ok I had this working on 2km but have no idea why it does not work now.
alright, i type in CD C:\Hainan\bf2_tpaint (moved it because I have all my mod stuff on D
that works
then I typine in bf2_tsplit.exe null colorbig.tga
it writes some stuff, but I find no colormaps folder in the bf2_tpaint folder.
got my Tpaint folder in my levels folder, got the colormap.tga in the tpaint folder, made a "colormaps" folder inside the tpaint folder . got the correct path using the above drag and drop.
When I go into photoshop to adjust the pixel size I go to Image>resize>Image size.
when I get there there is a Section saying Pixel dimensions with the pixel size, But I can't resize it there. Under it it says "Document size" with 3 areas I can change being "width" "height" "resolution" and with the units of measurement there is no "pixels". Am I going to the wrong place to change the pixels or what?
you can just set your colourmap to 4096^2 and then set it to read only, then run tpaint as normal ensuring it doesnt delete temp files.
also guys if you want to put a reference down on your terrain that you won't then have to pain over and therefore destroy...you can save your reference as a groundhemi.dds, note you don't need to vetically invert your reference for this.
the groundhemi is used to reflect light on to gameplay objects, but until your map is ready for public consumption you can use it how I like to use it.
Take your reference, be it a map or whatever and set it to 1024^2 then save it as a 32bit 8,8,8,8 1/1 mip maps. put it in your main map folder.
Then load up your map, click render, hemimap mode, BAM! there's your reference.
If your trying to follow this tut, your not following it correctly and your using tpaint instead of tsplit...
If your problem isn't related to this tut, asking why oyur colourmap looks odd its because you've checked "mirror colour texture" which is why you have that odd mirror effect...
if your having trouble with tsplit just make your reference teh colourbig.tga set as READ ONLY at resolution 4096x4096 and run t-paint and it'll paint that image into the images, remember to flip the image vertically
The read only way stops tpaint from making its own image (which you showed above) but I wouldn't encourage the read-only way personally since while its less confusing in the short run, its more confusing in the long run and you don't really understand how the program works, + you spend a bit longer doing the task than you would using tsplit directly