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Re: Map Tactics - Al Basrah
Posted: 2008-05-13 19:29
by Cyrax-Sektor
If the Brits play properly, they can win without a Commander. Yes, I said it. Here's how:
At the start of the round, after the 3 minute timer ends, apply for the Commander position, don't spawn yet. You'll have to wait more than a minute to get an Officer kit after spawning and being chosen as Commander. Do not spawn until accepted.
You're chosen, spawn with the Officer kit at Airport, drop a Command Post in a smart location easily accessed by vehicles. The team will need this repair/rearm station. Also, place a Bunker near the Command Post. The structure will spawn a Land Rover every 5 minutes, limit 3 Landies, and will rearm vehicles. These two grouped together will double the rate vehicles rearm.
Now resign or stay in the Commander position. Either way, inform your team of the placed structures that will help your team, and add a short summary of the benefits.
Cooperation: Project Reality is a teamwork mod, don't forget it! When applicable, use armour cover. These vehicles with automatic sniper rifles and explosive rounds will make the enemy piss in their pants. This allows your infantry to move in with ease to take out a cache.
Inform your team through team chat about your actions, be it covering the infantry movement with an APC/tank/Scimitar, or moving in to take out a cache. Decent players will acknowledge the need for support, and move in to help the cause.
1-man APCs or IFVs aren't always a bad thing. Basically, you control everything. You know where the enemies are, you need not report to your gunner the bearing of enemy movement. You can instantly take out a threat by yourself after the wait time. If you need to retreat, you just switch positions and get out of there. An old saying: "If you want something done, do it yourself." It is sometimes better to be independent than rely on someone else. You both could think differently, and that could mean your demise.
Now 1-man tanks, those are frowned upon understandably. The long wait time to get gunner controls and its slow bulky movement makes for an easy target. Ask for a gunner via team chat if you plan on taking the tank. And if you can, get an engineer in the .50 cal seat for repairs on fly and an extra pair of eyes.
Re: Map Tactics - Al Basrah
Posted: 2008-05-15 09:06
by Psyko
armour on this map is essential imo. need infantry to move into tight spots first so the armour doesnt get ambushed.
Re: Al Basrah
Posted: 2008-06-14 03:53
by Neoboy
I had my first commander round on this map yesterday on the battlearena server and it seemed to have went a lot better than expected as all squads were mostly listening to what I was saying. Took some minor shouting to get some people going but I found that the best tactic was to concentate the entire side to one cache at a time with armour support. We ended up winning with around 160 tickets to spare.
The first thing to do is to setup the commander post and the bunker. It also helps if there is a good helicopter pilot on at the time which there was on my round (god bless Glimmerman). What I did was ask the chopper to take out all the bridges with an engineer on board (very simply simply have the engineer sit in the side and he slaps the C4 from above on the bridge without getting out). Once that's sorted out there's no need to worry about any .50 cal or suicide vehicles and denies insurgents of supply dumps from the back of pickups.
After that it was simply a matter of concentrating all the teams on one cache at a time with (this is probably the most important bit) armour support. Just don't ask armour to move into the city or other tight spots as those don't mix. Ask them to move to a nice open area with a ridge where they can have a decent cover from RPGs (usually no need for that if they are covering infantry as those little guys occupy insurgents). If the armour squad actually decent then simply ask them to cover infantry assaulting X cache at Y position and they will find a good stationary spot themselves.
So yeah that's it really, sounds simple but a lot of the time the team fails because squads are simply all over the shop, armour just getting kills somewhere and insurgents are having a good time swarming the lonely squads. I play a lot on that map as a squad leader/member and it's usually infuriating when 10 minutes into the round you're the only squad out in the field apart from a few scattered APCs and you're dealing with an entire insurgents side getting pushed back constantly and the rest of the side is in the mainbase TKing each other. It's also when insurgents start setting up IEDs/ambushes outside the main entrance when that happens you know you're team is doing bad.
