[Map] Feyzabad - discontinued

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CodeRedFox
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

Jesus everyone a critic :-P Tell your mom the earth not made out of 4m x 4m polygons :-D
Last edited by CodeRedFox on 2008-10-10 04:02, edited 1 time in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Raniak »

[R-DEV]coderedfox wrote:Jesus everyone a critic :-P Tell your mom the earth not made out of 4m x 4m polygons :-D
That's what they want you to thi-

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Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Anxiety »

[R-COM]TheScot666 wrote:Rhino vs CodeRedFox.

The ultimate battle.


Nickbond can tag along too.


:p
Ahem What about Iron Taxi and Dr Rank ? Love there maps to bits.
Rhino
Retired PR Developer
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Rhino »

[R-COM]TheScot666 wrote:Rhino vs CodeRedFox.

The ultimate battle.
oh ****, I haven't even started a new map yet! I've been too busy working on other things that will soon be reviled, if you guys are lucky :p
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Drude
Posts: 98
Joined: 2008-01-03 07:19

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Drude »

oooooooh.
Kruder
Posts: 803
Joined: 2007-04-05 10:26

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Kruder »

Looks nice ,idea seems nice,but i hope is not wasted by making it an ins. mode.
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Priby »

You should make the Germans as BLUFOR
They already have a Project Reality Team there :-D
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just kidding, would like to see some apaches flying over the mountains
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Glimmerman
Retired PR Developer
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Glimmerman »

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Heres my SEAL of approval for this map, like the idea, more or less its the same thing H.M.S. has coocking for the Dutch Armed Forces faction in think :)
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Mora »

Keep the view distance as it is now? kthxbai


But seriously, i would absolutely LOVE to fly in a apache on this map! it would just be like in all those apache videos on liveleak :D !!
Terror_Terror_Terror
Posts: 116
Joined: 2008-01-16 17:56

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Terror_Terror_Terror »

It's looking pretty awesome.

Coderedfox id you have any problems with crawling terrain in the mountainous areas? The terrain on my map crawled like hell.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by V3N0N_br »

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Now that's one sexy minimap


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I hope we can have the cows on the map :D

Good work so far, it's looking nice
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xatu miller
Posts: 431
Joined: 2008-05-01 12:38

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by xatu miller »

:-D :-D :-DThis map is gonna be so awesome!Wat vehicles is US Army gonna get?i hope Apaches :twisted: 8)


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
-=TB=- Sturmjaeger
Posts: 52
Joined: 2008-08-06 07:55

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by -=TB=- Sturmjaeger »

Best choice for the BLUEFOR is the German Army. They got a PRT there and the QRF (Quick reaction Force) North is also under german control.
Spec
Retired PR Developer
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Spec »

Hmm... Brits could get another INS (or similiar type) map too.

Attack choppers would be great on there anyway.
ReaperAce712
Posts: 135
Joined: 2008-06-08 16:56

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by ReaperAce712 »

PLEASE PUT THE MARINES IN!!!!!!!!!!
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"Cluster bombing from B-52s is very, very accurate.
The bombs are guaranteed to always hit the ground."
-U.S. Air Force
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

-=TB=- Sturmjaeger wrote:Best choice for the BLUEFOR is the German Army. They got a PRT there and the QRF (Quick reaction Force) North is also under german control.

Guess you would need a German Faction in game first ;-) In fact I believe its the Dutch that are there. So far I've gathered its been the US Army, Germanys, and Dutch. But again, its so far out that i'm not even thinking about it.
Last edited by CodeRedFox on 2008-10-10 19:53, edited 1 time in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
Hans Martin Slayer
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Hans Martin Slayer »

looks, lovely. very interesting concept!

i just don't want to think about navmeshing it.. :-(


... was looking forward to see the project behind the location under your avatar :-P
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

Terror_Terror_Terror wrote:It's looking pretty awesome.

Coderedfox id you have any problems with crawling terrain in the mountainous areas? The terrain on my map crawled like hell.
Oh yeah, and I have the black-ops DEV's looking into it!
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"apcs, like dogs can't look up" - Dr2B Rudd
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Bringerof_D »

lol finaly a map of kashan size of pure mountains and trees, and small villages! allright everyone keep your heads down, the Taliban are probably allready watching us approuch!
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