model of the RPG-7 shell as a placeholder to prevent this. Ideally we want to use a tank shell model (depending if it's realistic) or if someone makes a tracer-looking model which is very easy, then can add red/green texture around and then we can include it. It most likely will be in a future update after v1.6
WeedT0aster1 wrote:How about Refractor 2.2 ( Battlefield Play4free engine ), keep the great work.
Thanks man :)
I don't think it has any mod tools to work with, unlike Battlefield 2. And there's probably limitations considering BF :P 4F is non-mod friendly.
For example, even Battlefield 2142 works with the editor but requires copying the bf2142 mod folder into the Battlefield 2 mods directory and running the editor there.

We will not switch from Battlefield 2 to a slightly updated version with some removed features (BF2142) because it's too complex and time-consuming to do. Porting models, textures, sounds, hud can be done but the binary edits, python, mumble integration, launcher integration may be pretty difficult especially with the new main menu format (non-adobe flash based). It's better to focus on content, maps, features, bug-fixes, optimizations and improvements in the software than moving into unknown territory where we lose features with what we gain - like no grappling hook or zipline code.
Last edited by Arab on 2019-05-02 09:51, edited 13 times in total.
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tabti13
Posts: 7
Joined: 2017-12-13 09:51

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by tabti13 »

any new info about the mod
mebel
Posts: 143
Joined: 2017-02-18 16:03

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by mebel »

tabti13 wrote:any new info about the mod
soon :-)
Arab
PR:BF2 Developer
Posts: 2887
Joined: 2012-05-18 03:37

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by Arab »

tabti13 wrote:any new info about the mod
Will do some dev blogs
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tabti13
Posts: 7
Joined: 2017-12-13 09:51

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by tabti13 »

Arab wrote:Will do some dev blogs
awesome
Spoons27
Posts: 58
Joined: 2007-01-21 23:53

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by Spoons27 »

Some more news would be great.
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by LiamNL »

Nice videos on your youtube channel Arab. Liking the updated sounds.
Arab
PR:BF2 Developer
Posts: 2887
Joined: 2012-05-18 03:37

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by Arab »

LiamNL wrote:Nice videos on your youtube channel Arab. Liking the updated sounds.
Thanks :)
More coming shortly
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Valmont
Posts: 159
Joined: 2014-10-21 13:43

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by Valmont »

We are getting into the hot zone now baby... July can't come soon enough!
tabti13
Posts: 7
Joined: 2017-12-13 09:51

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by tabti13 »

it is the 6 of June, is there anything you want to share with us ?!
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by Rabbit »

tabti13 wrote:it is the 6 of June, is there anything you want to share with us ?!
They struggle with April first too.
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AfSoccer "I just don't see the natural talent."
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[XSYS]Eldorado
Posts: 7
Joined: 2019-06-08 11:52

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by [XSYS]Eldorado »

Great update with lots of info. The WW2 units look awesome :smile:
Alpha07
Posts: 2
Joined: 2019-04-16 14:40

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by Alpha07 »

Hey developers, any new info about the update? What about the developer blog you promised?
When will it be released?
Gradeus
Posts: 17
Joined: 2019-06-23 13:35

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by Gradeus »

Mineral, how about making PR much more realistic doing two things:
Pulling the compass under the screen and placing it as an object that can be selected.
Another thing, now based on a movie called Black Hawk Down (I recommend), is to remove the location of the friendly troops from the map. Thus, without knowing the enemy's uniform, we would not know how to identify the difference and so the squadrons would be forced to speak their situation and location. In an approach of friendly squads, they would need an early warning, and CAS could not easily attack anyone, for example. It would be much harder but much more realistic.
I highly recommend the movie Black Hawk Down (it was real story) to understand all this dynamics.
Gradeus
Posts: 17
Joined: 2019-06-23 13:35

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by Gradeus »

Mineral wrote:As explained in the text before the image, in the last status update we only showed the WW2 bugs/features and tasks in our image. This time however, since we have merged our WW2 development branch with our main development branch for v1.6 we now merged all issues for WW2 with those for v1.6 that have nothing to do with WW2 theater. Hence the heavy increase in numbers.

But yeah overall I'd say we are in feature lock territory where we don't allow anyone to consider any more big features or content additions for v1.6 to be added to the pile, unless they are complete and easy and don't require much testing. Bugs and tasks can always be added if we find additional things that really need to happen before release.
Mineral, how about making PR much more realistic doing two things:
Pulling the compass under the screen and placing it as an object that can be selected.
Another thing, now based on a movie called Black Hawk Down, is to remove the location of the friendly troops from the map. Thus, without knowing the enemy's uniform, we would not know how to identify the difference and so the squadrons would be forced to speak their situation and location. In an approach of friendly squads, they would need an early warning, and CAS could not easily attack anyone, for example. It would be much harder but much more realistic.
I highly recommend the movie Black Hawk Down (it was real story) to understand all this dynamics.
mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: PR:BF2 v1.6/WW2 Status Update March 2019

Post by mectus11 »

The game you're looking for is Arma.
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