[Map] Muttrah City

Locked
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: Muttrah City

Post by Jaymz »

ERASERLASER wrote:I can already tell this is gonna be my fav map
The great thing about the new maps you'll see in 0.8 is that comparing them is pointless. None of them are alike and hence, they're all amazing in their own respect.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
THE_BIG_ADDY
Posts: 53
Joined: 2007-03-03 12:56

Re: Muttrah City

Post by THE_BIG_ADDY »

hoooolyyyyyyyyyyyyyyyyy rhino
i cant find words for that :D just: omg is that a beautiful map
Image
Image
Longshot100
Posts: 8
Joined: 2008-08-24 20:26

Re: Muttrah City

Post by Longshot100 »

This map looks absolutely fantastic! DEVs, all the hard work is truly appreciated!
<1sk>Headshot
Posts: 893
Joined: 2007-05-14 21:51

Re: Muttrah City

Post by <1sk>Headshot »

Speechless.
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: Muttrah City

Post by steve_06-07 »

I will stare at these pics until my eyes bleed!(or until .8 comes out) Korengal and Muttrah FTW!!!!!
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
GreedoNeverShot
Posts: 213
Joined: 2008-06-16 20:48

Re: Muttrah City

Post by GreedoNeverShot »

But just think, if you can get off the carrier fine on Jabal which only has hueys that lags for most players, with 3 extra LBs there wont be a problem

lol, I usually can't reach shore if we have noobs on our team. The boats get instantly shot by 50 cals, and the noob pilots screw the whole team. That and the squad kick hack by thespermcube and wumwuts.
"If you outlaw guns, only Outlaws will have guns."
unlocks_r_emo
Posts: 39
Joined: 2007-12-23 10:11

Re: Muttrah City

Post by unlocks_r_emo »

omg, best thing EVAR

also, what are those 3 new icons on the map layout thing? Mortars, Artillery, and JDAM ?
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: Muttrah City

Post by ReaperMAC »

Nice work.
Image
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
Jimmy_Smack
Posts: 356
Joined: 2007-02-07 16:11

Re: Muttrah City

Post by Jimmy_Smack »

hall0 wrote:Awesome :D
More than awesome. That right there is a masterpiece. Such attention to detail and devotion is something to be admired. Amazing job Rhino, you have recreated Muttrah city. Can't wait to give it a go.
2010 +3
Image
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Re: Muttrah City

Post by jayceon515 »

Weeeee a cobra :D :D :D
Comptons
Posts: 50
Joined: 2008-08-15 05:11

Re: Muttrah City

Post by Comptons »

Its beautiful, perfect could not be any better. EA should hire you. Really impressive!
HAwkY
Posts: 14
Joined: 2008-08-19 22:31

Re: Muttrah City

Post by HAwkY »

OMG, THIS I CANT WAIT FOR! looks really, really kl, one question tho, most probably if u told me ud have to kill me (LOL!) but can u tell me wat the little signs mean under the vechicle signs like the layput map thing there r signs of which vehicles are or not in the map and i havnt seen the signs underneath those :) PLEASE TELL! :)
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: Muttrah City

Post by Ragni<RangersPL> »

This map will be epic :D Can't wait to use new commander assets in PR 0.8 ;)
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: Muttrah City

Post by Z-trooper »

We could tell you what the signs really mean, but then we'd have to kill you... and the DEVs kill me.

So you see its a bad deal :P lets just wait for the DEVs to reveal that stuff for themselves ;)
Image
"Without geometry, life is pointless"
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Re: Muttrah City

Post by Clypp »

Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

hehe, shame google finally decided to capture the muttrah area in detail when I already have my main layout already fully done... Only went off road maps etc :p
Image
blaat123
Posts: 26
Joined: 2007-09-12 15:16

Re: Muttrah City

Post by blaat123 »

looks nice!
and another map with little birds :P
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Re: Muttrah City

Post by Clypp »

Well Rhino, now that the satellite imagery is available it might be time for Muttrah v3. :)
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Muttrah City

Post by General Dragosh »

Oh my god o.O *drolllllllllllllllllllllllllllllllllllllllll*
[img][/img]Newly ordered sig !


Kahn
Posts: 18
Joined: 2006-05-20 10:44

Re: Muttrah City

Post by Kahn »

Great work.
ImageImage
Locked

Return to “2008”