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Posted: 2007-12-25 00:27
by 77SiCaRiO77
because we all know that MEC and PLA are NATO nations ! :P

Posted: 2007-12-25 00:59
by Teek
[R-DEV]Rhino wrote:renderer.drawhud 0 :p
no, your river rapid effect, it has the hud, but no compass.
http://www.youtube.com/watch?v=edOZuz9Kw7E[/youtube]

Posted: 2007-12-25 06:50
by Rhino
Teek wrote:no, your river rapid effect, it has the hud, but no compass.
http://www.youtube.com/watch?v=edOZuz9Kw7E[/youtube]
I was using my own pr_edit build :p

Posted: 2007-12-25 08:17
by SGT.JOKER
I call the black pick up truck and black car...those are just sexy.

Posted: 2007-12-25 10:41
by hall0
Good Work guys :D

Posted: 2007-12-25 11:32
by Rhino
Engineer wrote:What drove the dev's making Officer kit a "spawn kit" instead of requestable one?

Otherwise the changes look more than great, cant wait to see 'em in action.
just easier for the SL to remember it :)

Posted: 2007-12-25 12:34
by DonDOOM
Isn't it kinda strange that medics, engineers and ammo rifleman don't have scopes?
In real life, everyone would have a scopre and body armour, it's not like: Okay, you can heal yourself, so you don't get a scope, ha! :p

Just a suggestion, although I do understand that those kits might become "uber 1337" kits because you can heal/resupply yourself and you have a scope...

Posted: 2007-12-25 12:37
by Viper5
DonDOOM wrote:Isn't it kinda strange that medics, engineers and ammo rifleman don't have scopes?
In real life, everyone would have a scopre and body armour, it's not like: Okay, you can heal yourself, so you don't get a scope, ha! :p

Just a suggestion, although I do understand that those kits might become "uber 1337" kits because you can heal/resupply yourself and you have a scope...
We shall see what the future bringa

Posted: 2007-12-25 16:32
by youm0nt
Antonious_Bloc wrote:"Kit icons

All kits have different icons now. You will know exactly what each player in your squad/team is using in the capslock screen or scoreboard."


Scoreboard??!!?

So players will still be able to hit Tab to check their kills and magically confirm whether or not they killed an enemy?

Say it isn't so.
Just because scoreboard is still in the mod, the devs can just set the score for everything but player deaths as 0. Then at the end of round, you will be able to see your score and everyone else's score. At least, that's what I heard a while ago on the forums...

Posted: 2007-12-25 17:30
by sofad
youm0nt wrote:Just because scoreboard is still in the mod, the devs can just set the score for everything but player deaths as 0. Then at the end of round, you will be able to see your score and everyone else's score. At least, that's what I heard a while ago on the forums...
this idea had to be suspended one round, to not endanger the near 0.7 release date..

Posted: 2007-12-25 19:36
by Antonious_Bloc
[R-DEV]sofad wrote:this idea had to be suspended one round, to not endanger the near 0.7 release date..
well since the 0.7 release date hasn't been specified and has only a vague time period, couldn't it be pushed back just a few days? :wink:

Posted: 2007-12-25 21:32
by blud
Scoreboard changes would likely take many weeks to be properly implemented and tested, not days.

Terranova wrote:Ya know... I was really starting to consider downloading that map... :sad:
Heh, the really sad thing is that even when you DO download highway tampa, you STILL get that message!!!! :|

Posted: 2007-12-27 08:22
by ReaperMAC
Nice to see who are responsible for the new icons/maps/imagery, thanks guys!

Posted: 2007-12-27 10:32
by VipersGhost
So much polish in 0.7. Impressive!

Posted: 2007-12-28 07:49
by Sabre_tooth_tigger
Looks good :)

Posted: 2007-12-28 17:14
by Tweaky
I like everything shown except the cheesy glow around the guns in the kit selection area. You can do better than that!

And if that 4th icon is a 'tank' icon, it could be improved in my opinion... to show a little turret.

Posted: 2007-12-28 19:31
by MAINERROR
A little suggestion. You can put the link to the manual in the message of the day window. That would help the new guys a lot! ;-)