[Map] Korengal Valley [released]

Maps created by PR community members.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Post by CodeRedFox »

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KHARA V0.8 - Change List



Features:
British vs Insergents.
Afghanistan bases map.
Fight from lush poppie crops to high Afghanistan hills.
Long and hard mountain pass the British will have to travel.
British Outpost with sniper rifle over looking the valley.
Many mountain trails.

Map:
+ Undergrowth has been optimized
+ Destroyable objects now replaced with static where there were problems
+ Newer light map

Gameplay:
+ Majority of "General Map Design Considerations for PR" have been addressed
- Kits not working right.
- Picking an Officer still insta-kill (officers have been removed from spawn screen).
+ Insergents now have one main base in the hills and random destroyable rally points in the valley and hills.
+ Apache Attack chopper has been putback in, but only if the UK drives the insurgents out of the valley, this wont be easy!
+ Road has been added up to the UK base.
+ Many houses have been placed in the hills.
+ Insurgent random rallypoints have been mixed up.

Visual:
+ Undergrowth has been extended out
- Surrounding maps now added but having a issue (errors).
+ A few Soviet vs. Talaban era destroyed leftovers.
+ Mountains now have a mix of rocks and weeds.

*Issues
- Light maps on PR village houses dont show up yet. (not yet provided?)
- Sometime you can see hole in the land mesh.
- Tress need a good randomization on there rotations (all look the same direction).
- Insurgent rally point only show up after 20 sec at the beginning of the game?
- Some weird surrounding maps issue.
- AAS is enable but I'm not sure its working?


If you download the map and have any comments please leave them.

I have yet to test it with a large number of people.

* DOWNLOAD LINK * - PR_khara_080.zip


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Last edited by CodeRedFox on 2008-05-13 01:23, edited 1 time in total.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

Are you still uploading or..? Because i only see 070.rar and 075.rar
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

can ya make a test version of the map and make undergrowth be renderd on long distance ?
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Post by CodeRedFox »

Mora wrote:Are you still uploading or..? Because i only see 070.rar and 075.rar
Try again, you guys are just a little faster than I'm :-P
General Dragosh wrote:can ya make a test version of the map and make undergrowth be renderd on long distance ?
I rather not just upload another, but if you want it realy easy to change

Steps :
1. Open the client.zip
2. Extract Undergrowth.cfg
3. Change line 1 from "ViewDistance 220" to "ViewDistance (what ever number you want)"
4. Save
5. Add that back into the client zip and overwrite
6. Boot the game up!
7. Let me know how it ran?
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Post by master of the templars »

this is the best looking bf2 map i have ever seen, fantastic job mate.
Make nukes, Not war
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

Ok i made test, here goes :

1.ive set view range 1000 and it gave me a CTD :mrgreen:

2.then ive gone with 750, very unsmooth...i got 1-2 fps IIRC

3.i tried with 450 then, still had laggy lag...3-5 fps i think

4.then i tried with 300, wasn't that bad, i got 11-14 fps

5.and the standard 250...18-22 fps

Summany:

Everything over 300 is really bad, 250 is smooth but u cannot see the fields down from the outpost, with 300 u can...

So ill say 300 is not bad... id like to see 300 - my wish :mrgreen:
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

what ? you think 14 fps is playable ? i can hardly play PR with under 27 fps
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

Ye, i have some fps issues too on this map. I think its because the bumpy mountains.
Needs to render more texture.
Bernt
Posts: 51
Joined: 2008-03-16 11:13

Post by Bernt »

Nice map where is the apache?:#
bosco_
Retired PR Developer
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Post by bosco_ »

As he said above, he removed the attack chopper...
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Maxfragg
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Joined: 2007-01-02 22:10

Post by Maxfragg »

As he said above:
+ Apache Attack chopper has been putback in, but only if the UK drives the insurgents out of the valley, this wont be easy!
^^
Bernt
Posts: 51
Joined: 2008-03-16 11:13

Post by Bernt »

Ok sry:$
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

General Dragosh wrote:Ok i made test, here goes :

1.ive set view range 1000 and it gave me a CTD :mrgreen:

2.then ive gone with 750, very unsmooth...i got 1-2 fps IIRC

3.i tried with 450 then, still had laggy lag...3-5 fps i think

4.then i tried with 300, wasn't that bad, i got 11-14 fps

5.and the standard 250...18-22 fps

Summany:

Everything over 300 is really bad, 250 is smooth but u cannot see the fields down from the outpost, with 300 u can...

So ill say 300 is not bad... id like to see 300 - my wish :mrgreen:


i have everything set to high just for the note !
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Post by CodeRedFox »

Thanks General Dragosh for checking it out. Whats the specs on your box?

Humm I surprised about the low FPS, but then again I not running a low end box :-\

My tests:
Specs -
Chip - Intel Core2duo @ 3 ghz
Ram - 3 GB
Video - Nvidia 8800 GTS
-----------------------------------------
UK base 90fps
UK outpost 90fps
Fields 70 fps
Lowest FPS 60fps

To thoses that had bad FPS do you also have poor FPS on maps like Al Basrah and Kashan Desert?
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Post by CodeRedFox »

Alright well good thing I can pull way back on the undergrowth.

Also it looks like the village destructible light maps have not been released, or wont be anytime soon, so I might be replacing all the PR village houses with bf2 middle eastern ones. A bit of work but should increase FPS as well. The bright white village building are messing up my cool shadows :-P
Last edited by CodeRedFox on 2008-04-09 19:58, edited 2 times in total.
marcoelnk
Retired PR Developer
Posts: 1581
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Post by marcoelnk »

did you download the PR lightmap files? this is the one which is posted on the PR tuts : http://www.gloryhoundz.com/prmm/down...les_072007.zip
also its possible that you disabled shadwos on statics...
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CodeRedFox
Retired PR Developer
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Post by CodeRedFox »

Yep I have those, everything but PR destructibles have shadows. The reason I think they aren't out is this post:
[R-DEV]Rhino wrote:it needs to be updated but "most" should still work, the new objects wont have lightmap samples etc thou. I'll look into updating this at some point.
I'll poke around the editor again, but I sure this is why. I'll send Rhino a pm about it.
marcoelnk
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Post by marcoelnk »

Damn... i need these lightmaps for my map , too :D
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