Re: Al Basrah
Posted: 2008-06-14 07:03
by crazy11
Neoboy wrote:The first thing to do is to setup the commander post and the bunker. It also helps if there is a good helicopter pilot on at the time which there was on my round (god bless Glimmerman). What I did was ask the chopper to take out all the bridges with an engineer on board (very simply simply have the engineer sit in the side and he slaps the C4 from above on the bridge without getting out). Once that's sorted out there's no need to worry about any .50 cal or suicide vehicles and denies insurgents of supply dumps from the back of pickups.
Taking out the bridges with the Merlin is a very dangerous thing to do at the begining of the round. This is because now people are understanding that the bridges are important and are defending against this (at least when im playing). It is best to take out the bridges with the tank in order to keep the chopper safe.
Re: Al Basrah
Posted: 2008-06-14 11:41
by LtSoucy
best thing to do is defend VCP with 1 squad. have a bunker there. And have all forces move out of there into surronding areas. If they are really good, you can look at map and see a big blue line expanding from VCP.
Re: Al Basrah
Posted: 2008-06-14 15:08
by Outlawz7
One thing you can do at the VCP as GB is lock it down with a bunker and tons of razor and put a squad in there to defend it.
Most people see it as stupid etc. but it attracts Insurgents and the more Insurgents come, the more intel you gain, the more action there is for you and less Insurgents that should be defending the caches.
And not to mention that if there's a cache nearby you can put down fire from the VCP on it.
Re: Al Basrah
Posted: 2008-06-15 17:01
by stoobywon
I find that if flying the Merlin, the best place to land in village is in the fields. They are flat and easy to land on and the troops can go prone and use the grass as cover. Also, the Merlin can be useful with ONE gunner on it. My friend and I got in a Merlin and he was flying and I got HAT. We were under fire by a technical on the bridge and I shot a rocket and all it has to do is land close to the car and it will kill the gunner. But in the beginning of the round you should also have an engi in the other seat and destroy the bridges.
Re: Al Basrah
Posted: 2008-06-15 17:24
by LtSoucy
ya a good thing to do with teh merlin is have a air assault squad. 5 guys and 1 pilot. Drop near caches or areas clear and get back in and do it again. Really a strong force to have any where in seconds.
Re: Al Basrah
Posted: 2008-06-16 03:10
by Neoboy
stoobywon wrote:I find that if flying the Merlin, the best place to land in village is in the fields. They are flat and easy to land on and the troops can go prone and use the grass as cover. Also, the Merlin can be useful with ONE gunner on it. My friend and I got in a Merlin and he was flying and I got HAT. We were under fire by a technical on the bridge and I shot a rocket and all it has to do is land close to the car and it will kill the gunner. But in the beginning of the round you should also have an engi in the other seat and destroy the bridges.
Yeah except you can only really that once, next time you come back there will be an RPG with your name on it
Also I take it Merlin has some spots that are weaker than others? I just remember this one time when I managed to explode a Merlin with just one RPG shot to the windscreen, the pilot was surprised himself later typed into the chat that he just came back from airport where he was fully repaired.
What you can also do with a HAT and helicopter is take out bridges from distance, although it needs 2 shots and a very steady pilot so C4 is usually the best way. Still if the bridges are guarded this can be used out of their view, at least it worked when I done it on one heavily guarded bridge.
Re: Al Basrah
Posted: 2008-06-22 23:09
by gforce051
I LAN with friends every week, usually 3-6 at a time, and I'm going to introduce them to PR (we normally play AIX). One of my friends has played PR with me, and we pretty much always play on Al Basrah 32. What I need are some suggestions as to where I should plant IEDs, or a nice cozy location for a sniper team. The games will pretty much always be 2v2 or 3v3, so we won't be able to cover a lot of areas. All but 1 of them will be new to PR though, so I'll definitely have a good amount of time to mess with them before they get the hang of things.
Thanks =D
Re: Al Basrah
Posted: 2008-06-22 23:19
by Tirak
IEDs generally get placed near choke points, they've got a large blast radius so you don't have to be right on top of them for it to work. Around corners, in rocks and on bridges (Theres little bumps on the side of the roadbed on bridges that you can stick IEDs into to make them almost invisible). Creativity is the key word for IEDs, mess around with them, that's really the best advice. Sniper spots are pretty easy, there's already a thread dedicated to those for Al Basrah. Also, if you're an insurgent, grab a British marksman kit early on and there's no end to the destruction you can wreck.
Re: Al Basrah
Posted: 2008-07-04 16:15
by Spinkyone
<.D.F.E.>
Re: Al Basrah
Posted: 2008-07-08 02:47
by Teonanacatl
When it comes to the West Village and the tenement houses on the other side of the road, I take this attitude from a Cavalry Commander who led the attack on al Fallujah. "If you take fire from a building, it's rubble. No questions asked".
Re: Al Basrah
Posted: 2008-07-16 23:55
by mongol-horde
sorry for noobish and probably repetative question. do insurgents have a ford to pass from vehicle lot when all bridges are destroyed?
Re: Al Basrah
Posted: 2008-07-17 07:35
by Outlawz7
No, but GB does, that's why the map is unfair.
Re: Al Basrah
Posted: 2008-07-17 12:53
by Saobh
mongol-horde wrote:sorry for noobish and probably repetative question. do insurgents have a ford to pass from vehicle lot when all bridges are destroyed?
And not all bridges are destroyable, the one jsut west of village is non destructible.
Well you might see it a bit unfair, but it forces the Brits into choke points. I rack up 8-10 vehicle kills each time I play a round on it, its quite easy by the fact that after being IED hit brits usually don't warn the rest of the team. making 4-5 kills at the same spot in a relative short period wouldn't happen if people communicated more.
Re: Al Basrah
Posted: 2008-07-17 13:11
by Masaq
Yeah, what's even more hilarious is when you start blowing things up and it becomes clear that they
are talking to each other, as cars start to stop before crossing the bridge north of VCP to make sure there's no-one around.
So you let the WIMIK past.
He reports back that there's no-one at the bridge and it's safe to cross.
The Scimitar/Warrior/Challenger follows up and crosses, and you call up da boom
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: Al Basrah
Posted: 2008-07-17 13:57
by Scot
Aah with a good squad on Basrah as insurgents, its epic win
Re: Al Basrah
Posted: 2008-07-17 19:21
by Cyrax-Sektor
stoobywon wrote:I find that if flying the Merlin, the best place to land in village is in the fields. They are flat and easy to land on and the troops can go prone and use the grass as cover. Also, the Merlin can be useful with ONE gunner on it. My friend and I got in a Merlin and he was flying and I got HAT. We were under fire by a technical on the bridge and I shot a rocket and all it has to do is land close to the car and it will kill the gunner. But in the beginning of the round you should also have an engi in the other seat and destroy the bridges.
I'd try this bold move of HAT from above, but I'm afraid I'll blow up the Merlin, so I stick with my wrench and try to copilot.
A copilot can be handy on Basrah. S/he should be SL to communicate with Commander and to drop markers on landing spots. The copilot can also ask passengers where they're heading without bothering pilot as s/he tries to land and repair at the helipad.
Also, get the copilot in the F2 seat. You can trush him/her not to toy with the ramp like many passengers do. IMO, it doesn't have much use, and it's only a burden if the heli turns into a smoking wreck after the ramp collides with the land.
I've played copilot three times on thebattlearena, and we both appreciated the hard work we managed. Nifty maneuvers (pilot) and spotting threats (copilot) can keep the heli alive.
Re: Al Basrah
Posted: 2008-07-18 00:37
by Diogenes
Outlawz wrote:No, but GB does, that's why the map is unfair.
Actually, I'm pretty sure you can.
Just experiment in training mode on the bridge east of the lot.